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For example: If Akhetaton builds a shrine with a tithe of 5 iron, and there are no other shrines with an iron tithe in his region, his shrine will be holy. If Tutankhamen then builds a shrine with a tithe of 6 iron in the same region, his shrine will be holy—and Akh's shrine will stop being holy. If Tut's shrine had required 5 iron or less, it would not have been holy, and Akh's would have remained holy. On the other hand, if Tut were to build a shrine with a tithe of 2 copper, both his shrine and Akh's 5 iron shrine would be holy, since they require tithes of different types.
 
For example: If Akhetaton builds a shrine with a tithe of 5 iron, and there are no other shrines with an iron tithe in his region, his shrine will be holy. If Tutankhamen then builds a shrine with a tithe of 6 iron in the same region, his shrine will be holy—and Akh's shrine will stop being holy. If Tut's shrine had required 5 iron or less, it would not have been holy, and Akh's would have remained holy. On the other hand, if Tut were to build a shrine with a tithe of 2 copper, both his shrine and Akh's 5 iron shrine would be holy, since they require tithes of different types.
  
For the purposes of this Test, Egypt is divided into 8 regions.
+
<s>For the purposes of this Test, Egypt is divided into 8 regions.</s>
  
 
It is usually best to build a pilgrim shrine at least 600 coordinates from any other shrine. If you build within 600 coords of another shrine, a pilgrimage can only visit one of the shrines (so you potentially deprive yourself or the other person of some shrine income, and the pilgrimage of the chance to tithe at two shrines instead of one). It is also unwise to use the same resource for a tithe as someone else in the region since this will make their shrine non-holy and useless - this has caused expensive shrine wars in the past.
 
It is usually best to build a pilgrim shrine at least 600 coordinates from any other shrine. If you build within 600 coords of another shrine, a pilgrimage can only visit one of the shrines (so you potentially deprive yourself or the other person of some shrine income, and the pilgrimage of the chance to tithe at two shrines instead of one). It is also unwise to use the same resource for a tithe as someone else in the region since this will make their shrine non-holy and useless - this has caused expensive shrine wars in the past.
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!Region  
 
!Region  
 
|-
 
|-
| 5 glass rods || 3510,-1126 || Bernike
+
| 100 Wood || 50, -996 || Philae
 
|-
 
|-
| 50 flax || 1823,1996 || Red Sea
+
| 25 Beeswax || 86, -1607 || Philae
 
|-
 
|-
| 10 Papyrus Seeds || 1580,3047 || Abydos
+
| 30 Papyrus (Fertile) || 691, -1851  || Upper Egypt (Koptos)
 
|-
 
|-
| 1 Salt || 2306,2267 || Naqada
+
| 30 Papyrus (Fertile) || 691, -1248  || Swenett
 
|-
 
|-
| 10 Clay || 2314,2967 || Naqada
+
| 40 Flax || 654, -640  || Swenett
 
|-
 
|-
| 10 Oil || 2010,3666 || Hermopolis
+
| 1 Cuttable Sunstone || -5, -394 || Swenett
 
|-
 
|-
| 50 flax || 900,6933 || Meshwesh Delta
+
| 20 Potash || 596, -37 || Thebes
 
|-
 
|-
| 50 flax || 729,-1860 || Upper Egypt
+
| 50 Copper || 1227, -321 || Swenett
 
|-
 
|-
| 3 Rotten Fish || 700,-2500 || Upper Egypt
+
| 50 Lime || 1286, -925 || Swenett
 
|-
 
|-
| 40 flax || 812,-3517 || Elephantine
+
| 50 Ash || 1294, -1525 || Upper Egypt
 
|-
 
|-
| 50 flax || 834,-4154 || West Kush
+
| 3 Cuttable Sunstone || 1294, -2128 || Upper Egypt
 
|-
 
|-
| 50 peppers || 892, -5575 || Blue Nile
+
| 50 Copper || 1288, -2731 || Upper Egypt
 
|-
 
|-
| 100 fertile papyrus || -20,-6942 || Blue Nile
+
| 5 Sheet Glass || 700, -3085 || West Kush (VoQ)
 
|-
 
|-
| 100 fertile papyrus || 3705,-5621 || Axum (Sheba)
+
| 25 Rope || 400, -3620 || West Kush (VoQ)
 
|-
 
|-
| 2 Sheet Glass || 3166,4796 || South Sinai (Taba)
+
| 21 Saltpeter || 974,-4237 || West Kush (VoQ)
 
