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Latest revision as of 16:42, 13 May 2021

A good Venery requires a bit of advance planning. Dreasimy's Guide to Creating a Venery is very helpful. In addition, you can use this Venery Planner as a starting point for designing your own venery.

How to use this Venery Planner

  1. Copy and paste the text below to your own document. This could be your User page or sub-page in this wiki (if you don't mind others seeing your venery planning) or a private document.
  2. If you want more than 7 Simple Lockboxes in your venery, add extra Key sections as required. You only need 7 lockboxes and 6 keys in your venery to pass the Test, but can have more if you want.
  3. Replace the placeholders in <angle brackets> with your own content.
  4. Spell-check your content.
  5. If you want your content translated into languages other than English, such as French and German, translate it or ask for help translating.
  6. Build your venery, copying and pasting the spell-checked and (optionally) translated content into the venery gathering point and lockboxes as required.

Start: <Venery Name>

Location: <co-ords>, venery gathering point

Preparation needed: build venery gathering point

Attach lockbox to: venery gathering point

WELCOME text: <explain how long the runner can expect it to take and how far they can expect to run>

OVERVIEW text: <briefly describe the concept of the venery>

HINT text: <direct the runner to the location of the first key>

Key 1: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

Key 2: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 3:<Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 4: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 5: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 6: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

End

Location: <co-ords>, venery gathering point

CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>