A Wiki in the Desert
Log in

Difference between revisions of "Reactionless Paint Recipes"

From A Wiki in the Desert
 
(19 intermediate revisions by the same user not shown)
Line 1: Line 1:
Although a lot of paint ingredients react with each other in an individual way when you mix them together, some don't, and for those combinations of ingredients every player will get exactly the same result, namely the average of the red, green and blue values of all ingredients put in. Thus, there are many, many recipes that give exactly the same color for every player, they are called "reactionless recipes". Due to changes in ingredients and how they react around T7-T8 somewhere, an old list with "the cheapest reactionless recipe per color" that was copied from the wiki of the previous tale didn't work anymore. Below is this list, where some colors have been verified to work and others verified to not work, although most of them are in an unknown state.
+
Although a lot of paint ingredients react with each other in a character specific way when you mix them together, some don't, and for those combinations of ingredients every player will get exactly the same result, namely the average of the red, green and blue values of all ingredients put in. Thus, there are many, many recipes that give exactly the same color for every player, they are called "reactionless recipes". Some of these recipes are cheap, although most colors will be much cheaper if you find a paint maker who was lucky with reactions this tale.
 
== Verified to work for T11 ==
 
== Verified to work for T11 ==
  
* Beet: 8 CabbageJuice, 2 Clay
+
* Aquamarine:
* Boysenberry: 4 CabbageJuice, 6 Clay
+
** 10 Falcon's Bait (considered extremely expensive, find a friend with nice reactions for a cheaper recipe)
 +
** 9 Falcon's Bait, 1 Carrot (expensive)
 +
* Beet:  
 +
** 9 CabbageJuice, 1 RedSand
 +
** 8 CabbageJuice, 2 Clay
 +
** 8 CabbageJuice, 2 Carrot <-- Cheapest?
 +
** 10 CabbageJuice
 +
* Boysenberry:  
 +
** 4 CabbageJuice, 6 Clay
 +
** 4 CabbageJuice, 6 RedSand
 
* Brown: 2 Carrot, 8 RedSand
 
* Brown: 2 Carrot, 8 RedSand
* BurgundyRed: 5 RedSand, 5 SilverPowder
+
* BurgundyRed:  
* BurntUmber: 3 Clay, 7 RedSand
+
** 5 RedSand, 5 SilverPowder
 +
** 7 RedSand, 3 Iron
 +
* BurntUmber:
 +
** 3 Clay, 7 RedSand
 +
** 10 DeadTongue (get Clay and RedSand instead...)
 +
** 10 Iron (get Clay and RedSand instead...)
 
* Carrot: 10 Carrot
 
* Carrot: 10 Carrot
 +
* CadetBlue: 3 Carrot, 7 Copper
 
* Chocolate: 8 Carrot, 2 RedSand
 
* Chocolate: 8 Carrot, 2 RedSand
* DarkJungleGreen: 1 Cabbage, 2 Clay, 7 SilverPowder
+
* DarkJungleGreen:  
* DarkKhaki:  10 Carrot, 6 Copper
+
** 7 SilverPowder, 1 CabbageJuice, 2 Clay
* DarkOliveGreen: 2 CabbageJuice, 7 Clay, 1 SilverPowder
+
** 7 SilverPowder, 3 CabbageJuice
* RubyRed: 10 RedSand
+
* DarkKhaki:  
* SaddleBrown: 10 Clay
+
** 10 Carrot, 6 Copper
 
+
** 6 Carrot, 4 Falcon's Bait
== Give another color than specified (don't use these!) ==
+
* DarkOliveGreen: 2 CabbageJuice, 7 Clay, 1 SilverPowder <--- "Greenish"
 
* BarnRed: 3 Clay, 9 RedSand, 4 SilverPowder -> RubyRed!
 
* CadetBlue: 4 CabbageJuice, 6 Copper -> Individual results, reaction!
 
* CobaltBlue: 3 CabbageJuice, 4 Copper, 1 Lead, 2 SilverPowder  -> Individual results, reaction!
 
* DarkScarlet: 7 RedSand, 3 SilverPowder -> RubyRed
 
 
 
== Untested for T10 ==
 
Note that which ingredients react with each other changed at some point, and also Earth Light Mushrooms were replaced with Falcon's Bait Mushrooms. Copper and Iron ore were replaced with their metals.
 
