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Cooking

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NOTE: This article is about the skill. See Cooking for Dummies to learn to cook. See the Cooking Guide for strategies on creating Cooking Recipes. See tale9/Cooking_Recipes for information on Base Pairs.

The cooking skill permits you to cook meals in a Kitchen that is equipped with a Clay Cookpot or Iron Pot. Level 0 allows you to cook meals with one base ingredient. Each subsequent level allows for an additional base ingredient, up to 7 base ingredients at level 6. Each base ingredient can be joined with one or more additive ingredients. All base ingredients must have the same number of items, and their matching additives must have fewer items. Cooking with pairs (ie, one additive per base) is the most common case as that makes it easier to avoid unintended interactions between additives, so you will frequently see references to 'ingredient pairs'.

IMPORTANT: Please eat sink food before you eat any other meal to help preserve the potency of other ingredients.

For Tale 11, 48 Garlic 1 Onions is the Sink Food. If you need more than the 7 servings increase the amount of Garlic only. Currently, we are doing a sinkfest to drive up potencies.


Sources

Cooking is a multi-level skill learned at the School of Worship.

Cost

Level 0

Level 1

Here's what you're looking for:

Common Rosemary
Common Sage
Thyme

Level 2

Level 3

Note: This level of Cooking is required to be able to bag food from a Kitchen using the Preservation skill.

Level 4

Chukkah
Crimson Lettuce
Crumpled Leaf Basil
Dwarf Wild Lettuce
Jaivanti
Royal Rosemary
Wild Garlic

Level 5

Level 6

Use

Allows the construction of a Kitchen where, among other uses, you can make food to increase your base stats. You can eat from a Kitchen without having learned the Cooking skill, but the cooking skill is required to mix any recipes.

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