|-
 
|-
| 30 Dried Papyrus || -1260,-7037 || Blue Nile
+
| 1 Papyrus basket || 250, -4220 || West Kush (VoQ)
 
|-
 
|-
| 200 Thread || -650,-7060 || Blue Nile
+
| 15 Steel Sheeting || -890, -3980 || West Kush (VoQ)
 
|-
 
|-
| 50 Lint || 100, -660 || Swenett
+
| 3 Cuttable Turquoise || 185, -4830 || West Kush (VoQ)
 
|-
 
|-
| 50 Boards|| 701, -1259 || Swenett
+
| 10 Pulleys || 50, -5430 || Blue Nile (Kush Region)
 
|-
 
|-
| 2 Rotten Fish || 564, -7109 || Blue Nile
+
| 2 Wings of Horus (Untuned) || -86, -7044  || Blue Nile (Meroe)
 
|-
 
|-
| 10 Steel || 1053, -6723 || Blue Nile
+
| 20 Lime || 210,-7610  || Blue Nile (Meroe)
 
|-
 
|-
| 1 Oyster Shell Marble || 1334, -6174 || White Nile
+
| 2 Palm Frond || 760,-7882  || Blue Nile (Meroe)
 
|-
 
|-
| 15 Copper || 1117, -7354 || Nubia
+
| 50 Dried Papyrus || 632,-7094  || Blue Nile (Meroe)
 
|-
 
|-
| 1 Iron Poker || 1071, 2411 || Asyut
+
| 21 Saltpeter || -690,-7045 || Blue Nile (Meroe)
 
|-
 
|-
| 50 Fertile Papyrus || -1325, -1390 || Kerma
+
| 16 Soda Glass Dust || 1190,-7387  || Nubia
 
|-
 
|-
| 30 copper || -1345, -1995 || Kerma
+
| 2 Copper Straps || 3052, -1048 || Bernike (Sharuhen)
 
|-
 
|-
| 15 ash || -1350, -2600 || Kerma
+
| 50 Silt || 4050, -310 || Pwenet
 
|-
 
|-
| 5 salt || -1960, -2575 || Kerma
+
| 30 Gravel || 3415, -250 || Bernike
 
|-
 
|-
| 2 animal bones || -1995, -1970 || Kerma
+
| 20 Lime || 4670, -600 || Pwenet
 
|-
 
|-
| 10 glass rods || -1995, -1369 || Kerma
+
| 20 Potash || 4920, -1210 || Damot
 
|-
 
|-
| 1 bronze || 3785, 4750 || South Sinai
+
| 15 Papyrus (fertile) || 3678, -1116 || Bernike
 
|-
 
|-
| 1 electrum || 3737, 5526 || South Sinai
+
| 20 Ash || 4290, -1130 || Damot
 
|-
 
|-
| 1 brass || 3105, 5420 || South Sinai
+
|1 Glass Rod || -1339, -1388  || Kerma
 
|-
 
|-
| 50 Wood || 4286, 6438 || East Sinai
+
|200 Wood || 2763, -302  || Bernike
 
|-
 
|-
|50 peppers ||4258, 7042|| East Sinai
+
|3 Mirror || 1989, -870  || Bernike
 
|-
 
|-
| 5 salt || 3600, 6900 || West Sinai
+
|1 Straw  || 993, 6790 || MeshWesh Delta (just south of the CS)
 
|-
 
|-
| 1 brick || 1070, 1810 || Asyut
+
| || ||  
 
|}
 
|}
  
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{{:Maps/Chariot Stops|contentonly=yes}}
 
