Test of Towers
From A Wiki in the Desert
Test of Towers |
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(Test - Architecture) |
Prerequisites |
Demonstration Cost |
Solid Land Tower
Rich Soil Tower
New Life Tower
Hand of Man Tower
Racing Mind Tower
Living Land Tower
Night Tower |
Test Description
- During periodic "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land.
- Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.
Tower Types
Task List
- Control 100% of Egypt with Solid Land Towers (1 Talent Point)
✓ - Control 100% of Egypt with Rich Soil Towers (1 Talent Point)
✓ - Control 100% of Egypt with New Life Towers (1 Talent Point)
✓ - Control 100% of Egypt with Hand of Man Towers (1 Talent Point)
✓ - Control 100% of Egypt with Racing Mind Towers (1 Talent Point)
✓ - Control 100% of Egypt with Living Land Towers (1 Talent Point)
✓ - Control 100% of Egypt with Night Towers (1 Talent Point)
✓
Scoring
- During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.
- Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.) The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
- The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.
Passing the Test
Control 100% of Egypt with all 7 tower types.