Difference between revisions of "Structure Repair"
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Found under the structure's Utility menu is the option to "Attempt to repair this <structure name>". | Found under the structure's Utility menu is the option to "Attempt to repair this <structure name>". | ||
− | *If you succeed, the structure's condition will improve one level | + | *You will either succeed on the first try, or be completely unable to repair that structure at your current skill. |
− | * | + | *If you succeed, the structure's condition will improve one level. |
+ | *Whether you succeed or fail, you will trigger a 60-second rest timer. | ||
− | * Repairing requires NO materials at all, just skill | + | * Repairing requires NO materials at all, just the skill. |
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[[Category:Skills]] | [[Category:Skills]] | ||
{{L|en}} | {{L|en}} |
Latest revision as of 17:12, 4 July 2024
Source and Cost
Structure Repair is a multi-school skill. You may pay the tuitions in any order.
- School of Architecture - 14 Pulley
- School of Art & Music - 60 Linen
- School of Body - 200 Cut Stone, 200 Beeswax, 200 Charcoal
- School of Natural Philosophy - 300 Papyrus Paper, 300 Flint
- School of Thought - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks
- School of Worship - 1 Huge Emerald, 1 Large Topaz, 1 Medium Ruby, 1 Small Sapphire
Use
Used to fix structures that have been damaged due to
- being in an unprotected Compound (where maintenance has reached 0%)
- being built outside
- near an explosion.
Structure Repair does not help with maintaining Compounds. For that, the Structure Maintenance skill is used.
Structure Conditions
From best to worst:
USABLE:
- *no message*
- Near Perfect
- Good
NOT USABLE and cannot remove items from structure:
- Almost Serviceable
- Badly Worn
- Cracking
- Crumbling
- Rotting
Found under the structure's Utility menu is the option to "Attempt to repair this <structure name>".
- You will either succeed on the first try, or be completely unable to repair that structure at your current skill.
- If you succeed, the structure's condition will improve one level.
- Whether you succeed or fail, you will trigger a 60-second rest timer.
- Repairing requires NO materials at all, just the skill.