{{:Maps/Chariot Stops|contentonly=yes}}
  
(Rdtriangle) 3510, -1126, 5 glass rods (3510, -1126)
+
(Rdtriangle) 86, -1607, 25 Beeswax, (86, -1607)
(Rdtriangle) 1580, 3047, 10 Papyrus Seeds (1580, 3047)
+
(Rdtriangle) 50, -996, 100 Wood, (50, -996)
(Rdtriangle) 2306, 2267, 1 Salt (2306, 2267)
+
(Rdtriangle) -5, -394, 1 Cuttable Sunstone, (-5, -394)
(Rdtriangle) 2314, 2967, 10 Clay (2314, 2967)
+
(Rdtriangle) 596, -37, 20 Potash, (596, -37)
(Rdtriangle) 2010, 3666, 10 Oil (2010, 3666)
+
(Rdtriangle) 1227, -321, 50 Copper, (1227, -321)
(Rdtriangle) 900, 6933, 50 flax (900, 6933)
+
(Rdtriangle) 1286, -925, 50 Lime, (1286, -925)
(Rdtriangle) 834, -4154, 50 flax (834, -4154)
+
(Rdtriangle) 1294, -1525, 50 Ash, (1294, -1525)
(Rdtriangle) 700, -2500, 3 Rotten Fish (700, -2500)
+
(Rdtriangle) 1294, -2128, 3 Cuttable Sunstone, (1294, -2128)
(Rdtriangle) 812, -3517, 40 flax (812, -3517)
+
(Rdtriangle) 1288, -2731, 50 Copper, (1288, -2731)
(Rdtriangle) -20, -6942, 100 fertile papyrus (-20, -6942)
+
(Rdtriangle) 711, -2455, 1 Serpentine Marble, (711, -2455)
(Rdtriangle) 3705, -5621, 100 fertile papyrus (3705, -5621)
+
(Rdtriangle) 691, -1851, 30 Papyrus (Fertile), (691, -1851)
(Rdtriangle) 3166, 4796, 2 Sheet Glass (3166, 4796)
+
(Rdtriangle) 691, -1248, 30 Papyrus (Fertile), (691, -1248)
(Rdtriangle) -1260,-7037, 30 Dried Papyrus (-1260,-7037)
+
(Rdtriangle) 654, -640, 40 Flax, (654, -640)
(Rdtriangle) -650,-7060, 200 Thread (-650,-7060)
+
(Rdtriangle) -86,-7044, 2 Wings of Horus (Untuned), (-86,-7044)
(Rdtriangle) 892,-5575, 50 peppers (892,-5575)
+
(Rdtriangle) 210,-7610, 20 Lime, (210,-7610)
(Rdtriangle) 100,-660, lint (100, -660)
+
(Rdtriangle) 760,-7882, 2 Palm Frond, (760,-7882)
(Rdtriangle) 564, -7109, 2 Rotten Fish (564, -7109)
+
(Rdtriangle) 632,-7094, 50 Dried Papyrus, (632,-7094)
(Rdtriangle) 701, -1259, 50 boards (701, -1259)
+
(Rdtriangle) -690,-7045, 21 Saltpeter, (-690,-7045)
(Rdtriangle) 1053, -6723, 10 Steel (1053, -6723)
+
(Rdtriangle) 1190,-7387, 16 Soda Glass Dust, (1190,-7387)
(Rdtriangle) 1334, -6174, 1 Oyster Shell Marble (1334, -6174)
+
(Rdtriangle) 974,-4237, 21 Saltpeter, (974,-4237)
(Rdtriangle) 1117, -7354, 15 Copper (1117, -7354)
+
(Rdtriangle) 700, -3085, 5 Sheet Glass (700, -3085)
(Rdtriangle) 1071, 2411, 1 Iron Poker (1071, 2411)
+
(Rdtriangle) 400, -3620, 25 Rope (400, -3620)
(Rdtriangle) 2912, -1443, 200 Firebricks (2912, -1443)
+
(Rdtriangle) -890, -3980, 15 Steel Sheeting, (-890, -3980)
(Rdtriangle) -1325, -1390, 50 fertile papyrus (-1325, -1390)
+
(Rdtriangle) 250, -4220, 1 Papyrus Basket, (250, -4220)
(Rdtriangle) -1345, -1995, 30 copper (-1345, -1995)
+
(Rdtriangle) 185, -4830, 3 Cuttable Turquoise, (185, -4830)
(Rdtriangle) -1350, -2600, 15 ash (-1350, -2600)
+
(Rdtriangle) 50, -5430, 10 Pulleys, (50, -5430)
(Rdtriangle) -1960, -2575, 5 salt (-1960, -2575)
+
(Rdtriangle) 3052, -1048, 2 Copper Straps, (3052, -1048)
(Rdtriangle) -1995, -1970, 2 animal bones (-1995, -1970)
+
(Rdtriangle) 4050, -310, 50 Silt, (4050, -310)
(Rdtriangle) -1995, -1369, 10 glass rods (-1995, -1369)
+
(Rdtriangle) 3415, -250, 30 Gravel, (3415, -250)
(Rdtriangle) 3785, 4750, 1 bronze (3785, 4750)  
+
(Rdtriangle) 4670, -600, 20 Lime, (4670, -600)
(Rdtriangle) 3737, 5526, 1 electrum (3737,5526)
+
(Rdtriangle) 4920, -1210, 20 Potash, (4920, -1210)
(Rdtriangle) 3105, 5420, 1 brass (3105, 5420)
+
(Rdtriangle) 3678, -1116, 15 Papyrus (fertile), (3678, -1116)
(Rdtriangle) 4286,6438, 50 Wood (4286,6438)
+
(Rdtriangle) 4290, -1130, 20 Ash, (4290, -1130)
(Rdtriangle) 4258, 7042, 50 peppers (4258, 7042)
+
(Rdtriangle) 2763, -302, 200 Wood, (2763, -302)
(Rdtriangle) 3600, 6900, 5 salt (3600, 6900)
+
(Rdtriangle) 993, 6790, 1 Straw, (993, 6790)
(Rdtriangle) 1070, 1810, 1 brick (1070, 1810)
+
(Rdtriangle) 1989, -870, 3 Mirror, (1989, -870)
 