 
 
* DarkSienna: 3 Clay, 3 RedSand, 4 SilverPowder
 
 
* DarkSlateBlue: 8 CabbageJuice, 2 SilverPowder
 
* DarkSlateBlue: 8 CabbageJuice, 2 SilverPowder
* DarkSlateGrey: 2 CabbageJuice, 4 Clay, 4 SilverPowder
+
* DarkSlateGrey:
* DimGrey: 1 Carrot, 1 Copper, 1 RedSand, 1 SilverPowder, 1 Sulfur, 2 CabbageJuice, 4 Clay
+
** 2 CabbageJuice, 4 Clay, 4 SilverPowder
 +
** 10 Toad Skin (considered extremely expensive)
 +
* DimGrey: 10 Lead (considered very expensive, find a friend with nice reactions for a cheaper recipe)
 
* FireBrick: 3 Carrot, 7 RedSand
 
* FireBrick: 3 Carrot, 7 RedSand
* Grey: 4 Carrot, 4 Copper, 2 RedSand (T9 - Light Slate Grey)
+
* Grey: 4 Carrot, 4 Copper, 2 RedSand
* IndianRed: 7 Carrot, 1 Copper, 1 RedSand, 1 SilverPowder, 1 Sulfur, 1 EarthLight, 5 CabbageJuice
+
* Licorice: 10 Silver Powder (considered very expensive, find a friend with nice reactions for a cheaper recipe)
* Licorice: 1 RedSand, 9 SilverPowder
 
 
* LightSeaGreen:  8 Copper, 2 SilverPowder
 
* LightSeaGreen:  8 Copper, 2 SilverPowder
* LightSlateGrey: 5 CabbageJuice, 5 Copper
 
 
* MediumAquaMarine:  1 Carrot, 9 Copper
 
* MediumAquaMarine:  1 Carrot, 9 Copper
* MediumSeaGreen: 9 Copper, 1 RedSand, 2 SilverPowder, 1 ToadSkin, 1 Sulfur, 2 Clay
+
* MediumTurquoise: 10 Copper (considered very expensive, find a friend with nice reactions for a cheaper recipe)
* MediumTurquoise: 10 Copper
 
* OliveDrab: 9 Clay, 1 EarthLight
 
* Peacock:  1 CabbageJuice, 9 Copper
 
 
* PersianIndigo: 5 CabbageJuice, 5 SilverPowder
 
* PersianIndigo: 5 CabbageJuice, 5 SilverPowder
 
* Peru: 9 Carrot, 1 Copper
 
* Peru: 9 Carrot, 1 Copper
 
* RawSienna: 6 Carrot, 4 RedSand
 
* RawSienna: 6 Carrot, 4 RedSand
* RedDevil: 9 RedSand, 1 SilverPowder
 
 
* RichBlack: 2 Copper, 8 SilverPowder
 
* RichBlack: 2 Copper, 8 SilverPowder
* SeaGreen: 6 Copper, 1 RedSand, 3 SilverPowder
+
* RubyRed: 10 RedSand <--- "Redish"
 +
* SaddleBrown: 10 Clay
 
* SealBrown: 3 Clay, 7 SilverPowder
 
* SealBrown: 3 Clay, 7 SilverPowder
 
* Sienna:  1 CabbageJuice, 9 Clay
 
* Sienna:  1 CabbageJuice, 9 Clay
* SlateGrey: 8 CabbageJuice, 2 Copper
 
* SteelBlue: 4 CabbageJuice, 5 Copper, 1 Lead
 
 
* Teal: 6 Copper, 4 SilverPowder
 
* Teal: 6 Copper, 4 SilverPowder
* TyrianPurple: 1 Copper, 6 RedSand, 3 SilverPowder (this gives me Dk Scarlet, so not reactionless)
 
  
{{L|en}}
+
== More recipes that might work ==
 +
Have to be verified first:
 +
Beet: 47, [('CJ', 8), ('Cr', 1), ('RS', 1)]
 +
BurntUmber: 36, [('CJ', 3), ('RS', 7)]
 +
CadetBlue: 115, [('Cr', 1), ('Cu', 7), ('RS', 2)]
 +
CobaltGreen: 6803, [('FB', 2), ('RS', 1), ('TS', 7)]
 +
DarkCyan: 665, [('Ag', 5), ('Cu', 11), ('TS', 1)]
 +
 
 +
DarkScarlet: 225, [('Ag', 1), ('CJ', 1), ('Fe', 10)]
 +
DarkSeaGreen: 12013, [('Cr', 1), ('FB', 6), ('RS', 3)]
 +
DarkSienna: 128, [('Ag', 5), ('CJ', 2), ('Cl', 3)]
 +
DarkSlateGrey: 111, [('Ag', 4), ('CJ', 5), ('Cl', 1)]
 +
DimGrey: 78, [('Cu', 4), ('RS', 6)]
 +
 
