Test of the Graverobbers
Grave Robbers
Boardgame style game
The aim of the game is for the player to collect the required amount of treasure within the time limit of the tomb and make it to the backdoor where they must escape the grave before time runs out.
For a grave they have 5 minutes max, for a burial chamber they have 10 minutes and for the pyramid 15 minutes.
Treasures, traps and secret passages are not visible until stepped on so it is up to the player to figure out the best way to get out with the required amount of treasures, and for the builder to create a maze that is fun and challenging. A minimum of 49 points for grave, 74 points for burial chamber and 125 points for pyramid is required to win the game, leaving the grave before reaching the required number of treasure points (by using the backdoor) means a loss, so does remaining in the grave when time runs out. (Time should be shown in the upper right corner using a sand timer with red sand) How and where to move around the board is decided by the player but for each move they toss 5 rune coins (carved) on the table and the runes that land face up (with dots ranging from 1-5) decide how many steps they must move. If the player ends up reaching a wall they are forced to move backwards for the rest of the steps shown on the (combined face up) rune coins.
Builder: The builder of the table decide how hard the game should be by picking one of three difficulties: Tomb (easy) Burial chamber (medium) and pyramid (hard). The different types means different levels of detail and possibility, much like the raeli mosaic tables. They design a maze using treated boards and fill the grave with treasures (in the place they desire), the builder can chose what amount to place in one spot, with a maximum of 17 points in one pile . In the tomb they will also have the option of adding dangers and traps, where a mummy steal 10 seconds, a floor trap steal 30 seconds and the roof falling down take away a full minut from the time to finish the grave. They can also add a secret passage that will add 20 seconds of time. The minimum of treasures collected must add upp to the required amount of points to win the game. 1coin=1 point, 1 emerald=2 points, ruby=7 points and a diamond=15 points. The builder then set a starting point and a back door and can now open their grave for judging.
Cost to build table:
50 whiteish paint (for decoration)
50 reddish paint (for decoration)
50 blueish paint (for decoration)
150 raeli tiles of any color for (for decoration)
207 Pliable, blond, glossy boards for frame
"various amount" of Rigid, black treated boards for creating the maze, 1 wallpart is 10 board, one corner 15 boards.
200 nails to put it all together
50 gold foil (for decoration)
100 gold wire (for inlay)
1 gem cut (Almandine): four seasons (one for each secret door on the table)
1 gem cut aquamarine: Horus eye (one for each mummy on the table)
1 gem cut kunzite: razor (one for each trap)
1 gem cut Morganite: Osiris eye (one to represent the player)
1 gem cut almandine: Lens (for each coin placed on the table)
2 large Topaz for start and finish
1 medium gem (ruby, emerald, diamond) for each of the corresponding gems placed on the table
1 Sand timer of atleast quality 3000 +one debens of red sand for each minute in the game
5 animal bones (for carving rune coin) (wouldn't a ram's horn be perfect for this tho?), one quill and at least 1 db of ink to make the movement runes.