|contentonly={{{contentonly|no}}}|{{{2}}}}}
 
|contentonly={{{contentonly|no}}}|{{{2}}}}}
  

Latest revision as of 19:18, 21 August 2024

The Path of the Pilgrim
The Path of the Pilgrim
(Test - Body)
Prerequisites


Work in a group of 7 people to visit pilgrim shrines built by others in Egypt.

Pilgrim Shrine.jpg

Test Description

First, join someone else's pilgrimage by clicking on them, or form a new one by clicking on the University.

Next, visit as many holy pilgrim shrines as possible, making the requested donation to each.

Shrines must be at least 10 minutes apart, but a given shrine can be visited repeatedly.

About once per 7 realtime days, the group with the longest pilgrimage is promoted.

Principles

Principles of the Pilgrim will guide you through establishing a Pilgrimage group, and making your first Tithe.

  • Join (or form) a Pilgrimage
  • Expand to Seven Pilgrims
  • Tithe at a Shrine
  • Have all other Pilgrims Tithe
  • Tithe at a Different Shrine
  • Have all Tithe at a Previous Shrine
  • Accumulate 700 Points

Pilgrim Shrines

This building becomes available after you have learned the Pilgrim Shrine Construction skill from a School of Body.

Pilgrim Shrines are built by players for Path of the Pilgrim. Each shrine has a tithe associated with it, set by the builder. This tithe may be any quantity of any single item.

A shrine costs seven marble to construct, plus seven times the tithe. The type of marble required will vary with the type of the tithe (you are informed of the type needed when you attempt to construct the shrine using a small construction site). There is a list of Pilgrim shrine requirements.

It is not possible to transfer ownership of a shrine to a guild or other player. The builder must have the Pilgrim Shrine Construction skill, available at a School of Worship for 1 piece each of Oyster Shell Marble, Mud Granite, and Yellow Alabaster marbles and have started the test.

Tithes made to a shrine are collectible (instantly) by the builder of the shrine, so a well placed and priced shrine may collect a significant amount of tithes.

Pilgrims may only tithe at a shrine if it is holy and is at least 600 coords from any other shrine the group has tithed at.

A shrine is holy if:

  • It is owned by an active account.
  • It is the only shrine owned by that character.
  • It is the most expensive shrine of its type in its region.

For example: If Akhetaton builds a shrine with a tithe of 5 iron, and there are no other shrines with an iron tithe in his region, his shrine will be holy. If Tutankhamen then builds a shrine with a tithe of 6 iron in the same region, his shrine will be holy—and Akh's shrine will stop being holy. If Tut's shrine had required 5 iron or less, it would not have been holy, and Akh's would have remained holy. On the other hand, if Tut were to build a shrine with a tithe of 2 copper, both his shrine and Akh's 5 iron shrine would be holy, since they require tithes of different types.

For the purposes of this Test, Egypt is divided into 8 regions.

It is usually best to build a pilgrim shrine at least 600 coordinates from any other shrine. If you build within 600 coords of another shrine, a pilgrimage can only visit one of the shrines (so you potentially deprive yourself or the other person of some shrine income, and the pilgrimage of the chance to tithe at two shrines instead of one). It is also unwise to use the same resource for a tithe as someone else in the region since this will make their shrine non-holy and useless - this has caused expensive shrine wars in the past.

Tool for measuring the distance between sets of coordinates: 2D Distance Calculator

Note: If you salvage your Pilgrim shrine, you get nothing back.

Additional Information

This is the second test in the discipline of Body. You're required to form a group with six other people. Each of you must tithe at two different shrines. All seven members of the pilgrimage must tithe within two minutes of each other—otherwise the points are not counted (see locations and items to tithe below). Make sure the Pilgrim Shrines you tithe at are holy. (see below)

Forming a Group

A pilgrimage consists of exactly seven people. The leader should visit a University of Body to form a group. The other six members must also visit a University to begin the test; once they have done so, they may select an option from the leader's menu to join the group.

