|
|
(16 intermediate revisions by 3 users not shown) |
Line 6: |
Line 6: |
| | | |
| == Architecture == | | == Architecture == |
| + | ====Test of the Bouncing Pharaoh==== |
| + | [[Bouncing_Pharaoh|Test of the Bouncing Pharaoh]] |
| | | |
− | https://atitd.wiki/tale10/Test_of_Hor-em-akhet
| + | In this Architecture test we are celebrating the childhood dreams of any ruler of Egypt! What childhood is complete without a bouncy castle? :) |
| | | |
− | Is transporting the blocks long distance part of the test? I.e. nile barges? --amicca
| + | The test is divided into three different parts:<br> |
| | | |
− | If this is feasable from a server perspective, nile barges is a very neat idea, when I wrote this I was assuming we would just carve the stones into relief carvings at the dig site and then carry them --rhaom
| + | 1. Decide what your castle should look like and add the list of colors and size into the construction site to start building.<br> |
| | | |
− | == Art and Music ==
| + | 2. Get a list of required materials for the castle to be able to finalize it.<br> |
| | | |
− | == Human Body ==
| + | 3. get 7 people to judge (after playing in) your castle to pass the test.<br> |
| | | |
− | ==== Test of Gluttony ====
| + | The highest rated, the most colorful and the biggest castle will advance on the weekly judgement. (3 advances, like with books in the library) |
− | Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.
| + | You will need to advance in all three to pass the test.<br> |
| | | |
− | '''Possible items:'''
| |
− | * (Eat a herb (from ground) (common herbs are more likely))
| |
− | * (Eat a mushroom (from ground) (common are more likely))
| |
− | * Eat a meal with certain minimum/maximum stats and certain ingredients
| |
− | * Drink a mug of beer with certain characteristica.
| |
− | * Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)
| |
| | | |
− | I like the name and more food related tests. It's kind of relates to the banquet test but much less crazy. More things that interact with wine/beer flavors seems good. The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground? That lets it be more of a test of trading/accumulating instead of running around. --Amicca
| + | ====[[Test of the Fashionable Facade]]==== |
| + | Amazing test idea! It doesn't exclude anyone, but it still reward people who work hard! I like this /wims |
| | | |
− | Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris
| + | == Art and Music == |
| + | ====Test of Ornate Vessel==== |
| | | |
− | Running around is something I don't do much. However, travelling is a common element of Body tests -Peacefulness
| + | On the specially designed pottery table the player will, to the best of their ability, recreate the vessel the owner of the game designed. The original vessel is displayed on the table until the challenge is started, the player must then from memory recreate it. <br> |
| | | |
− | Yeah, that makes sense. It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though. --Amicca
| + | [[Test_of_Ornate_Vessel|Test of Ornate Vessel]] |
| + | ==== Test of the ornamental Banner==== |
| + | This art-test will give us the opportunity to create unique banners for our guilds and home camps. Using colored cloth and sparkling gems we get to design and vote for the most beautiful player made banners in all of Egypt. |
| + | For more information see: [[Ornamental Banners]] |
| | | |
− | ====Test of Atlas==== | + | == Human Body == |
− | The Body discipline is all about improving our physical and mental well being. By eating great meals, expanding our skills and foraging in the lands, we can tune our bodies to be the best they can be.
| |
− | | |
− | Optional steps to teach new players various ways to raise stats:
| |
− | | |
− | * a) Eat a fresh herb from the ground
| |
− | * b) Raise a stat by spending talent points in a profession
| |
− | * c) Eat a grilled vegetable
| |
− | * d) Eat a meal
| |
− | * e) Eat some cheese
| |
− | | |
− | To pass the Test:
| |
− | | |
− | * 1) Achieve 49 STR - 1 tp
| |
− | * 2) Achieve 49 DEX - 1 tp
| |
− | * 3) Achieve 49 END - 1 tp
| |
− | * 4) Achieve 49 SPD - 1 tp
| |
− | * 5) Achieve 49 CON - 1 tp
| |
− | * 6) Achieve 49 FOC - 1 tp
| |
− | * 7) Visit all University of Body to fine tune yourself - 1 tp
| |
− | | |
− | I'm not married to the 49 number, but it should be something that is attainable without being something that is easy to get.
