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Difference between revisions of "Tests"
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− | <span style="font-family:Monotype Corsiva; font-size: 20pt">'''Tests''' </span> are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each | + | <span style="font-family:Monotype Corsiva; font-size: 20pt">'''Tests''' </span> are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them. |
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players. | In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players. | ||
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* Some tests have additional restrictions, beyond a level requirement | * Some tests have additional restrictions, beyond a level requirement | ||
* Tests have principles, which are easier than (and designed to be a sample of) the full test | * Tests have principles, which are easier than (and designed to be a sample of) the full test | ||
− | * Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. | + | * Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. |
* The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles". | * The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles". | ||
− | As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. NOTE: | + | As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. NOTE: Level requirements for unopened tests need to be verified for T8. You can use your "Show what was unlocked" to check level requirements after tests are opened. |
+ | |||
+ | The [[Test Pass History]] page has some information about previous successful test passes. | ||
== Demonstrating New Tests == | == Demonstrating New Tests == | ||
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|| {{SidebarDiscipline13|#f80|Architecture|1 | || {{SidebarDiscipline13|#f80|Architecture|1 | ||
|3|[[Test of the Obelisk]]|1 | |3|[[Test of the Obelisk]]|1 | ||
− | | | + | |7|[[Test of Towers]]|1 |
− | | | + | |7|[[Test of The People's Pyramid]]|1 |
− | | | + | |9|[[Throne of Pharaoh]]|1 |
− | | | + | |7|[[Test of the Library of Alexandria]]|1 |
− | | | + | |10|[[Test of the Megalopolis]]|1 |
− | | | + | |11|[[Test of the Funerary Temple]]|1 |
− | | | + | |13|[[Test of Life]]|1 |
− | | | + | |15|[[Test of the Hand of Ra]]|1 |
− | | | + | |18|[[Test of the Seven Phoenix]]|1 |
− | | | + | |20|[[Test of Ka]]|1 |
− | |||
|?|[[Test of Magnificent Gardens]]|-1 | |?|[[Test of Magnificent Gardens]]|-1 | ||
− | + | |23|[[Test of Octec's Ghost]]|1 | |
}} | }} | ||
|| {{SidebarDiscipline9|#0cf|Art and Music|2 | || {{SidebarDiscipline9|#0cf|Art and Music|2 | ||
− | | | + | |4|[[Test of Khefre's Children]]|1 |
− | | | + | |7|[[Test of the Raeli Mosaic]]|1 |
− | | | + | |9|[[Test of Pyrotechnics]]|1 |
− | | | + | |2|[[Test of The Sculptors]]|1 |
− | | | + | |11|[[Test of the Formal Garden]]|1 |
− | | | + | |13|[[Test of Flight]]|1 |
− | | | + | |15|[[Test of the Prismatic Opticon]]|1 |
− | | | + | |16|[[Test of Dancing Waters]]|1 |
− | |?|[[Test of the | + | |24|[[Test of the Windsong]]|1 |
+ | |?|[[Test of the Orchestra]]|0 | ||
}} | }} | ||
|- | |- | ||
|| {{SidebarDiscipline13|#4f4|Body|1 | || {{SidebarDiscipline13|#4f4|Body|1 | ||
|2|[[Test of the Acrobat]]|1 | |2|[[Test of the Acrobat]]|1 | ||
− | |||
|2|[[Test of the Bedouin]]|1 | |2|[[Test of the Bedouin]]|1 | ||
+ | |2|[[Test of Darkest Night]]|1 | ||
+ | |2|[[Test of the Ritual Tattoo]]|1 | ||
+ | |2|[[Test of the Safari]]|1 | ||
|2|[[Test of the Singing Cicada]]|1 | |2|[[Test of the Singing Cicada]]|1 | ||
− | | | + | |4|[[Test of Takeskot|The Test of Takeskot]]|1 |
− | |||
− | |||
− | |||
− | |||
− | |||
|6|[[Test of the Oyster Catcher]]|1 | |6|[[Test of the Oyster Catcher]]|1 | ||
− | | | + | |22|[[Test of Isis' Bounty]]|1 |
+ | |2|[[Test of the Archaeologist]]|1 | ||
+ | |2|[[Test of the Fisherman]]|1 | ||
+ | |2|[[Test of the Banquet]]|1 | ||
|?|[[Test of the Marathon]]|-1 | |?|[[Test of the Marathon]]|-1 | ||
}} | }} | ||
|| {{SidebarDiscipline11|#c0f|Harmony|1 | || {{SidebarDiscipline11|#c0f|Harmony|1 | ||
|2|[[Test of Chains]]|1 | |2|[[Test of Chains]]|1 | ||
− | |||
|2|[[Test of Marriage]]|1 | |2|[[Test of Marriage]]|1 | ||
− | | | + | |2|[[Test of the Prophet]]|1 |
− | | | + | |2|[[Test of Souls]]|1 |
