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Difference between revisions of "Tests"
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|7|[[Test of Towers]]|1 | |7|[[Test of Towers]]|1 | ||
|7|[[Test of the People's Pyramid]]|1 | |7|[[Test of the People's Pyramid]]|1 | ||
+ | |23|[[Test of Octec's Ghost]]|1 | ||
|?|[[Throne of Pharaoh]]|0 | |?|[[Throne of Pharaoh]]|0 | ||
|?|[[Library of Alexandria]]|0 | |?|[[Library of Alexandria]]|0 | ||
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|?|[[Test of Seven Phoenix]]|0 | |?|[[Test of Seven Phoenix]]|0 | ||
|?|[[Test of Ka]]|0 | |?|[[Test of Ka]]|0 | ||
− | |||
|?|[[Test of Magnificent Gardens]]|-1 | |?|[[Test of Magnificent Gardens]]|-1 | ||
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|2|[[Test of the Acrobat]]|1 | |2|[[Test of the Acrobat]]|1 | ||
|2|[[Test of the Bedouin]]|1 | |2|[[Test of the Bedouin]]|1 | ||
+ | |2|[[Test of Darkest Night]]|1 | ||
+ | |2|[[Test of the Ritual Tattoo]]|1 | ||
|2|[[Test of the Safari]]|1 | |2|[[Test of the Safari]]|1 | ||
|2|[[Test of the Singing Cicada]]|1 | |2|[[Test of the Singing Cicada]]|1 | ||
|4|[[Test of Takeskot | The Test of Takeskot]]|1 | |4|[[Test of Takeskot | The Test of Takeskot]]|1 | ||
|6|[[Test of the Oyster Catcher]]|1 | |6|[[Test of the Oyster Catcher]]|1 | ||
+ | |22|[[Test of Isis Bounty]]|1 | ||
|?|[[Test of the Archaeologist]]|0 | |?|[[Test of the Archaeologist]]|0 | ||
− | |||
− | |||
|?|[[Test of the Fisherman]]|0 | |?|[[Test of the Fisherman]]|0 | ||
|?|[[Banquet | Test of the Banquet]]|0 | |?|[[Banquet | Test of the Banquet]]|0 | ||
− | |||
|?|[[Test of the Marathon]]|-1 | |?|[[Test of the Marathon]]|-1 | ||
}} | }} | ||
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|2|[[Test of Prophet]]|1 | |2|[[Test of Prophet]]|1 | ||
|2|[[Test of Souls]]|1 | |2|[[Test of Souls]]|1 | ||
+ | |3|[[Test of the Giving Fisherman]]|1 | ||
|?|[[Test of the Freeman]]|0 | |?|[[Test of the Freeman]]|0 | ||
|?|[[Test of the Critic]]|0 | |?|[[Test of the Critic]]|0 | ||
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|?|[[Test of Promotion]]|0 | |?|[[Test of Promotion]]|0 | ||
|?|[[Test of Reason]]|0 | |?|[[Test of Reason]]|0 | ||
− | |||
|?|[[Test of the Trade Route]]|-1 | |?|[[Test of the Trade Route]]|-1 | ||
}} | }} | ||
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|| {{SidebarDiscipline15|#44f|Leadership|2 | || {{SidebarDiscipline15|#44f|Leadership|2 | ||
|4|[[Test of the Elder]]|1 | |4|[[Test of the Elder]]|1 | ||
− | | | + | |4|[[Test of the Kingmaker]]|1 |
+ | |16|[[Test of the Bureaucrat]]|1 | ||
|?|[[Test of Mentorship]]|-1 | |?|[[Test of Mentorship]]|-1 | ||
|?|[[Test of the Host]]|0 | |?|[[Test of the Host]]|0 | ||
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|?|[[Test of the Coalition]]|0 | |?|[[Test of the Coalition]]|0 | ||
|?|[[Test of Trust]]|0 | |?|[[Test of Trust]]|0 | ||
− | |||
|?|[[Test of the Hegemon]]|0 | |?|[[Test of the Hegemon]]|0 | ||
|?|[[Test of True Leadership]]|0 | |?|[[Test of True Leadership]]|0 | ||
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}} | }} | ||
|| {{SidebarDiscipline10|#f44|Thought|2 | || {{SidebarDiscipline10|#f44|Thought|2 | ||
− | | | + | |13|[[Test of the Tomb of the Immortal]]|1 |
− | | | + | |?|[[Test of the Pathmaker]]|0 |
+ | |?|[[The Venery]]|0 | ||
|?|[[Test of the Bijou]]|0 | |?|[[Test of the Bijou]]|0 | ||
|?|[[Test of the Constellation]]|-1 | |?|[[Test of the Constellation]]|-1 | ||
− | |||
|?|[[Test of the Alchemist's Rune]]|-1 | |?|[[Test of the Alchemist's Rune]]|-1 | ||
|?|[[Test of the Hexaglyphs]]|-1 | |?|[[Test of the Hexaglyphs]]|-1 | ||
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|5|[[Test of the Vigil]]|1 | |5|[[Test of the Vigil]]|1 | ||
|6|[[Path of the Pilgrim]]|1 | |6|[[Path of the Pilgrim]]|1 | ||
− | | | + | |11|[[Test of the Messenger]]|1 |
|12|[[Test of Astrological Alignment]]|1 | |12|[[Test of Astrological Alignment]]|1 | ||
− | |?|[[Test of | + | |?|[[Test of Festivals]]|0 |
|?|[[Test of Beacons]]|0 | |?|[[Test of Beacons]]|0 | ||
|?|[[Test of Ritual Mummification]]|0 | |?|[[Test of Ritual Mummification]]|0 |
Revision as of 08:40, 19 May 2018
English | français |
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing a varied number of test (seven tests minimum, yet in Tale 7 the quantity is higher for all disiplines). To reach the top rank for any given disipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university to start it.
- Tests have level restrictions.
- Some tests have additional restrictions, beyond a level requirement
- Tests have principles, which are easier than (and designed to be a sample of) the full test
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come. NOTE: LEVEL REQUIREMENTS ABOVE 11 ARE NOT UP TO DATE FOR T8 YET. WORK IN PROGRESS
The Test Pass History page has some information about previous successful test passes.
Demonstrating New Tests
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities. Tests are now demonstrated at the University of Progress. These universities are not bound by faction and can be interacted with regardless of the control state of their region. While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.