Test of the Elder
- "Elder" redirects here. For the Elder task, see Elder (task).
The Test of the Elder |
---|
(Test - Faction) |
An Elder is a leader, trusted with the ability to recruit and banish 14 people from their faction. Convince a jury of your peers that you should be trusted with this power.
Winners move forward, until a Faction-wide election decides the next Elder.
Test Description
Convince your peers that you should be trusted with the title of Elder and the ability to invite and banish up to fourteen Egyptians to or from your faction, at your whim. Elder juries are blocks of up to eight people. Each group nominates one person to move forward. Deadlocked groups advance no-one. The final round is a Faction-wide election, using Range Voting.
Tale 8
Tale 8 sees the Test of the Elder, which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible. This Test is not actually a Test as it is traditionally meant - no TP are gained for participating or being elected, nor is it even suggested every player SHOULD participate if they do not wish to campaign for Elder. But as it replaces Test of the Demi-Pharaoh, it's handier to keep referring it it as a test.
The Election
- 20% of the "Active in Faction" Population* must petition the Great Hall to trigger an Elder Election - this was 50% originally, but is set to 20% in Tale 11.
- "Active in Faction" means 'Paid and logged in in the last 30 days'
- There is no limit to the frequency at which elections may happen
- Before the Election begins, a Calendar popup will give you 3 RL days to sign up for participation in the Election
- You can sign up then or at any other time for subsequent election by visiting a Voting Booth.
- There is a limit of 3 Elders at one time in any faction. Triggering a new Elder election after 3 Elders are elected will force the oldest currently-serving Elder into retirement at some point during the election, though they will be placed into the final faction-wide voting round as a candidate automatically, allowing them to be re-elected if the faction chooses.
Faction Elder "Powers"
- Elders may build certain Faction compounds/structures
- Elders may pick up Planning Permits at their Faction Great Hall when completed
- Elders have 14 uses of power to invite a member to the Faction
- It is rumored if the person does not accept, the use is still consumed
- Elders have 14 uses of power to kick a Faction member out of the Faction
- Elder on elder kicking is possible and was tested at the end of Tale 9