| |
− | | |
− | | |
− | I like this idea, it is simple and we need simple test and at the same time it's quite complicated to raise these skills at this level, and even if you don't know how to cook you can be helped by a friend . --dedenav
| |
− | | |
− | I like this one too. Whatever the number it should be possible. Maybe the various skills will need a little tweaking. -Peabody
| |
| | | |
− | This is a cool idea. I suspect this will be "solved" pretty rapidly and we'll just see a line of kitchens you can eat from to pass. Maybe it needs stat combinations unique to each person? Or somehow be competitive? "Have the highest strength at the scheduelled body building event." --Amicca
| |
| | | |
| == Natural Philosophy == | | == Natural Philosophy == |
| | | |
− | ==== Test of the Steadfast Scribe ====
| + | === Test of the Treasure Trove === |
− | Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.
| + | [[Treasure_Trove|Treasure Trove]]<br> |
− | | |
− | YES... make books more interesting! --Amicca
| |
− | | |
− | ==== Test of Astronomy ====
| |
− | | |
− | To participate in the test, first you must build an observatory at minimum elevation 300.
| |
− | | |
− | Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:
| |
− | | |
− | * Existing star, type of data
| |
− | * New star, type of data
| |
− | | |
− | Possible types of data are:
| |
− | | |
− | * Color(Red,Green,Yellow,Blue,Purple)
| |
− | * Size(Giant,Huge,Normal,Small,Tiny)
| |
− | * Temperature(Hot,Warm,Normal,Cool,Cold)
| |
− | * Brightness(Shiny,Bright,Normal,Weak,Pale)
| |
| | | |
− | For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.
| + | In this test the players create a treasure chest using items created and assembled, after which the chest is painted.<br> |
| + | Once the chest is made the player fills the chest with coins (made using the minting technology), amount depending on the size of the chest, and hides the chest in a location where they believe other people will have trouble finding it. |
| + | Using the same idea as for the archeology shovels "survey area" players can search for and dig up the treasure troves to take one of the coins. The more coins still in the chest when they find it the higher the score for the coin (amount of coins x time buried) |
| | | |
− | Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:
| + | Players who buried the chest is rewarded points by 1: amount of coins left in the chest at the weekly judgement 2: amount of coins they themselves found in other players treasures<br> |
| | | |
− | * One data type match - 1 point
| + | The goal is to gain the most amount of points each week until they pass the test. |
− | * Two data types match - 5 points
| |
− | * Three data types match - 25 points
| |
− | * Four data types match - 125 points
| |
| | | |
− | The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).
| + | === Test of the Grand Machine/Automaton === |
| + | [[Grand_Machine|Grand Machine]] |
| | | |
− | I really like the idea of an astronomy system/test. The scoring here seems a bit to random to me. A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea. Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.
| + | In this test players attempt to create a grand machine that is closest to their individual requirements. Once created, players will be able to upgrade individual components to improve their score. Each component is weighted and the closer their Grand Machine is to their requirements, the higher their score. The highest scorer each week passes the test. |
− | Some misc ideas:
| |
− | * width of observation field, wide field sees more but less detail, tight field sees less but more detail. Maybe wide and near field telescopes could combine data to find rare star types more easily.
| |
− | * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects. There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).
| |
− | * Weather considerations. Observations are regularly ruined by clouds. Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity. Weather would be a complicated additional system for the game so probably not plausible right now.
| |
− | * What sort of telescopes? Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles. Glass telescopes are much newer and difficult. Are thinking refractors or reflectors? Also, how are we recording data? Photographic plates? Naked eye observations? Sun tracking with a lens burning in a trail on paper?
