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Mutagen Recipes

From A Wiki in the Desert

Helpers

Google Sheets to assist with determining which mushrooms still need to be tested


Moss needed

Recipes

# Mutagen Name Total Moss Negative Moss Mushrooms Required Region Avatar Status
1 Crackly, Smelly, Striped 7 Green, Phosphorescent, Slimy 6 Pool Of Tranquility Mushrooms, 3 Dead Tongue Mushrooms, 5 Fruit of Horus Mushrooms, 4 Limphonus Mushrooms, 1 Badger Badger Mushrooms Damot Qwu/Lemons complete
# mosses needed # mosses excluded mushrooms region player status

University of Thought Locations (and recipe status)

Region Coordinates Recipe Status Moss Needed Players working on it
Arsinoe 2785,4452
Axum 4203,-5595
Buhen -2093,-479
Dakhla Oasis -2242,1760
Dakhla Oasis -1359,2637
Damot 3100,-1437
Hamim -2250,6600
Kharga Oasis -1080,3815
Meshwesh Delta 1114,6786
Naqada 2342,2342
Upper Egypt 1097,-2467
Wadi Natrun 1222,6597
West Kush 1119,-4103
West Sinai 3413,6937
White Nile 1307,-6312
Zau -415,7730

Mutagen Decoding Walkthrough

Figuring out What that mutagen does

It’s another long logic puzzle!  A drop of a particular mutagen will do the same thing every time.  With enough drops, you can design different experiments to determine what it is doing.


Basic concept:

You have two plants of the same basic type.

Put them in the greenhouse, one on the left splint, one on the right splint.

Add one drop of mutagen.  Carefully record what you have done.   Incorrect assumptions, misclicks and sleepy scientists are disastrous.   So are record keeping errors.


The plant in the left splint is ABCDE.  The mutagen hits exactly one gene of that plant and pulls it out.

The plant in the right splint is VWXYZ.  The mutagen hits exactly one gene of that plant and pulls it out.

Those two genes are swapped and you are given both plants back.

Your task is to puzzle your way through what single gene changed in those two plants.


If you like using revelation solvents, you can get hard data, especially if the plants are very short and you have lots of rare mushrooms sitting around.

The left splint plant, ABCDE, became <playername cross #1> AZCDE.  You now know that the left splint gene hit is in the 20% to 40% range.

The right splint plant, VWXYZ, became <playername cross #2> VWXYB.  The right splint gene hit is in the 80% to 100% range.

The plants we are working with have much longer strings of genes. Revelation solvents are less practical, so we plant them to see if we can detect changes. When working with flowers, the gene swap frequently damages an "active" set of genes. So it is not unusual to see a reduction in color, or a change in size.

A reduction in color is not always a bad thing. A single mutagen swap did this to Hatch's Bud: Hatch's Golden Bud

  • the outer petal color lost one yellow
  • the inner petal color lost one cyan (When cyan is mixed with magenta and yellow, "black" is added, and the color is less vibrant)
  • the result was a flower with pleasantly matching petals


Here’s what it looks like in a real set of trials:

Decoding Crackly Reticulated Striped. This takes a lot of illustrations. Still under construction.