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Flax

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Flax
Flax
(Item)
Weight 1
Bulk 1


Flax is a vital crop used in the production of textiles.

Source

Flax is grown by players from Flax Seeds. Once harvested, it must be soaked in water to make Rotten Flax in order to be processed further. Further processing breaks Rotten Flax into tow and lint, which can then be processed into canvas, linen, and rope, all goods fundamental to the Egyptian lifestyle. Rotten flax can also be dried into Dried Flax, which can be used in construction.

Requires

Cultivation

To grow flax, plant a bed of flax plants using the "Plant" menu, on grass (flax will not grow on sand). After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterward, yellow weeds will appear, and you will need to weed the flax bed. Depending on the variety of Flax Seeds being used, you may need to water the flax when you weed it (using one jug of water), and you may need to weed or water the bed several times. Eventually, more flax shoots and flowers will grow in the bed, meaning the flax is fully grown and ready to be harvested. It might be hard to see this, but you can click on the flax to tell for sure. Depending on the variety of flax, you may obtain one or more deben of Flax or Rotten Flax on each harvest.

Flax grown in the above manner will not produce any seeds. To grow Flax Seeds, plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, you will see more of the yellow weeds appear, indicating that the flax bed has gone to seed. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground. It takes 1 TeppyMinute (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.

Take care to not use up all your flax seeds when growing flax; you should always keep at least a few in reserve to grow more seeds. If you do run out, you can go back to a School of Art to get a few more seeds.

Timing

NOTE : Timings need to be verified for T8

Interval Time (Real, Approx)
Planting -> Weeds 36s
Planting -> Seeds 59s
Weeds -> Seeds 17s
Weeding -> Next Weeds ?
Harvest Seeds -> Next Seeds 1m 10s
Last Weeding -> Harvest 19s
Last Watering -> Harvest Flax ?

Hotkeys

Under [Self->Options->One-Click and Related], there is an option to enable hotkeys on flax. With this option enabled, you can use [W] to weed/water and harvest flax, and [H] to harvest seeds. In tale 7, you will physically move to the bed and will have animation time.

Varieties

Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through Crossbreeding, it is possible to design even more potent flax strains.


English français

Basic Seeds

The basic flax seeds the game provides are:

Name Water Weed Flax Seed Pollution Signs Actions per Flax Notes
Old Dog 2 1 3 2 0, 1 or 2 flax 1
Sinai Sage 1 1 2 1 0 flax 1
Jacob's Field 0 6 3 1 0 flax 2
Symphony Ridge Gold 0 3 2 1 0 flax 1.5
Sunset Pond 1 1 2 1 0 flax 1
Constitution Peak 1 3 2 2 0 flax 2
Old Egypt 0 2 1 1 0 flax 2
Nile Green 1 2 2 1 0 flax 1.5


Crossbred Seeds

If you don't have the type you want, ask in Faction Chat. Many players will give them out for free.



The formulas (feel free to ask about the explanation behind the numbers):

  • For 1000 of any type of flax:
    • Flax Beds = 1000 / (Flax + Rotten)
    • Seed Beds = Flax Beds / (Seeds * 5)
    • Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)
  • For 1000 of non-rotten type of flax:
    • Flax Beds = 1000 / Flax
    • Seed Beds = Flax Beds / (Seeds * 5)
    • Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)

NOTE: following values are BEFORE pyramid or regional bonus

Variety Flax Rotten Seeds Weed Water Flax Beds Seed Beds Actions Flax Beds Seed Beds Actions Pollution
to make 1000 any type of flax to make 1000 non-rotten flax resistance notes
Old Egypt 1 0 1 2 0 1000 200 5400 1000 200 5400
Nile Green 2 0 1 1 1 500 100 2700 500 100 2700
Constitution Peak 2 0 2 3 1 500 50 3350 500 50 3350
Sunset Pond 2 0 1 1 1 500 100 2700 500 100 2700
Symphony Ridge Gold 2 0 1 3 0 500 100 3200 500 100 3200
Jacob's Field 3 0 1 6 0 333.33 66.67 3133.33 333.33 66.67 3133.33
Sinai Sage 2 0 1 1 1 500 100 2700 500 100 2700
Old Dog 3 0 2 1 2 333.33 33.33 1900 333.33 33.33 1900
Ariella#148 4 5 4 1 0 111.11 5.56 372.22 250 12.5 837.5
Pascalito#355 3 4 6 1 0 142.86 4.76 461.9 333.33 11.11 1077.78 yes
Pascalito#356 3 3 7 1 0 166.67 4.76 533.33 333.33 9.52 1066.67 yes
Tedra #101 3 1 4 1 0 250 12.5 837.5 333.33 16.67 1116.67 yes
Tedra #173 3 4 6 1 0 142.86 4.76 461.9 333.33 11.11 1077.78 yes


(Visit Flax Seeds to edit this table)

T7 note which may be true in T8

  • "Pollution signs" is not an adequate term to describe all the effects the various pollution conditions have on flax output. High and Low nitrogen levels affect different flax strains in different ways. Elevated phosphorus levels can reduce flax output to below normal values or it may result in no output based on the flax strain and the phosphorus level. Elevated acidity does not appear to modify flax production. See Pollution. (QonQuiHotep - 13 Apr 2016)

Pollution / Soil Quality

Most seeds will have some kind of pollution and/or soil quality around the ground where it is grown. Please see the discussion page for discussions about this aspect of Flax growing. See also Pollution

Research and Tuition

ByProducts

The following is TBC for T8

Depending on your Arthropodology skill level, harvesting Flax can sometimes produce Fruit Maggots, Rose Swallowtails, Spittlebugs, Orchid Hoppers, Dew Flies, Snowberry Butterflies, Ruby Hornborrers, Corn Maggots, Raspberry Moths, Nightwings, Woodmoths, Leafhoppers, Leaf Snappers, and Clearwings.