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==Making a World Builder Call==
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== Camp Decoration ==
 +
This text is still under review, but provides a good indication of the guidelines.
  
1) Meander on over to the Perk Store at [https://www.desert-nomad.com/Product/Category/3 https://www.desert-nomad.com] and log in to access Perks, Custom Decoration, Camp Decoration <br>
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'''Basic Things Allowed'''
2) Make a World Builder request Self/Special/Call a World Builder and state that you purchased X number of minutes of Camp Decoration.  Each package is 30 minutes. <br>
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* Flowers in colours of your choice can be placed where you want. Some other plant settings may have to be removed to compensate.  
3) Developer Ariella will then assign a World Builder to do your Homestead landscaping. Each World Builder below has been part of the team making the Homesteads in the game. Please do not request a specific World Builder. <br>
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* Paths that don't allow speed running (usually a lighter or darker colour of sand or grass or gravel)can be placed for effect to a compound or between buildings or to a road.  
4) Take a screen shot of your camp (the prt scr button on keyboard), print it and draw in where you would like items and nice spots. Then put a wishlist in order of importance on there. <br>
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* Small areas of decorative tiles may be permitted at the builders discretion.
5) Chat your world builder in Discord and post your pic to them. Just remember that they have to decide what can and cannot be done within the time purchased. <br>
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* Columns, flaming altars, and large rocks, heavy rocks for décor.  
6) If you want the World Builder to decorate at their discretion and not do 3) - 4) just let them know.<br>
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* Fountains or water spouts can be placed. You can't gather water from them, and should be aware that they can create lag in heavily built areas.  
7) The World Builder will put up two chats. One will be used For Start and Stop. The other will be used for general discussion about your camp deco. Malard put code that will start a timer that both WB and the player can see, but there can be extenuating circumstances that need a Pause in decorating. For now there is no Pause button on his timer, hence the need for the Start & Stop chat. <br>
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* Trees can be moved if they are in your camp to make a more pleasing look but none that will add to the total wood count. If you prefer, trees that have large wood gather amounts can be swapped for more of others that don't give as much, Or vise versa. But, no more than 4 tree exchanges.  
8) The World Builder that starts the camp decoration is the one that will finish it. <br>
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* The land under a building can be modified so the building doesn't appear to be buried or perched.  
 +
* Very small ponds can be placed for a water feature. They often can’t be fished but can look like a catch basin for a water feature.  
 +
* Small buildings can be nudged a bit.
 +
* A statue that is not used for any event can be placed. And benches. And banners.
 +
* Shoreline can be slightly modified since it won't change the fishing ability. This will not be done on the Nile as it will damage Papyrus spawning.
 +
* Grass colour can be adjusted to look more natural or dramatic.
 +
* If you already have something like dirt, it can be evened into a more regular shape to make a garden look.  
 +
* Your own voting booth. Note that it will not be usable if it is outside your house's home region without a chancery.
  
* A list of available additions to choose from is below, but '''please respect a World Builder's time limit of the amount of decoration you have purchased'''. Some of the additions below are more time-consuming than others like placing oasis or making paths.
+
We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other décor. People want to relocate around at this stage.  
  
* At the end of the Homestead Decorating, your World Builder will put a note in your Builder chat (in your Info) to say that your Homestead Decoration has been completed.  A Deco Marker (invisible to players) will be placed at your camp. This marker is used to remove part or all of the deco during the beta of the next tale.
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'''For those groups of camp decoration orders'''
  
==What can be in Camp Deco per Player==
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**All of the above improvements mentioned for singles .
 +
* The addition of one resource. (clay, water, sand, grass, dirt, silt, wood, etc..) (NOT limestone, thorns, cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion. If the area would require more than one of the above items to be feature complete then said area would not meet the criteria of "intent".
 +
* A group of 5 in one guild (and/or more then half of a larger group being 12 month prepaids, but at least five, could have their whole camp (not 5 individual camps) moved elsewhere as long as it doesn't crowd anyone else and all persons in the group agree.
 +
* A fully decorated altar near your camp if none are within 500 units.
  
* Your World Builder can bring you to Perkland to look at all the plants, trees, deco items and different fountains. We are adding mock ups of cute spots that our World Builders have designed to help give you ideas.
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'''Additional Information'''
 
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* You can choose some, or parts of all the options
* Definition of a camp for camp decoration: A single unmarried player or a married couple.
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* The extent of the modifications, and their acceptability, is at the Builder's discretion. If they say NO, that is final.  
 
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* The Builder is only coming to this ONCE, and only ONCE. Be sure you ask for everything you want at that time.  
* [[Trees|TREES]]. Clickable link.
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* Guildhalls get physically large when expanding with the Camp Decoration skill. Keep this in mind if you want items next to a guildhall.  
1) Only 1 wood trees will be added for camp deco.
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* Remember to plan ahead, leaving room for future expansion.  
2) No swapping or moving of current trees will be allowed unless you happen to live in an unHomesteaded area.
+
* Increasing the number of objects, especially water features, increases the lag. Be kind to yourself and your neighbours.
 
+
* Please remember that compounds can't be rotated, therefore if you intend for your deco to include a compound to be moved it will stay in the same shape and orientation.
** For one camp Homesteads.
 
