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Difference between revisions of "Tests"
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− | <span style="font-family:Monotype Corsiva; font-size: 20pt">'''Tests''' </span> are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each | + | <span style="font-family:Monotype Corsiva; font-size: 20pt">'''Tests''' </span> are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them. |
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players. | In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players. | ||
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|7|[[Test of Towers]]|1 | |7|[[Test of Towers]]|1 | ||
|7|[[Test of The People's Pyramid]]|1 | |7|[[Test of The People's Pyramid]]|1 | ||
− | |||
|9|[[Throne of Pharaoh]]|1 | |9|[[Throne of Pharaoh]]|1 | ||
|7|[[Test of the Library of Alexandria]]|1 | |7|[[Test of the Library of Alexandria]]|1 | ||
|10|[[Test of the Megalopolis]]|1 | |10|[[Test of the Megalopolis]]|1 | ||
− | | | + | |11|[[Test of the Funerary Temple]]|1 |
− | | | + | |13|[[Test of Life]]|1 |
− | | | + | |15|[[Test of the Hand of Ra]]|1 |
− | | | + | |18|[[Test of the Seven Phoenix]]|1 |
|20|[[Test of Ka]]|1 | |20|[[Test of Ka]]|1 | ||
|?|[[Test of Magnificent Gardens]]|-1 | |?|[[Test of Magnificent Gardens]]|-1 | ||
− | + | |23|[[Test of Octec's Ghost]]|1 | |
}} | }} | ||
|| {{SidebarDiscipline9|#0cf|Art and Music|2 | || {{SidebarDiscipline9|#0cf|Art and Music|2 | ||
|4|[[Test of Khefre's Children]]|1 | |4|[[Test of Khefre's Children]]|1 | ||
− | |7|[[Test of the Raeli Mosaic]]| | + | |7|[[Test of the Raeli Mosaic]]|1 |
|9|[[Test of Pyrotechnics]]|1 | |9|[[Test of Pyrotechnics]]|1 | ||
− | | | + | |2|[[Test of The Sculptors]]|1 |
− | | | + | |11|[[Test of the Formal Garden]]|1 |
|13|[[Test of Flight]]|1 | |13|[[Test of Flight]]|1 | ||
|15|[[Test of the Prismatic Opticon]]|1 | |15|[[Test of the Prismatic Opticon]]|1 | ||
Line 79: | Line 78: | ||
|3|[[Test of the Giving Fisherman]]|1 | |3|[[Test of the Giving Fisherman]]|1 | ||
|2|[[Test of the Freeman]]|1 | |2|[[Test of the Freeman]]|1 | ||
− | | | + | |2|[[Test of the Critic]]|1 |
|2|[[Balance of Goods]]|1 | |2|[[Balance of Goods]]|1 | ||
|2|[[Test of Promotion]]|1 | |2|[[Test of Promotion]]|1 | ||
Line 87: | Line 86: | ||
|- | |- | ||
|| {{SidebarDiscipline15|#44f|Leadership|2 | || {{SidebarDiscipline15|#44f|Leadership|2 | ||
+ | |4|[[Test of the Kingmaker]]|-1 | ||
|4|[[Test of the Elder]]|1 | |4|[[Test of the Elder]]|1 | ||
− | |||
|12|[[Test of Patronage]]|1 | |12|[[Test of Patronage]]|1 | ||
|16|[[Test of the Bureaucrat]]|1 | |16|[[Test of the Bureaucrat]]|1 | ||
|13|[[Test of the Retired Pirates]]|1 | |13|[[Test of the Retired Pirates]]|1 | ||
|?|[[Test of Mentorship]]|-1 | |?|[[Test of Mentorship]]|-1 | ||
− | |?|[[Test of the Host]]| | + | |?|[[Test of the Host]]|1 |
− | | | + | |10|[[Test of the Plantation]]|1 |
− | | | + | |12|[[Test of the Covered Cartouche]]|1 |
|12|[[Test of the Tour Guide]]|1 | |12|[[Test of the Tour Guide]]|1 | ||
− | | | + | |14|[[Test of the Coalition]]|1 |
|14|[[Test of Trust]]|1 | |14|[[Test of Trust]]|1 | ||
− | |?|[[Test of the Hegemon]]| | + | |?|[[Test of the Hegemon]]|1 |
− | |?|[[Test of True Leadership]]| | + | |?|[[Test of True Leadership]]|-1 |
|?|[[Test of the Medjay]]|-1 | |?|[[Test of the Medjay]]|-1 | ||
Line 110: | Line 109: | ||
|10|[[Test of the Bijou]]|1 | |10|[[Test of the Bijou]]|1 | ||
|?|[[Test of the Constellation]]|-1 | |?|[[Test of the Constellation]]|-1 | ||
− | | | + | |15|[[Alchemists Rune]]|1 |
− | | | + | |15|[[Hexaglyphs]]|1 |
− | | | + | |17|[[Test of Pulse of the People|Pulse of the People]]|1 |
− | | | + | |18|[[Riddle of the Sphinx]]|1 |
|20|[[Test of the Empty Hand]]|1 | |20|[[Test of the Empty Hand]]|1 | ||
Line 121: | Line 120: | ||
|5|[[Test of the Vigil]]|1 | |5|[[Test of the Vigil]]|1 | ||
|6|[[Path of the Pilgrim]]|1 | |6|[[Path of the Pilgrim]]|1 | ||
+ | |9|[[Test of Festivals]]|1 | ||
|11|[[Test of the Messenger]]|1 | |11|[[Test of the Messenger]]|1 | ||
|12|[[Test of Astrological Alignment]]|1 | |12|[[Test of Astrological Alignment]]|1 | ||
− | | | + | |12|[[Test of Beacons]]|1 |
− | |||
|12|[[Test of Ritual Mummification]]|1 | |12|[[Test of Ritual Mummification]]|1 | ||
|14|[[Test of Leavened Bread]]|1 | |14|[[Test of Leavened Bread]]|1 | ||
− | | | + | |16|[[Remembrance Ceremonies]]|1 |
− | | | + | |17|[[Test of the Humble Priests]]|1 |
|20|[[Test of Visions]]|1 | |20|[[Test of Visions]]|1 | ||
|24|[[Test of the Holy Shrine]]|1 | |24|[[Test of the Holy Shrine]]|1 |
Latest revision as of 05:52, 17 April 2019
English | français |
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university to start it.
- Tests have level restrictions.
- Some tests have additional restrictions, beyond a level requirement
- Tests have principles, which are easier than (and designed to be a sample of) the full test
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come. NOTE: Level requirements for unopened tests need to be verified for T8. You can use your "Show what was unlocked" to check level requirements after tests are opened.
The Test Pass History page has some information about previous successful test passes.
Demonstrating New Tests
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities. Tests are now demonstrated at the University of Progress. These universities are not bound by faction and can be interacted with regardless of the control state of their region. While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.
Tests by Discipline