Flax |
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(Item) |
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Sources
Flax is grown by players from Flax Seeds. Once harvested, it must be soaked in water to make Rotten Flax in order to be processed further. Further processing breaks Rotten Flax into straw, tow and lint, which can then be processed into canvas, linen, and rope, all goods fundamental to the Egyptian lifestyle. Rotten flax can also be dried into Dried Flax, which can be used in construction.
- In Passage to Egypt, if a player runs out of flax seeds, they can "search the grass for seeds" by clicking themselves, then "Plant..."
- In mainland Egypt, if a player runs out of flax seeds, more can be picked up from their Cart or by visiting any School of Art and Music
Cultivation
To grow flax, plant a bed of flax plants using the "Plant" menu, on grass (flax will not grow on sand). After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterward, yellow weeds will appear, and you will need to weed the flax bed. Depending on the variety of Flax Seeds being used, you may need to water the flax when you weed it (using one container of Water), and you may need to weed or water the bed several times. Eventually, more flax shoots and flowers will grow in the bed, meaning the flax is fully grown and ready to be harvested. It might be hard to see this, but you can click on the flax to tell for sure. Depending on the variety of flax, you may obtain one or more deben of Flax or Rotten Flax on each harvest.
Flax grown in the above manner will not produce any seeds. To grow Flax Seeds, plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, you will see more of the yellow weeds appear, indicating that the flax bed has gone to seed. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground. It takes 1 TeppyMinute (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.
- See also: Guides/Growing Flax
Hotkeys
Under [Self->Options->One-Click and Related], there is an option to enable hotkeys on flax, after you leave Welcoming Island. With this option enabled, you can use [W] to weed/water and harvest flax, and [H] to harvest seeds.
Seed Data
Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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1 |
3 |
2 |
2 |
2
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Growth Stage
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Heavy Metal
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pH
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Ground Water
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Phosphorus
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Soot
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Potassium
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Nitrogen
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Salinity
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Seeding
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|
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-----
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|
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Growth
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|
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++
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----
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|
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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0 |
6 |
3 |
1 |
2
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Growth Stage
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Heavy Metal
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pH
|
Ground Water
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Phosphorus
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Soot
|
Potassium
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Nitrogen
|
Salinity
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Seeding
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|
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-----
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Growth
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------
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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1 |
2 |
2 |
1 |
1
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Growth Stage
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Heavy Metal
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pH
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Ground Water
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Phosphorus
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Soot
|
Potassium
|
Nitrogen
|
Salinity
|
Seeding
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|
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-----
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Growth
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++
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--
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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2 |
1 |
3 |
2 |
1
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Growth Stage
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Heavy Metal
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pH
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Ground Water
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Phosphorus
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Soot
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Potassium
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Nitrogen
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Salinity
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Seeding
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-----
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Growth
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++++
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---
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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0 |
2 |
1 |
1 |
2
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Growth Stage
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Heavy Metal
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pH
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Ground Water
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Phosphorus
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Soot
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Potassium
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Nitrogen
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Salinity
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Seeding
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|
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-----
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Growth
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--
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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1 |
1 |
2 |
1 |
1
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Growth Stage
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Heavy Metal
|
pH
|
Ground Water
|
Phosphorus
|
Soot
|
Potassium
|
Nitrogen
|
Salinity
|
Seeding
|
|
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-----
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Growth
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++
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-
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--
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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1 |
1 |
2 |
1 |
1
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Growth Stage
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Heavy Metal
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pH
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Ground Water
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Phosphorus
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Soot
|
Potassium
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Nitrogen
|
Salinity
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Seeding
|
|
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-----
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Growth
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++
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-
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--
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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0 |
3 |
2 |
1 |
1.5
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Growth Stage
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Heavy Metal
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pH
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Ground Water
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Phosphorus
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Soot
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Potassium
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Nitrogen
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Salinity
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Seeding
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-----
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Growth
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---
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Waterings |
Weedings |
Base Yield |
Seed Yield |
Actions Per Flax
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0 |
2 |
4 rotten |
3 |
.5
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Growth Stage
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Heavy Metal
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pH
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Ground Water
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Phosphorus
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Soot
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Potassium
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Nitrogen
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Salinity
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Seeding
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-----
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Growth
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--
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Harvest
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------
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Cross Breeding
Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music.
- Through Cross-Breeding, it is possible to design even more potent flax strains.
- See Flax Seeds for details on crossbred seeds.
Formula
The formulas (feel free to ask about the explanation behind the numbers):
- For 1000 of any type of flax:
- Flax Beds = 1000 / (Flax + Rotten)
- Seed Beds = Flax Beds / (Seeds * 5)
- Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)
- For 1000 of non-rotten type of flax:
- Flax Beds = 1000 / Flax
- Seed Beds = Flax Beds / (Seeds * 5)
- Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)
NOTE: following values are BEFORE pyramid or weaver 'Textile Gatherer' bonus
Variety |
Flax |
Rotten |
Seeds |
Weed |
Water |
Flax Beds |
Seed Beds |
Actions |
Flax Beds |
Seed Beds |
Actions
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to make 1000 any type of flax |
to make 1000 non-rotten flax
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Old Egypt |
1 |
0 |
1 |
2 |
0 |
1000 |
200 |
5400 |
1000 |
200 |
5400
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Nile Green |
2 |
0 |
1 |
1 |
1 |
500 |
100 |
2700 |
500 |
100 |
2700
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Constitution Peak |
2 |
0 |
3 |
3 |
1 |
500 |
33.33 |
3233.33 |
500 |
33.33 |
3233.33
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Sunset Pond |
2 |
0 |
1 |
1 |
1 |
500 |
100 |
2700 |
500 |
100 |
2700
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Symphony Ridge Gold |
2 |
0 |
1 |
3 |
0 |
500 |
100 |
3200 |
500 |
100 |
3200
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Jacob's Field |
3 |
0 |
1 |
6 |
0 |
333.33 |
66.67 |
3133.33 |
333.33 |
66.67 |
3133.33
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Sinai Sage |
2 |
0 |
1 |
1 |
1 |
500 |
100 |
2700 |
500 |
100 |
2700
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Old Dog |
3 |
0 |
2 |
1 |
2 |
333.33 |
33.33 |
1900 |
333.33 |
33.33 |
1900
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Wayfarer's Whisk |
0 |
4 |
3 |
2 |
0 |
250 |
16.67 |
1116.67 |
N/A |
N/A |
N/A
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Produces
Rotten Flax
Required By
Basic Tub, Compound, Main Page/User:Cegaiel/Worship, Rotten Flax, Seed Registry, Skill/Ecology/1, Test of Festivals