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Master Schooner

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Revision as of 07:47, 27 October 2023 by BradsBot (talk | contribs) (→‎top: Resetting Verification Status)
Master Schooner
Master Schooner
(Building)
Location
Medium Construction Site
Requirements
Cost to Build
Boards 1,000
Gold Foil 100
Iron 500
Nails 1,000
Pulleys 10
Rope 200
Sail 50
Steel Cable 5
Bronze Straps 50
Tar 100
Glossy, Rotproof Boards 1,000


A Master Schooner can be used to sail into deep water as part of the Test of Isis Bounty. ?

Sources

This building becomes available after once you have advanced Shipwright 4 (Skill).

Cost

Built Outside in a Medium Construction Site.

Use

Build the sailboat along a shoreline, then board the boat to travel across the water.

The Master Schooner is operated in the same way as the Small Sailboat with the following differences:

  • Master's Schooners never come apart at sea: they will not sink during normal sailing.
  • Master's Schooners do not decay: they can sit in port indefinitely.
  • Master's Schooners are Not indestructible: if repeatedly slammed into the coastline, it is wise to repair them.
  • Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).
  • Master's Schooners have cargo holds.

Upgrades

In order to find and retrieve Treasure from a Treasure Cache, the boat must be upgraded with a Winch. A Light Winch costs:

Light Winches allow Treasure to be recovered from 'ordinary' Treasure Caches. To recover Treasure from Ancient Treasure Caches requires a Master Schooner with a Sturdy Winch installed.


Sturdy Winches cost (requires Shipwright 5):

Cargo Holds

The base capacity of a Master's Schooner's cargo hold is 25000 Deben.