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== Natural Philosophy ==
 
== Natural Philosophy ==
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=== Test of the Treasure Trove ===
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[[Treasure_Trove|Treasure Trove]]<br>
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In this test the players create a treasure chest using items created and assembled, after which the chest is painted.<br>
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Once the chest is made the player fills the chest with coins  (made using the minting technology), amount depending on the size of the chest, and hides the chest in a location where they believe other people will have trouble finding it.
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Using the same idea as for the archeology shovels "survey area" players can search for and dig up the treasure troves to take one of the coins. The more coins still in the chest when they find it the higher the score for the coin (amount of coins x time buried)
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Players who buried the chest is rewarded points by 1: amount of coins left in the chest at the weekly judgement 2: amount of coins they themselves found in other players treasures<br>
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The goal is to gain the most amount of points each week until they pass the test.
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=== Test of the Grand Machine/Automaton ===
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[[Grand_Machine|Grand Machine]]
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In this test players attempt to create a grand machine that is closest to their individual requirements. Once created, players will be able to upgrade individual components to improve their score. Each component is weighted and the closer their Grand Machine is to their requirements, the higher their score. The highest scorer each week passes the test.
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User specific components include gearboxes and blacksmithing products ect
  
 
== Thought ==
 
== Thought ==
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* [[Monument of Thought]]
 
* [[Monument of Thought]]
 
* [[Monument of Art and Music]]
 
* [[Monument of Art and Music]]
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* [[Monument of Natural Philosophy]]
 
[[Category:Monuments]]
 
[[Category:Monuments]]

Latest revision as of 19:01, 22 November 2024

Ideas for Monument Test Suggestions

Now that monuments are back we need ideas for tests!

Add your own/comment/edit here:

Architecture

Test of the Bouncing Pharaoh

Test of the Bouncing Pharaoh

In this Architecture test we are celebrating the childhood dreams of any ruler of Egypt! What childhood is complete without a bouncy castle? :)

The test is divided into three different parts:

1. Decide what your castle should look like and add the list of colors and size into the construction site to start building.

2. Get a list of required materials for the castle to be able to finalize it.

3. get 7 people to judge (after playing in) your castle to pass the test.

The highest rated, the most colorful and the biggest castle will advance on the weekly judgement. (3 advances, like with books in the library) You will need to advance in all three to pass the test.


Test of the Fashionable Facade

 Amazing test idea! It doesn't exclude anyone, but it still reward people who work hard! I like this /wims

Art and Music

Test of Ornate Vessel

On the specially designed pottery table the player will, to the best of their ability, recreate the vessel the owner of the game designed. The original vessel is displayed on the table until the challenge is started, the player must then from memory recreate it.

Test of Ornate Vessel

Test of the ornamental Banner

This art-test will give us the opportunity to create unique banners for our guilds and home camps. Using colored cloth and sparkling gems we get to design and vote for the most beautiful player made banners in all of Egypt. For more information see: Ornamental Banners

Human Body

Natural Philosophy

Test of the Treasure Trove

Treasure Trove

In this test the players create a treasure chest using items created and assembled, after which the chest is painted.
Once the chest is made the player fills the chest with coins (made using the minting technology), amount depending on the size of the chest, and hides the chest in a location where they believe other people will have trouble finding it. Using the same idea as for the archeology shovels "survey area" players can search for and dig up the treasure troves to take one of the coins. The more coins still in the chest when they find it the higher the score for the coin (amount of coins x time buried)

Players who buried the chest is rewarded points by 1: amount of coins left in the chest at the weekly judgement 2: amount of coins they themselves found in other players treasures

The goal is to gain the most amount of points each week until they pass the test.

Test of the Grand Machine/Automaton

Grand Machine

In this test players attempt to create a grand machine that is closest to their individual requirements. Once created, players will be able to upgrade individual components to improve their score. Each component is weighted and the closer their Grand Machine is to their requirements, the higher their score. The highest scorer each week passes the test.

User specific components include gearboxes and blacksmithing products ect

Thought

Test of the Grave Robbers

Test of the Grave Robbers The aim of the game is for the player to collect the required amount of treasure within the time limit of the tomb and make it to the backdoor where they escape the grave before time runs out. A board for the game is built to start the test and is also used for judging.

Worship

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