1) +25 Trees first 30-minute camp decoration.
 
2) +5 Trees subsequent 30 minute camp decorations purchased.
 
3) Cap of +50 Trees total of all camp decorations per Homestead area.
 
4) Cap of 12 different types of Trees per Homestead area.
 
 
 
** For a multi-camp Homestead.
 
1) +15 Trees first 30-minute camp decoration.
 
2) +5 Trees subsequent 30 minute camp decorations purchased of same camp.
 
3) Cap of +25 Trees total per same camp.
 
4) Cap of +75 Trees total per Homestead area.
 
5) Cap of 15 different types of Trees per Homestead area.
 
 
 
* [[Plants|PLANTS]]. Clickable link.
 
1) No swapping or moving of current plants will be allowed unless you happen to live in an unHomesteaded area.
 
 
 
* 1 or 2 statues from Camp Deco item list.
 
 
 
* 1 or 2 Fountains per Homestead area and non Perk Store fountains. NOTE that they can create lag for some players.
 
 
 
* Small pond (if elevation permits) and if not much other water is around.
 
 
 
* Small buildings (not compounds with machines) can be nudged a bit.
 
 
 
* Up to 30 colored tiles per Homestead area. NOTE THAT YOU CANNOT BUILD WITHIN 2 COORDS of colored tiles and you may not call the World Builder back to move them. See pictures below for examples.  "Building" includes things like planting flax, building a compound or warehouses.
 
 
 
NOTE: If your camp has not been Homesteaded, we will try to do normal Homesteading soon and it will not be part of the time you purchased.  Flattening land is part of normal Homesteading so that all buildings sit properly as is lowering the elevation so that water areas may be put in.
 
 
 
==Landscape Ideas==
 
 
 
[[File:Alcove_Colored_Fountain.jpg|300px|left]]
 
[[File:Avaris_Beetle_Garden.jpg|300px|right]]
 
[[File:Banners_and_Flowers.jpg|300px|left]]
 
[[File:Bordered_Hill_Planting_1.jpg|400px|right]]
 
[[File:Circle_Patterns_and_Tile_Paths.jpg|400px|left]]
 
[[File:Sheba_Chariot_Stop_Blue.jpg|400px|right]]
 
 
 
[[Category:Guides]]
 
 
 
{{L|en}}
 

Latest revision as of 20:54, 4 November 2023

Camp Decoration

This text is still under review, but provides a good indication of the guidelines.

Basic Things Allowed

  • Flowers in colours of your choice can be placed where you want. Some other plant settings may have to be removed to compensate.
  • Paths that don't allow speed running (usually a lighter or darker colour of sand or grass or gravel)can be placed for effect to a compound or between buildings or to a road.
  • Small areas of decorative tiles may be permitted at the builders discretion.
  • Columns, flaming altars, and large rocks, heavy rocks for décor.
  • Fountains or water spouts can be placed. You can't gather water from them, and should be aware that they can create lag in heavily built areas.
  • Trees can be moved if they are in your camp to make a more pleasing look but none that will add to the total wood count. If you prefer, trees that have large wood gather amounts can be swapped for more of others that don't give as much, Or vise versa. But, no more than 4 tree exchanges.
  • The land under a building can be modified so the building doesn't appear to be buried or perched.
  • Very small ponds can be placed for a water feature. They often can’t be fished but can look like a catch basin for a water feature.
  • Small buildings can be nudged a bit.
  • A statue that is not used for any event can be placed. And benches. And banners.
  • Shoreline can be slightly modified since it won't change the fishing ability. This will not be done on the Nile as it will damage Papyrus spawning.
  • Grass colour can be adjusted to look more natural or dramatic.
  • If you already have something like dirt, it can be evened into a more regular shape to make a garden look.
  • Your own voting booth. Note that it will not be usable if it is outside your house's home region without a chancery.

We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other décor. People want to relocate around at this stage.

For those groups of camp decoration orders

    • All of the above improvements mentioned for singles .
  • The addition of one resource. (clay, water, sand, grass, dirt, silt, wood, etc..) (NOT limestone, thorns, cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion. If the area would require more than one of the above items to be feature complete then said area would not meet the criteria of "intent".
  • A group of 5 in one guild (and/or more then half of a larger group being 12 month prepaids, but at least five, could have their whole camp (not 5 individual camps) moved elsewhere as long as it doesn't crowd anyone else and all persons in the group agree.
  • A fully decorated altar near your camp if none are within 500 units.

Additional Information

  • You can choose some, or parts of all the options
  • The extent of the modifications, and their acceptability, is at the Builder's discretion. If they say NO, that is final.
  • The Builder is only coming to this ONCE, and only ONCE. Be sure you ask for everything you want at that time.
  • Guildhalls get physically large when expanding with the Camp Decoration skill. Keep this in mind if you want items next to a guildhall.
  • Remember to plan ahead, leaving room for future expansion.
  • Increasing the number of objects, especially water features, increases the lag. Be kind to yourself and your neighbours.
  • Please remember that compounds can't be rotated, therefore if you intend for your deco to include a compound to be moved it will stay in the same shape and orientation.