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Difference between revisions of "Tests"
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|7|[[Test of the People's Pyramid]]|1 | |7|[[Test of the People's Pyramid]]|1 | ||
|23|[[Test of Octec's Ghost]]|1 | |23|[[Test of Octec's Ghost]]|1 | ||
− | | | + | |9|[[Throne of Pharaoh]]|1 |
− | | | + | |7|[[Library of Alexandria]]|1 |
|?|[[Test of the Megalopolis]]|0 | |?|[[Test of the Megalopolis]]|0 | ||
|?|[[Test of Funerary Temple]]|0 | |?|[[Test of Funerary Temple]]|0 | ||
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|?|[[Test of Hand of Ra]]|0 | |?|[[Test of Hand of Ra]]|0 | ||
|?|[[Test of Seven Phoenix]]|0 | |?|[[Test of Seven Phoenix]]|0 | ||
− | | | + | |20|[[Test of Ka]]|1 |
|?|[[Test of Magnificent Gardens]]|-1 | |?|[[Test of Magnificent Gardens]]|-1 | ||
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|?|[[Test of Sculptors]]|0 | |?|[[Test of Sculptors]]|0 | ||
|?|[[Test of The Formal Garden]]|0 | |?|[[Test of The Formal Garden]]|0 | ||
− | | | + | |13|[[Test of Flight]]|1 |
− | | | + | |15|[[Test of the Prismatic Opticon]]|1 |
− | | | + | |16|[[Test of Dancing Waters]]|1 |
|?|[[Test of the Windsong]]|0 | |?|[[Test of the Windsong]]|0 | ||
|?|[[Test of the Orchestra]]|0 | |?|[[Test of the Orchestra]]|0 | ||
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|22|[[Test of Isis Bounty]]|1 | |22|[[Test of Isis Bounty]]|1 | ||
|?|[[Test of the Archaeologist]]|0 | |?|[[Test of the Archaeologist]]|0 | ||
− | | | + | |2|[[Test of the Fisherman]]|1 |
− | | | + | |2|[[Banquet|Test of the Banquet]]|1 |
|?|[[Test of the Marathon]]|-1 | |?|[[Test of the Marathon]]|-1 | ||
}} | }} | ||
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|2|[[Test of Souls]]|1 | |2|[[Test of Souls]]|1 | ||
|3|[[Test of the Giving Fisherman]]|1 | |3|[[Test of the Giving Fisherman]]|1 | ||
− | | | + | |2|[[Test of the Freeman]]|1 |
|?|[[Test of the Critic]]|0 | |?|[[Test of the Critic]]|0 | ||
− | | | + | |2|[[Balance of Goods]]|1 |
− | | | + | |2|[[Test of Promotion]]|1 |
|?|[[Test of Reason]]|0 | |?|[[Test of Reason]]|0 | ||
|?|[[Test of the Trade Route]]|-1 | |?|[[Test of the Trade Route]]|-1 | ||
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|12|[[Test of Patronage]]|1 | |12|[[Test of Patronage]]|1 | ||
|16|[[Test of the Bureaucrat]]|1 | |16|[[Test of the Bureaucrat]]|1 | ||
− | | | + | |13|[[Test of the Retired Pirates]]|1 |
|?|[[Test of Mentorship]]|-1 | |?|[[Test of Mentorship]]|-1 | ||
|?|[[Test of the Host]]|0 | |?|[[Test of the Host]]|0 | ||
|?|[[Test of the Plantation]]|0 | |?|[[Test of the Plantation]]|0 | ||
|?|[[Test of the Covered Cartouche]]|0 | |?|[[Test of the Covered Cartouche]]|0 | ||
− | | | + | |12|[[Test of the Tour Guide]]|1 |
|?|[[Test of the Coalition]]|0 | |?|[[Test of the Coalition]]|0 | ||
− | | | + | |14|[[Test of Trust]]|1 |
|?|[[Test of the Hegemon]]|0 | |?|[[Test of the Hegemon]]|0 | ||
|?|[[Test of True Leadership]]|0 | |?|[[Test of True Leadership]]|0 | ||
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|| {{SidebarDiscipline10|#f44|Thought|2 | || {{SidebarDiscipline10|#f44|Thought|2 | ||
|13|[[Test of the Tomb of the Immortal]]|1 | |13|[[Test of the Tomb of the Immortal]]|1 | ||
− | | | + | |5|[[Test of the Pathmaker]]|1 |
− | | | + | |7|[[The Venery]]|1 |
|?|[[Test of the Bijou]]|0 | |?|[[Test of the Bijou]]|0 | ||
|?|[[Test of the Constellation]]|-1 | |?|[[Test of the Constellation]]|-1 | ||
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|?|[[Test of the Humble Priests]]|0 | |?|[[Test of the Humble Priests]]|0 | ||
|?|[[Test of Visions]]|0 | |?|[[Test of Visions]]|0 | ||
− | | | + | |24|[[Test of the Holy Shrine]]|1 |
|?|[[Music of the Gods]]|-1 | |?|[[Music of the Gods]]|-1 | ||
Revision as of 13:53, 2 August 2018
English | français |
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing a varied number of test (seven tests minimum, yet in Tale 7 the quantity is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university to start it.
- Tests have level restrictions.
- Some tests have additional restrictions, beyond a level requirement
- Tests have principles, which are easier than (and designed to be a sample of) the full test
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come. NOTE: LEVEL REQUIREMENTS FOR UNOPENED TESTS ARE NOT UP TO DATE FOR T8 YET. WORK IN PROGRESS
The Test Pass History page has some information about previous successful test passes.
Demonstrating New Tests
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities. Tests are now demonstrated at the University of Progress. These universities are not bound by faction and can be interacted with regardless of the control state of their region. While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.
Tests by Discipline