Difference between revisions of "Research"
(t11 mechanics) |
|||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
Once a [[Technology]] is Championed, work begins at [[Laboratory|Laboratories]] built by players all across Egypt. Each [[Laboratory]] works independently on all of the currently Championed Technologies. | Once a [[Technology]] is Championed, work begins at [[Laboratory|Laboratories]] built by players all across Egypt. Each [[Laboratory]] works independently on all of the currently Championed Technologies. | ||
− | Each [[Technology]] will have an amount of time necessary for a [[Laboratory]] to finish the Research, and a specific number of [[Laboratory|Laboratories]]required to complete the Research and unlock the [[Technology]]. This number of [[Laboratory|Laboratories]] scales with the number of researches completed. | + | Each [[Technology]] will have an amount of time necessary for a [[Laboratory]] to finish the Research, and a specific number of [[Laboratory|Laboratories]] required to complete the Research and unlock the [[Technology]]. This number of [[Laboratory|Laboratories]] scales with the number of researches completed. |
<!-- The only currently known way to reduce the cost is to hand [[Scroll of Wisdom|Scrolls of Wisdom]] into a [[University of Progress]]. --> | <!-- The only currently known way to reduce the cost is to hand [[Scroll of Wisdom|Scrolls of Wisdom]] into a [[University of Progress]]. --> | ||
The In Game Calendar will show the number of [[Laboratory|Laboratories]] which are necessary, as well as the number which have already finished their research. | The In Game Calendar will show the number of [[Laboratory|Laboratories]] which are necessary, as well as the number which have already finished their research. | ||
− | All [[Laboratory|Laboratories]] across Egypt contribute to all Technologies, regardless of House which Championed the Technology. Once the required number of [[Laboratory|Laboratories]] completes the research, the tech is unlocked, and all work on excess [[Laboratory|Laboratories]] is wasted. | + | All [[Laboratory|Laboratories]] across Egypt contribute to all Technologies, regardless of House which Championed the Technology. Once the required number of [[Laboratory|Laboratories]] completes the research, the tech is unlocked, and all work on excess [[Laboratory|Laboratories]] is wasted. |
== Championed Technologies == | == Championed Technologies == | ||
Line 33: | Line 33: | ||
<unesc>\n</unesc> | <unesc>\n</unesc> | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Lab locations and current requirements == | == Lab locations and current requirements == |
Latest revision as of 06:14, 29 October 2023
Overview | Hyksos | Kush | Meshwesh | Complete | Wiki Edit Guide |
Overview
Research is a decentralized process. Each house completes basic resource requirements at Universities to Champion a Technology when the final item for a technology is donated. Each house may only Champion one Technology at a time. Until that technology is completed members of that House will no longer be able to donate materials to research at universities.
This is not a competition; once a technology is Championed, it will become open to all of Egypt once completed. The only exceptions are the techs started at the Great Hall and have a House's name at the end such as Guilds, Banner Construction, and House Chariots.
Once a Technology is Championed, work begins at Laboratories built by players all across Egypt. Each Laboratory works independently on all of the currently Championed Technologies.
Each Technology will have an amount of time necessary for a Laboratory to finish the Research, and a specific number of Laboratories required to complete the Research and unlock the Technology. This number of Laboratories scales with the number of researches completed.
The In Game Calendar will show the number of Laboratories which are necessary, as well as the number which have already finished their research.
All Laboratories across Egypt contribute to all Technologies, regardless of House which Championed the Technology. Once the required number of Laboratories completes the research, the tech is unlocked, and all work on excess Laboratories is wasted.
Championed Technologies
Sign Construction is a global tech, Guild Construction is a House tech.
Remember : Choose Wisely Or you WILL be fed to the crocodiles
Ambrosia Brewing 1
Championed By:
Completed: 0 / 20
Blacksmithing 3
Championed By:
Completed: 0 / 5
Bonfire Stabilization 1
Championed By:
Completed: 0 / 8
Botany 4
Championed By:
Completed: 0 / 20
Chemistry Recipe - Gear Oil 1
Championed By:
Completed: 0 / 20
Chemistry Recipe - Lime Emulsion 1
Championed By:
Completed: 0 / 20
Chemistry Recipe - Potash Ointment 1
Championed By:
Completed: 0 / 20
Gear Casting 2
Championed By:
Completed: 0 / 43
Marble Mechanics 2
Championed By:
Completed: 0 / 20
Obelisk Construction 7
Championed By:
Completed: 0 / 20
Steam Mechanics 2
Championed By:
Completed: 0 / 20
Steam Mechanics 3
Championed By:
Completed: 0 / 20
The Science of Color 3
Championed By:
Completed: 0 / 7
Lab locations and current requirements
- Map: Maps/Laboratories
- List: Laboratories list
Ambrosia Brewing 1
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Blacksmithing 3
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Bonfire Stabilization 1
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Botany 4
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Chemistry Recipe - Gear Oil 1
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Chemistry Recipe - Lime Emulsion 1
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Chemistry Recipe - Potash Ointment 1
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Gear Casting 2
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Marble Mechanics 2
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Obelisk Construction 7
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Steam Mechanics 2
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Steam Mechanics 3
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
The Science of Color 3
Focus X=Ignore ✔=Priority |
Number | Laboratory | Level | Location | Item | Remaining |
---|
Lab Status
Ambrosia Brewing 1
Number | Laboratory | Location | Status | Last Update |
---|
Blacksmithing 3
Number | Laboratory | Location | Status | Last Update |
---|
Bonfire Stabilization 1
Number | Laboratory | Location | Status | Last Update |
---|
Botany 4
Number | Laboratory | Location | Status | Last Update |
---|
Chemistry Recipe - Gear Oil 1
Number | Laboratory | Location | Status | Last Update |
---|
Chemistry Recipe - Lime Emulsion 1
Number | Laboratory | Location | Status | Last Update |
---|
Chemistry Recipe - Potash Ointment 1
Number | Laboratory | Location | Status | Last Update |
---|
Gear Casting 2
Number | Laboratory | Location | Status | Last Update |
---|
Marble Mechanics 2
Number | Laboratory | Location | Status | Last Update |
---|
Obelisk Construction 7
Number | Laboratory | Location | Status | Last Update |
---|
Steam Mechanics 2
Number | Laboratory | Location | Status | Last Update |
---|
Steam Mechanics 3
Number | Laboratory | Location | Status | Last Update |
---|
The Science of Color 3
Number | Laboratory | Location | Status | Last Update |
---|
Guilds
The following guilds are dedicated towards research: What Lab Needs This