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'''''Mushroom Labs uses a Constitution timer.'''''
 
'''''Mushroom Labs uses a Constitution timer.'''''
  
==Ecology Data==
+
Mushroom Labs are best used by first finding an area with current or recent spawns in order to increase the chances of finding a high starting suitability, then methodically modifying the ecology and re-testing to see how the changes affect the suitability in subsequent readings. Beware that suitability may also be affected by a factor called "Eco Density" that cannot currently be measured or (as far as we are aware) manipulated. If you find ground is not suitable despite ecology values being in ranges known to be suitable, chances are the Eco Density is out of range and it's best to move on to a new location.
 
 
Use this table to report spot ecology readings and the associated % suitability reported by Mushroom Labs. This data should help guide the creation of appropriate growing media mixtures in the [[Compost Mixer]]. It is recommended that you take these readings in places where there are active spawns and/or where spawns have been frequently and are expected to recur, rather than random readings. These should generally give decent suitability results.
 
 
 
 
 
{| class="wikitable sortable"
 
|-
 
! <Mushroom !! Metal% !! N% !! Water% !! pH !! Phos% !! Sal% !! Soot% !! K% !! Lab%
 
|-
 
| <uv/>Beehive || 0 || 61 || 50 || 7.0000 || 25 || 0 || 0 || 43 || unsuitable
 
|-
 
| <uv/>Beehive || 0 || 25 || 50 || 7.0000 || 25 || 0 || 0 || 25 || unsuitable
 
|-
 
| <uv/>Catnip || 0 || 25 || 59 || 7.0000 || 25 || 0 || 0 || 25 || 99
 
|-
 
| <uv/>Eye of Osiris || 0 || 25 || 50 || 7.0000 || ? || 0 || 0 || 25 || unsuitable
 
|-
 
| <uv/>Eye of Osiris || 0 || 25 || 50 || 7.0000 || ? || 0 || 0 || 25 || 27
 
|-
 
| <uv/>Flat || 0 || 25 || 50 || 7.0000 || 25 || 0 || 6 || 25 || 6
 
|-
 
| <uv/>Camels Mane || 0 || 23 || 50 || 7.0000 || 25 || 0 || 0 || 25 || 72
 
|-
 
| <uv/>Hairy Tooth || 0 || 25 || 50 || 6.0798 || 18 || 0 || 0 || 25 || 30
 
|-
 
| <uv/>Hairy Tooth || 0 || 24 || 50 || 6.7680 || 18 || 0 || 0 || 25 || 30
 
|-
 
| <uv/>Hairy Tooth || 0 || 25 || 50 || 6.3376 || 19 || 0 || 0 || 25 || 68
 
|-
 
| <uv/>Hairy Tooth || 0 || 24 || 50 || 6.5 || 25 || 0 || 0 || 25 || 90
 
|-
 
| <uv/>Heaven's Torrent || 0 || 25 || 50 || 7.4000 || 25 || 3 || 0 || 25 || 46
 
|-
 
| <uv/>Heaven's Torrent || 0 || 22 || 50 || 7.1000 || 25 || 6 || 0 || 25 || 33
 
|-
 
| <uv/>Orange Campanella || 0 || 16 || 50 || 6.9600 || 25 || 0 || 0 || 20 || 100
 
|-
 
| <uv/>Razor's Edge || 0 || 25 || 76 || 7.0 || 25 || 0 || 0 || 25 || 90
 
|-
 
| <uv/>Salt Water Fungus || 0 || 25 || 50 || 7.0000 || 25 || 0 || 0 || 25 || 100
 
|-
 
| <uv/>Salt Water Fungus || 0 || 25 || 50 || 7.4000 || 25 || 3 || 0 || 25 || 46
 
|-
 
| <uv/>Salt Water Fungus || 0 || 22 || 50 || 7.1000 || 25 || 6 || 0 || 25 || 33
 
|-
 
| <uv/>Sand Spore || 0 || 25 || 50 || 6.4000 || 25 || 0 || 0 || 25 || unsuitable
 
|-
 
| <uv/>Sand Spore || 0 || 25 || 50 || 7.0000 || 25 || 0 || 0 || 25 || 80
 
|-
 
| <uv/>Spiderling || 0 || 17 || 50 || 7.0300 || 33 || 0 || 0 || 19 || 72
 
|-
 
| <uv/>Spiderling || 0 || 16 || 50 || 6.9600 || 25 || 0 || 0 || 20 || 100
 
|-
 
| <uv/>Spiderling || 0 || 25 || 50 || 1.8646 || 25 || 0 || 0 || 25 || unsuitable
 
|-
 
|}
 
  
 
===See Also===
 
===See Also===

Latest revision as of 10:08, 22 March 2024

Mushroom Lab
(Building)

A Mushroom Lab is a quick way to determine the suitability of a soil type to the conditions required for a given Mushroom Type to grow.

Using spores of a known Mushroom Type and a Cloudy Revelation Solvent (a fast acting growth accelerant), it is possible to determine quickly if a soil will be conducive to the growing of that wild Mushroom Type. Sadly the resulting mycelium will not fruit, but the rate at which it grows is a good indicator to wild mushroom growth.

To make a Mushroom Lab, you require a Cloudy Revelation Solvent and a Jar of Spores of the given Mushroom Type you are interested in testing. Each batch will create roughly 10 vials of solution to conduct tests with.

Mushroom Labs are created in a Chemistry Laboratory and requires the Chemistry 2 (Skill) skill.

Use

To use a Mushroom Lab, select Skills -> Fungiculture-> Test area with a Mushroom Lab, and then select the lab from the popup. A message will be given in Main chat, like "The ground at -6, -6726 could be rated as 30 out of 100".

You may also receive a message like "At least one condition in this ground is completely unsuitable, the spore does not take".

Mushroom Labs uses a Constitution timer.

Mushroom Labs are best used by first finding an area with current or recent spawns in order to increase the chances of finding a high starting suitability, then methodically modifying the ecology and re-testing to see how the changes affect the suitability in subsequent readings. Beware that suitability may also be affected by a factor called "Eco Density" that cannot currently be measured or (as far as we are aware) manipulated. If you find ground is not suitable despite ecology values being in ranges known to be suitable, chances are the Eco Density is out of range and it's best to move on to a new location.

See Also