 +
Feldspar: 6028, [('Cr', 7), ('FB', 3)]
 +
IndianRed: 42, [('CJ', 3), ('Cr', 6), ('RS', 1)]
 +
LightGreen: 16008, [('Cr', 2), ('FB', 8)]
 +
LightSeaGreen: 155, [('Ag', 1), ('Cu', 9)]
 +
LightSlateGrey: 120, [('Cr', 3), ('Cu', 7), ('RS', 1)]
 +
 
 +
MediumSeaGreen: 945, [('Ag', 2), ('Cu', 7), ('TS', 2)]
 +
MediumTurquoise: 150, [('Cu', 10)]
 +
Peacock: 155, [('Cu', 9), ('Fe', 1)]
 +
PersianIndigo: 125, [('Ag', 5), ('CJ', 5)]
 +
Peru: 51, [('Cr', 9), ('Cu', 1)]
 +
 
 +
RawSienna: 36, [('Cr', 6), ('RS', 4)]
 +
RedDevil: 90, [('Fe', 3), ('RS', 10)]
 +
RichBlack: 190, [('Ag', 8), ('Cu', 2)]
 +
RosyBrown: 8022, [('Cr', 4), ('FB', 4), ('RS', 2)]
 +
SaddleBrown: 44, [('Cl', 4), ('Cr', 2), ('RS', 4)]
 +
 
 +
SeaGreen: 170, [('Ag', 2), ('Cu', 6), ('Fe', 2)]
 +
SealBrown: 158, [('Ag', 7), ('Cl', 3)]
 +
Sienna: 37, [('CJ', 1), ('Cr', 5), ('RS', 4)]
 +
SkyBlue: 18003, [('FB', 9), ('RS', 1)]
 +
SlateGrey: 103, [('Cr', 1), ('Cu', 6), ('RS', 3)]
 +
 
 +
SteelBlue: 165, [('Ag', 3), ('Cu', 7)]
 +
TyrianPurple: 140, [('Ag', 3), ('CJ', 4), ('Fe', 3)]
 +
 
 +
The first number is the total cost, using this table:
 +
costs = {
 +
    'CJ': 5,
 +
    'Cr': 4,
 +
    'Cl': 6,
 +
    'Cu': 15,
 +
    'DT': 200,
 +
    'FB': 2000,
 +
    'TS': 400,
 +
    'Fe': 20,
 +
    'Pb': 30,
 +
    'RS': 3,
 +
    'Ag': 20,
 +
}

Latest revision as of 19:02, 2 February 2025

Although a lot of paint ingredients react with each other in a character specific way when you mix them together, some don't, and for those combinations of ingredients every player will get exactly the same result, namely the average of the red, green and blue values of all ingredients put in. Thus, there are many, many recipes that give exactly the same color for every player, they are called "reactionless recipes". Some of these recipes are cheap, although most colors will be much cheaper if you find a paint maker who was lucky with reactions this tale.

Verified to work for T11

  • Aquamarine:
    • 10 Falcon's Bait (considered extremely expensive, find a friend with nice reactions for a cheaper recipe)
    • 9 Falcon's Bait, 1 Carrot (expensive)
  • Beet:
    • 9 CabbageJuice, 1 RedSand
    • 8 CabbageJuice, 2 Clay
    • 8 CabbageJuice, 2 Carrot <-- Cheapest?
    • 10 CabbageJuice
  • Boysenberry:
    • 4 CabbageJuice, 6 Clay
    • 4 CabbageJuice, 6 RedSand
  • Brown: 2 Carrot, 8 RedSand
  • BurgundyRed:
    • 5 RedSand, 5 SilverPowder
    • 7 RedSand, 3 Iron
  • BurntUmber:
    • 3 Clay, 7 RedSand
    • 10 DeadTongue (get Clay and RedSand instead...)
    • 10 Iron (get Clay and RedSand instead...)
  • Carrot: 10 Carrot
  • CadetBlue: 3 Carrot, 7 Copper
  • Chocolate: 8 Carrot, 2 RedSand
  • DarkJungleGreen:
    • 7 SilverPowder, 1 CabbageJuice, 2 Clay
    • 7 SilverPowder, 3 CabbageJuice
  • DarkKhaki:
    • 10 Carrot, 6 Copper
    • 6 Carrot, 4 Falcon's Bait
  • DarkOliveGreen: 2 CabbageJuice, 7 Clay, 1 SilverPowder <--- "Greenish"
  • DarkSlateBlue: 8 CabbageJuice, 2 SilverPowder
  • DarkSlateGrey:
    • 2 CabbageJuice, 4 Clay, 4 SilverPowder
    • 10 Toad Skin (considered extremely expensive)
  • DimGrey: 10 Lead (considered very expensive, find a friend with nice reactions for a cheaper recipe)
  • FireBrick: 3 Carrot, 7 RedSand
  • Grey: 4 Carrot, 4 Copper, 2 RedSand
  • Licorice: 10 Silver Powder (considered very expensive, find a friend with nice reactions for a cheaper recipe)
  • LightSeaGreen: 8 Copper, 2 SilverPowder
  • MediumAquaMarine: 1 Carrot, 9 Copper
  • MediumTurquoise: 10 Copper (considered very expensive, find a friend with nice reactions for a cheaper recipe)
  • PersianIndigo: 5 CabbageJuice, 5 SilverPowder
  • Peru: 9 Carrot, 1 Copper
  • RawSienna: 6 Carrot, 4 RedSand
  • RichBlack: 2 Copper, 8 SilverPowder
  • RubyRed: 10 RedSand <--- "Redish"
  • SaddleBrown: 10 Clay
  • SealBrown: 3 Clay, 7 SilverPowder
  • Sienna: 1 CabbageJuice, 9 Clay
  • Teal: 6 Copper, 4 SilverPowder