Once formed, a pilgrimage may not change its membership. If any member dissolves the group (self->Tests menu), all points are lost and the members will need to start the test over from the beginning. Points are not lost if a member quits the game, but no more may be gained unless all seven members are available (quit players can pass this Test).

Tithing

Once formed, the pilgrimage must tithe at Pilgrim Shrines. The amount and type of the tithe is set by the builder of the shrine. In order to successfully tithe:

The shrine must be holy (see #Pilgrim Shrines, below). All seven members of the pilgrimage must tithe within two minutes of each other—otherwise the points are not counted. Each Shrine can only be tithed once before you have to tithe at a different shrine. Attempting to do the same shrine a second time produces a dialog box "You have already tithed on this shrine. You must tithe at another shrine before returning here."

Logging off one character and onto a spouse/other does not affect the tithing, as long as both tithe within the timer.

The shrine must be at least 600 coordinates (measured, not region based) from any other shrine this group has tithed at. 600 coordinates takes 10 minutes to run, at 0 dex, offroad.

Scoring

The pilgrimage will receive 100 points for successfully tithing at a new shrine. It is possible to tithe multiple times at the same shrine, provided you visit another shrine between each additional tithe, however the points received will halve with each successive tithe. The following chart shows how many points per tithe.

# Tithes Points Total
1 100 100
2 50 150
3 25 175
4 12 187
5 6 193
6 3 196
7 2 198
8 1 199
9 1 200
10 >0< 200

NOTE: The points for each shrine and the total number of points are all actually floats, which are rounded to ints for display. The number of points obtained for each tithe is exactly half of the preceding one. At one point our pilgrimage had 200 points for two different shrines but our total was 399.

Pilgrims may check their progress from their Tests menu, which will report the current total score of the pilgrimage, as well as what shrines have been tithed at and how many points were received from each.

Passing the Test

Every week, the pilgrimage with the largest number of points will pass the test. Pilgrimages that do not pass in a given week retain their points, and may either continue visiting new shrines to increase their score or wait and hope their existing total will be enough in an upcoming week.

Pilgrim Shrines

Please also update the map at the bottom with your location.

Tithe Coords Region
100 Wood 50, -996 Philae
25 Beeswax 86, -1607 Philae
30 Papyrus (Fertile) 691, -1851 Upper Egypt (Koptos)
30 Papyrus (Fertile) 691, -1248 Swenett
40 Flax 654, -640 Swenett
1 Cuttable Sunstone -5, -394 Swenett
20 Potash 596, -37 Thebes
50 Copper 1227, -321 Swenett
50 Lime 1286, -925 Swenett
50 Ash 1294, -1525 Upper Egypt
3 Cuttable Sunstone 1294, -2128 Upper Egypt
50 Copper 1288, -2731 Upper Egypt
5 Sheet Glass 700, -3085 West Kush (VoQ)
25 Rope 400, -3620 West Kush (VoQ)
21 Saltpeter 974,-4237 West Kush (VoQ)
1 Papyrus basket 250, -4220 West Kush (VoQ)
15 Steel Sheeting -890, -3980 West Kush (VoQ)
3 Cuttable Turquoise 185, -4830 West Kush (VoQ)
10 Pulleys 50, -5430 Blue Nile (Kush Region)
2 Wings of Horus (Untuned) -86, -7044 Blue Nile (Meroe)
20 Lime 210,-7610 Blue Nile (Meroe)
2 Palm Frond 760,-7882 Blue Nile (Meroe)
50 Dried Papyrus 632,-7094 Blue Nile (Meroe)
21 Saltpeter -690,-7045 Blue Nile (Meroe)
16 Soda Glass Dust 1190,-7387 Nubia
2 Copper Straps 3052, -1048 Bernike (Sharuhen)
50 Silt 4050, -310 Pwenet
30 Gravel 3415, -250 Bernike
20 Lime 4670, -600 Pwenet
20 Potash 4920, -1210 Damot
15 Papyrus (fertile) 3678, -1116 Bernike
20 Ash 4290, -1130 Damot
1 Glass Rod -1339, -1388 Kerma
200 Wood 2763, -302 Bernike
3 Mirror 1989, -870 Bernike
1 Straw 993, 6790 MeshWesh Delta (just south of the CS)

Shrine Locations