Difference between revisions of "Venery Guide/Venery Planner"
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Latest revision as of 16:42, 13 May 2021
A good Venery requires a bit of advance planning. Dreasimy's Guide to Creating a Venery is very helpful. In addition, you can use this Venery Planner as a starting point for designing your own venery.
How to use this Venery Planner
- Copy and paste the text below to your own document. This could be your User page or sub-page in this wiki (if you don't mind others seeing your venery planning) or a private document.
- If you want more than 7 Simple Lockboxes in your venery, add extra Key sections as required. You only need 7 lockboxes and 6 keys in your venery to pass the Test, but can have more if you want.
- Replace the placeholders in <angle brackets> with your own content.
- Spell-check your content.
- If you want your content translated into languages other than English, such as French and German, translate it or ask for help translating.
- Build your venery, copying and pasting the spell-checked and (optionally) translated content into the venery gathering point and lockboxes as required.
Start: <Venery Name>
Location: <co-ords>, venery gathering point
Preparation needed: build venery gathering point
Attach lockbox to: venery gathering point
WELCOME text: <explain how long the runner can expect it to take and how far they can expect to run>
OVERVIEW text: <briefly describe the concept of the venery>
HINT text: <direct the runner to the location of the first key>
Key 1: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
Key 2: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 3:<Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 4: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 5: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 6: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
End
Location: <co-ords>, venery gathering point
CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>