More recipes that might work

Have to be verified first:

Beet: 47, [('CJ', 8), ('Cr', 1), ('RS', 1)]
BurntUmber: 36, [('CJ', 3), ('RS', 7)]
CadetBlue: 115, [('Cr', 1), ('Cu', 7), ('RS', 2)]
CobaltGreen: 6803, [('FB', 2), ('RS', 1), ('TS', 7)]
DarkCyan: 665, [('Ag', 5), ('Cu', 11), ('TS', 1)]
DarkScarlet: 225, [('Ag', 1), ('CJ', 1), ('Fe', 10)]
DarkSeaGreen: 12013, [('Cr', 1), ('FB', 6), ('RS', 3)]
DarkSienna: 128, [('Ag', 5), ('CJ', 2), ('Cl', 3)]
DarkSlateGrey: 111, [('Ag', 4), ('CJ', 5), ('Cl', 1)]
DimGrey: 78, [('Cu', 4), ('RS', 6)]
Feldspar: 6028, [('Cr', 7), ('FB', 3)]
IndianRed: 42, [('CJ', 3), ('Cr', 6), ('RS', 1)]
LightGreen: 16008, [('Cr', 2), ('FB', 8)]
LightSeaGreen: 155, [('Ag', 1), ('Cu', 9)]
LightSlateGrey: 120, [('Cr', 3), ('Cu', 7), ('RS', 1)]
MediumSeaGreen: 945, [('Ag', 2), ('Cu', 7), ('TS', 2)]
MediumTurquoise: 150, [('Cu', 10)]
Peacock: 155, [('Cu', 9), ('Fe', 1)]
PersianIndigo: 125, [('Ag', 5), ('CJ', 5)]
Peru: 51, [('Cr', 9), ('Cu', 1)]
RawSienna: 36, [('Cr', 6), ('RS', 4)]
RedDevil: 90, [('Fe', 3), ('RS', 10)]
RichBlack: 190, [('Ag', 8), ('Cu', 2)]
RosyBrown: 8022, [('Cr', 4), ('FB', 4), ('RS', 2)]
SaddleBrown: 44, [('Cl', 4), ('Cr', 2), ('RS', 4)]
SeaGreen: 170, [('Ag', 2), ('Cu', 6), ('Fe', 2)]
SealBrown: 158, [('Ag', 7), ('Cl', 3)]
Sienna: 37, [('CJ', 1), ('Cr', 5), ('RS', 4)]
SkyBlue: 18003, [('FB', 9), ('RS', 1)]
SlateGrey: 103, [('Cr', 1), ('Cu', 6), ('RS', 3)]
SteelBlue: 165, [('Ag', 3), ('Cu', 7)]
TyrianPurple: 140, [('Ag', 3), ('CJ', 4), ('Fe', 3)]

The first number is the total cost, using this table:

costs = {
   'CJ': 5,
   'Cr': 4,
   'Cl': 6,
   'Cu': 15,
   'DT': 200,
   'FB': 2000,
   'TS': 400,
   'Fe': 20,
   'Pb': 30,
   'RS': 3,
   'Ag': 20,

}