Monument ideas
Ideas for Monument Test Suggestions
Now that monuments are back we need ideas for tests!
Add your own/comment/edit here:
Architecture
https://atitd.wiki/tale10/Test_of_Hor-em-akhet
Is transporting the blocks long distance part of the test? I.e. nile barges? --amicca
If this is feasable from a server perspective, nile barges is a very neat idea, when I wrote this I was assuming we would just carve the stones into relief carvings at the dig site and then carry them --rhaom
Art and Music
Human Body
Test of Gluttony
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.
Possible items:
- (Eat a herb (from ground) (common herbs are more likely))
- (Eat a mushroom (from ground) (common are more likely))
- Eat a meal with certain minimum/maximum stats and certain ingredients
- Drink a mug of beer with certain characteristica.
- Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)
I like the name and more food related tests. It's kind of relates to the banquet test but much less crazy. More things that interact with wine/beer flavors seems good. The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground? That lets it be more of a test of trading/accumulating instead of running around. --Amicca
Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris
Running around is something I don't do much. However, travelling is a common element of Body tests -Peacefulness
Yeah, that makes sense. It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though. --Amicca
Test of Atlas
The Body discipline is all about improving our physical and mental well being. By eating great meals, expanding our skills and foraging in the lands, we can tune our bodies to be the best they can be.
Optional steps to teach new players various ways to raise stats:
- a) Eat a fresh herb from the ground
- b) Raise a stat by spending talent points in a profession
- c) Eat a grilled vegetable
- d) Eat a meal
- e) Eat some cheese
To pass the Test:
- 1) Achieve 49 STR - 1 tp
- 2) Achieve 49 DEX - 1 tp
- 3) Achieve 49 END - 1 tp
- 4) Achieve 49 SPD - 1 tp
- 5) Achieve 49 CON - 1 tp
- 6) Achieve 49 FOC - 1 tp
- 7) Visit all University of Body to fine tune yourself - 1 tp
I'm not married to the 49 number, but it should be something that is attainable without being something that is easy to get.
I like this idea, it is simple and we need simple test and at the same time it's quite complicated to raise these skills at this level, and even if you don't know how to cook you can be helped by a friend . --dedenav
I like this one too. Whatever the number it should be possible. Maybe the various skills will need a little tweaking. -Peabody
This is a cool idea. I suspect this will be "solved" pretty rapidly and we'll just see a line of kitchens you can eat from to pass. Maybe it needs stat combinations unique to each person? Or somehow be competitive? "Have the highest strength at the scheduelled body building event." --Amicca
Natural Philosophy
Test of the Steadfast Scribe
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.
YES... make books more interesting! --Amicca
Test of Astronomy
To participate in the test, first you must build an observatory at minimum elevation 300.
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:
- Existing star, type of data
- New star, type of data
Possible types of data are:
- Color(Red,Green,Yellow,Blue,Purple)
- Size(Giant,Huge,Normal,Small,Tiny)
- Temperature(Hot,Warm,Normal,Cool,Cold)
- Brightness(Shiny,Bright,Normal,Weak,Pale)
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:
- One data type match - 1 point
- Two data types match - 5 points
- Three data types match - 25 points
- Four data types match - 125 points
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).
I really like the idea of an astronomy system/test. The scoring here seems a bit to random to me. A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea. Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations. Some misc ideas: * width of observation field, wide field sees more but less detail, tight field sees less but more detail. Maybe wide and near field telescopes could combine data to find rare star types more easily. * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects. There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see). * Weather considerations. Observations are regularly ruined by clouds. Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity. Weather would be a complicated additional system for the game so probably not plausible right now. * What sort of telescopes? Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles. Glass telescopes are much newer and difficult. Are thinking refractors or reflectors? Also, how are we recording data? Photographic plates? Naked eye observations? Sun tracking with a lens burning in a trail on paper?
Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris
I see, Natural Philosphy tests are pretty luck based already. Maybe the observation taking stage can be made interesting in some way. What do you think about making it a social test where it's helpful to pool your observations of the same objects? Mirrors would be reasonable, although I wouldn't be opposed to a naked eye observatory that would be more inline with actual ancient observatories. It would be very cool if the skybox could be improved to make it actually observable in some way, but that might be impossible tech wise.
Thought
The Test of the Gods' Gaze
Each week build pairs of eye and focus obelisks. Costs increase for each pair you build in a week. Points are awarded to the person with the pair of obelisks that are furthest apart that do not intersect any other obelisk pair's gaze. (In other words, draw a line between each pair; the longest un-intersected line wins the week.) It is not possible to tell in which direction another player's obelisk's matched pair is by looking at it, nor is it possible to tell which obelisks of another player are paired with each other (or if they even have a pair). Pairs that gaze mostly over water or too close to the edge of the map are disqualified (the gods want to see something interesting, after all). Obelisks crumble at the end of the week.
Worship
The Test of Capricious Spirits
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The Home Shrine or Personal Shrine)
You receive a randomized and possibly very strange quest that must be completed that day. It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day. Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions. Finish some number of tasks to pass.
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions. Continuing past completion could grant event type rewards.
This would function as a source of interesting daily quests. It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.
The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies & https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) Rhaom 08:21, 26 May 2022 (UTC)
No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests. I'm imagining more varied types of daily things... like "bring a chicken to a cactus and feed it barley there." "Find hide 5 types of gems in your neighbors house." The sort of things wierd spirits would desire. Although in general worship seems to be a group discipline, so maybe that doesn't fit.
The Test of The Prophet
Players would perform an expensive ritual vow in order to become a prophet. The vow would include certain restrictions to abide by. This could be partially selected by the player and partially random.
Once a player has made their vow they would have to recruit others to their religion. This would involve a simple ritual. The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort. (increased bug collection, larger fish, something along the lines of the pyramid bonuses, or something weirder)
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)
The restrictions from the vow would be a key part of the test giving a religion actual practical problems. Some restrictions ideas:
- No eating meat products
- No carrying fish
- No carrying anything yellow
- No touching or refining flax
- No doing anything within 100 coords of an animal
The devs could get creative...
At any time disciples could either quit the religion which would remove their contributed points, or create a schism which would take their followers and become a prophet. This would allow them to change the vow by substituting some restrictions for others.
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.
I think it could be a fun social test which could promote a lot of fun arguments and roleplay. Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...
There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - Myn (talk) 19:08, 25 May 2022 (UTC)
There was a test called Test of the bureaucrat (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris
Those are good points. It could definitely drop the pyramid scheme bit. although I do like the idea of being able to schism the church and have heretical teachings. Maybe the construction of a temple could be involved in some way? Test of the Vow could be one option, or Test of the False Prophet is fun but not really thematic necessarily. -- Amicca
Test of Khonsu's Light
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius
Test of The Mega Temple
First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:
- 1. quest: 49 points
- 2. quest: 36 points
- 3. quest: 25 points
- 4. quest: 16 points
- 5. quest: 9 points
- 6. quest: 4 points
- All following quests: 1 point
If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:
- Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).
- Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.
- Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.