− | | | + | |3|[[Test of the Giving Fisherman]]|1 |
− | | | + | |2|[[Test of the Freeman]]|1 |
− | | | + | |2|[[Test of the Critic]]|1 |
− | | | + | |2|[[Balance of Goods]]|1 |
− | | | + | |2|[[Test of Promotion]]|1 |
+ | |2|[[Test of Reason]]|1 | ||
|?|[[Test of the Trade Route]]|-1 | |?|[[Test of the Trade Route]]|-1 | ||
}} | }} | ||
|- | |- | ||
|| {{SidebarDiscipline15|#44f|Leadership|2 | || {{SidebarDiscipline15|#44f|Leadership|2 | ||
− | |1|[[Test of the Elder]]|1 | + | |4|[[Test of the Kingmaker]]|-1 |
− | | | + | |4|[[Test of the Elder]]|1 |
+ | |12|[[Test of Patronage]]|1 | ||
+ | |16|[[Test of the Bureaucrat]]|1 | ||
+ | |13|[[Test of the Retired Pirates]]|1 | ||
|?|[[Test of Mentorship]]|-1 | |?|[[Test of Mentorship]]|-1 | ||
− | |?|[[ | + | |?|[[Test of the Host]]|1 |
− | | | + | |10|[[Test of the Plantation]]|1 |
− | | | + | |12|[[Test of the Covered Cartouche]]|1 |
− | + | |12|[[Test of the Tour Guide]]|1 | |
− | | | + | |14|[[Test of the Coalition]]|1 |
− | + | |14|[[Test of Trust]]|1 | |
− | | | + | |?|[[Test of the Hegemon]]|1 |
− | | | + | |?|[[Test of True Leadership]]|-1 |
− | |||
− | |?|[[Test of the Hegemon]]| | ||
− | |?|[[Test of True Leadership]]| | ||
|?|[[Test of the Medjay]]|-1 | |?|[[Test of the Medjay]]|-1 | ||
}} | }} | ||
|| {{SidebarDiscipline10|#f44|Thought|2 | || {{SidebarDiscipline10|#f44|Thought|2 | ||
− | | | + | |13|[[Test of the Tomb of the Immortal]]|1 |
− | | | + | |5|[[Test of the Pathmaker]]|1 |
− | | | + | |7|[[The Venery]]|1 |
− | | | + | |10|[[Test of the Bijou]]|1 |
− | |?|[[Test of the | + | |?|[[Test of the Constellation]]|-1 |
− | | | + | |15|[[Alchemists Rune]]|1 |
− | | | + | |15|[[Hexaglyphs]]|1 |
− | | | + | |17|[[Test of Pulse of the People|Pulse of the People]]|1 |
− | | | + | |18|[[Riddle of the Sphinx]]|1 |
− | | | + | |20|[[Test of the Empty Hand]]|1 |
}} | }} | ||
|- | |- | ||
||{{SidebarDiscipline13|#ff2|Worship|2 | ||{{SidebarDiscipline13|#ff2|Worship|2 | ||
− | | | + | |5|[[Test of the Vigil]]|1 |
− | | | + | |6|[[Path of the Pilgrim]]|1 |
− | | | + | |9|[[Test of Festivals]]|1 |
− | | | + | |11|[[Test of the Messenger]]|1 |
− | | | + | |12|[[Test of Astrological Alignment]]|1 |
− | | | + | |12|[[Test of Beacons]]|1 |
− | | | + | |12|[[Test of Ritual Mummification]]|1 |
− | | | + | |14|[[Test of Leavened Bread]]|1 |
− | | | + | |16|[[Remembrance Ceremonies]]|1 |
− | | | + | |17|[[Test of the Humble Priests]]|1 |
− | | | + | |20|[[Test of Visions]]|1 |
− | | | + | |24|[[Test of the Holy Shrine]]|1 |
|?|[[Music of the Gods]]|-1 | |?|[[Music of the Gods]]|-1 | ||
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|| | || | ||
'''Key''' | '''Key''' | ||
− | :[[Image:Green tick.png| | |Test Available]] - Test Available | + | :[[Image:Green tick.png|||Test Available]] - Test Available |
− | :[[Image:Yellow warning.png| | |Requires Demonstrating]] - Requires Demonstrating | + | :[[Image:Yellow warning.png|||Requires Demonstrating]] - Requires Demonstrating |
− | :[[Image:Red cross.png| | |Not yet available]] - Not yet available | + | :[[Image:Red cross.png|||Not yet available]] - Not yet available |
:<NOWIKI>*</NOWIKI> - Test requires more than just the level | :<NOWIKI>*</NOWIKI> - Test requires more than just the level | ||
|} | |} | ||
+ | |||
+ | {{L|en}} |
Latest revision as of 05:52, 17 April 2019
English | français |
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university to start it.
- Tests have level restrictions.
- Some tests have additional restrictions, beyond a level requirement
- Tests have principles, which are easier than (and designed to be a sample of) the full test
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come. NOTE: Level requirements for unopened tests need to be verified for T8. You can use your "Show what was unlocked" to check level requirements after tests are opened.
The Test Pass History page has some information about previous successful test passes.
Demonstrating New Tests
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities. Tests are now demonstrated at the University of Progress. These universities are not bound by faction and can be interacted with regardless of the control state of their region. While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.
Tests by Discipline