A Wiki in the Desert
Log in

Difference between revisions of "Research"

From A Wiki in the Desert
 
(t11 mechanics)
Line 1: Line 1:
 
{{ResNavHeader}}  
 
{{ResNavHeader}}  
When a lab requirements change, navigate to a specific [[Laboratory]] page and edit the requirements there.
 
  
 
== Overview ==
 
== Overview ==
  
Research is a decentralized process.  Each house completes basic resource requirements at Universities to Champion a [[Technology]].  Each house may only Champion one [[Technology]] at a time.  This is not a competition;  once a technology is Championed, it will become open to all of Egypt once completed.
+
Research is a decentralized process.  Each house completes basic resource requirements at Universities to Champion a [[Technology]] when the final item for a technology is donated.  Each house may only Champion one [[Technology]] at a time.  Until that technology is completed members of that House will no longer be able to donate materials to research at universities.
 +
 
 +
This is not a competition;  once a technology is Championed, it will become open to all of Egypt once completed. The only exceptions are the techs started at the Great Hall and have a House's name at the end such as Guilds, Banner Construction, and House Chariots.
  
 
Once a [[Technology]] is Championed, work begins at [[Laboratory|Laboratories]] built by players all across Egypt.  Each [[Laboratory]] works independently on all of the currently Championed Technologies.
 
Once a [[Technology]] is Championed, work begins at [[Laboratory|Laboratories]] built by players all across Egypt.  Each [[Laboratory]] works independently on all of the currently Championed Technologies.
  
Each [[Technology]] will have an amount of time necessary for a [[Laboratory]] to finish the Research, and a specific number of [[Laboratory|Laboratories]]required to complete the Research and unlock the [[Technology]].  This number of [[Laboratory|Laboratories]] scales with the number of researches completed. The only currently known way to reduce the cost is to hand [[Scroll of Wisdom|Scrolls of Wisdom]] into a [[University of Progress]].
+
Each [[Technology]] will have an amount of time necessary for a [[Laboratory]] to finish the Research, and a specific number of [[Laboratory|Laboratories]]required to complete the Research and unlock the [[Technology]].  This number of [[Laboratory|Laboratories]] scales with the number of researches completed.  
 +
<!-- The only currently known way to reduce the cost is to hand [[Scroll of Wisdom|Scrolls of Wisdom]] into a [[University of Progress]]. -->
  
 
The In Game Calendar will show the number of [[Laboratory|Laboratories]] which are necessary, as well as the number which have already finished their research.
 
The In Game Calendar will show the number of [[Laboratory|Laboratories]] which are necessary, as well as the number which have already finished their research.
  
All [[Laboratory|Laboratories]] across Egypt contribute to all Technologies, regardless of House which Championed the Technology.  Once the required number of [[Laboratory|Laboratories]] completes the research, the tech is unlocked, and all work on excess [[Laboratory|Laboratories]] is wasted. At any time, a [[Laboratory]] may become "Blocked", and the [[Laboratory]] will request additional resources to be added to this [[Laboratory]] for it to continue it's research.  This [[Laboratory]] timer is paused, but does not have any affect on other [[Laboratory|Laboratories]].
+
All [[Laboratory|Laboratories]] across Egypt contribute to all Technologies, regardless of House which Championed the Technology.  Once the required number of [[Laboratory|Laboratories]] completes the research, the tech is unlocked, and all work on excess [[Laboratory|Laboratories]] is wasted.  
  
 
== Championed Technologies ==
 
== Championed Technologies ==

Revision as of 06:13, 29 October 2023

Overview Hyksos Kush Meshwesh Complete Wiki Edit Guide

Overview

Research is a decentralized process. Each house completes basic resource requirements at Universities to Champion a Technology when the final item for a technology is donated. Each house may only Champion one Technology at a time. Until that technology is completed members of that House will no longer be able to donate materials to research at universities.

This is not a competition; once a technology is Championed, it will become open to all of Egypt once completed. The only exceptions are the techs started at the Great Hall and have a House's name at the end such as Guilds, Banner Construction, and House Chariots.

Once a Technology is Championed, work begins at Laboratories built by players all across Egypt. Each Laboratory works independently on all of the currently Championed Technologies.

Each Technology will have an amount of time necessary for a Laboratory to finish the Research, and a specific number of Laboratoriesrequired to complete the Research and unlock the Technology. This number of Laboratories scales with the number of researches completed.

The In Game Calendar will show the number of Laboratories which are necessary, as well as the number which have already finished their research.

All Laboratories across Egypt contribute to all Technologies, regardless of House which Championed the Technology. Once the required number of Laboratories completes the research, the tech is unlocked, and all work on excess Laboratories is wasted.

Championed Technologies

Sign Construction is a global tech, Guild Construction is a House tech.

Remember : Choose Wisely Or you WILL be fed to the crocodiles

Ambrosia Brewing 1

Championed By:

Completed: 0 / 20

Blacksmithing 3

Championed By:

Completed: 0 / 5

Bonfire Stabilization 1

Championed By:

Completed: 0 / 8

Botany 4

Championed By:

Completed: 0 / 20

Chemistry Recipe - Gear Oil 1

Championed By:

Completed: 0 / 20

Chemistry Recipe - Lime Emulsion 1

Championed By:

Completed: 0 / 20

Chemistry Recipe - Potash Ointment 1

Championed By:

Completed: 0 / 20

Gear Casting 2

Championed By:

Completed: 0 / 43

Marble Mechanics 2

Championed By:

Completed: 0 / 20

Obelisk Construction 7

Championed By:

Completed: 0 / 20

Steam Mechanics 2

Championed By:

Completed: 0 / 20

Steam Mechanics 3

Championed By:

Completed: 0 / 20

The Science of Color 3

Championed By:

Completed: 0 / 7


Lab Repair Follow Up

Please go to this link to edit this information: https://docs.google.com/spreadsheets/d/1txPPBmjbBXQxTNP3a4NsaI-Qvhfkkd3SnRi0ubg5P_g/edit?usp=sharing

Lab locations and current requirements

Ambrosia Brewing 1

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Blacksmithing 3

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Bonfire Stabilization 1

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Botany 4

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Chemistry Recipe - Gear Oil 1

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Chemistry Recipe - Lime Emulsion 1

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Chemistry Recipe - Potash Ointment 1

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Gear Casting 2

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Marble Mechanics 2

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Obelisk Construction 7

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Steam Mechanics 2

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

Steam Mechanics 3

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining

The Science of Color 3

Focus
X=Ignore
✔=Priority
Number Laboratory Level Location Item Remaining


Lab Status

Ambrosia Brewing 1

Number Laboratory Location Status Last Update

Blacksmithing 3

Number Laboratory Location Status Last Update

Bonfire Stabilization 1

Number Laboratory Location Status Last Update

Botany 4

Number Laboratory Location Status Last Update

Chemistry Recipe - Gear Oil 1

Number Laboratory Location Status Last Update

Chemistry Recipe - Lime Emulsion 1

Number Laboratory Location Status Last Update

Chemistry Recipe - Potash Ointment 1

Number Laboratory Location Status Last Update

Gear Casting 2

Number Laboratory Location Status Last Update

Marble Mechanics 2

Number Laboratory Location Status Last Update

Obelisk Construction 7

Number Laboratory Location Status Last Update

Steam Mechanics 2

Number Laboratory Location Status Last Update

Steam Mechanics 3

Number Laboratory Location Status Last Update

The Science of Color 3

Number Laboratory Location Status Last Update

Guilds

The following guilds are dedicated towards research: What Lab Needs This