Difference between revisions of "Pure Chimes"
From A Wiki in the Desert
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*Hot Water = NE | *Hot Water = NE | ||
− | |||
*Cactus Sap = N+ | *Cactus Sap = N+ | ||
*Leopards Paw = NE | *Leopards Paw = NE | ||
+ | *Aluminium Powder = N ish | ||
− | *Quicksilver = W | + | *Quicksilver = W+ |
*Shearing Force = Westish | *Shearing Force = Westish | ||
− | |||
+ | *White Sand = S+ | ||
*Silk Cloth = south east ish | *Silk Cloth = south east ish | ||
*Worm Spirits = SE | *Worm Spirits = SE | ||
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*Rabbit Pelt = E+ | *Rabbit Pelt = E+ | ||
− | * | + | *Cold Water = N or S? |
+ | |||
{{L|en}} | {{L|en}} |
Latest revision as of 08:57, 19 July 2024
- Needed for Windsong Tower which is used to create chime music for Test of the Windsong
- Each made with 1 Fine Glass Rod in an Acoustics Laboratory.
- For a great guide to creating chimes, refer to https://web.archive.org/web/20160623113850/http://www.atitd.org/wiki/tale6/User:Avanya/Chime_guide (note that the chime map on the page is out of date)
- Musical notation and full length chime recordings can be found on Morendo's Windsong Chime Guide
Current Chime Map
New 3/27/2023 Updated Chime Map With Integrated Musical Notation - Morendo
- I simplified the notation of "walls" in comparison to the past map. Blue highlighted squares are starting points. If there's a path, you can move the chime there, though it's not always easy because not all walls are right in the middle of a square, and some are quite small. Refer to the chime guide for more details. There may be a few walls marked here and there that are actually accessible, but the map is largely accurate. -Tilana
Public Chime Labs
- Common notation for mapping chime labs uses N/S/E/W, with North being the top of the chime map.
- Hot Water = NE
- Cactus Sap = N+
- Leopards Paw = NE
- Aluminium Powder = N ish
- Quicksilver = W+
- Shearing Force = Westish
- White Sand = S+
- Silk Cloth = south east ish
- Worm Spirits = SE
- Beeswax = SE?
- Intense Light = E+
- Heavy Block = Eastish
- Rabbit Pelt = E+
- Cold Water = N or S?