| |
| | | |
− | Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris
| + | User specific components include gearboxes and blacksmithing products ect |
− | | |
− | I see, Natural Philosphy tests are pretty luck based already. Maybe the observation taking stage can be made interesting in some way. What do you think about making it a social test where it's helpful to pool your observations of the same objects? Mirrors would be reasonable, although I wouldn't be opposed to a naked eye observatory that would be more inline with actual ancient observatories. It would be very cool if the skybox could be improved to make it actually observable in some way, but that might be impossible tech wise.
| |
| | | |
| == Thought == | | == Thought == |
− | ==== The Test of the Gods' Gaze ==== | + | ==== Test of the Grave Robbers==== |
− | | + | [[Test_of_the_Graverobbers|Test of the Grave Robbers]] |
− | Each week build pairs of eye and focus obelisks. Costs increase for each pair you build in a week. Points are awarded to the person with the pair of obelisks that are furthest apart that do not intersect any other obelisk pair's gaze. (In other words, draw a line between each pair; the longest un-intersected line wins the week.) It is not possible to tell in which direction another player's obelisk's matched pair is by looking at it, nor is it possible to tell which obelisks of another player are paired with each other (or if they even have a pair). Pairs that gaze mostly over water or too close to the edge of the map are disqualified (the gods want to see something interesting, after all). Obelisks crumble at the end of the week.
| + | The aim of the game is for the player to collect the required amount of treasure within the time limit of the tomb and make it to the backdoor where they escape the grave before time runs out. |
| + | A board for the game is built to start the test and is also used for judging. |
| | | |
| == Worship == | | == Worship == |
− | ==== The Test of Capricious Spirits ====
| |
− |
| |
− | Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')
| |
− |
| |
− | You receive a randomized and possibly very strange quest that must be completed that day.
| |
− | It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.
| |
− | Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.
| |
− | Finish some number of tasks to pass.
| |
− |
| |
− | Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions. Continuing past completion could grant event type rewards.
| |
− |
| |
− | This would function as a source of interesting daily quests. It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.
| |
− |
| |
− | The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies & https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''
| |
− |
| |
− | No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests. I'm imagining more varied types of daily things... like "bring a chicken to a cactus and feed it barley there." "Find hide 5 types of gems in your neighbors house." The sort of things wierd spirits would desire. Although in general worship seems to be a group discipline, so maybe that doesn't fit.
| |
− |
| |
− | ==== The Test of The Prophet ====
| |
− |
| |
− | Players would perform an expensive ritual vow in order to become a prophet. The vow would include certain restrictions to abide by. This could be partially selected by the player and partially random.
| |
− |
| |
− | Once a player has made their vow they would have to recruit others to their religion. This would involve a simple ritual. The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort. (increased bug collection, larger fish, something along the lines of the pyramid bonuses, or something weirder)
| |
− |
| |
− | A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.
| |
− |
| |
− | Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)
| |
− |
| |
− | The restrictions from the vow would be a key part of the test giving a religion actual practical problems. Some restrictions ideas:
| |
− | * No eating meat products
| |
− | * No carrying fish
| |
− | * No carrying anything yellow
| |
− | * No touching or refining flax
| |
− | * No doing anything within 100 coords of an animal
| |
− | The devs could get creative...
| |
− |
| |
− | At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet. This would allow them to change the vow by substituting some restrictions for others.
| |
− |
| |
− | As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.
| |
− |
| |
− | I think it could be a fun social test which could promote a lot of fun arguments and roleplay. Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...
| |
− |
| |
− |
| |
− | There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''
| |
− |
| |
− | There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris
| |
− |
| |
− | Those are good points. It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way? '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily. -- Amicca
| |
− |
| |
− | ==== Test of Khonsu's Light ====
| |
− |
| |
− | Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius
| |
− |
| |
− | ==== Test of The Mega Temple ====
| |
− |
| |
− | First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:
| |
− |
| |
− | * 1. quest: 49 points
| |
− | * 2. quest: 36 points
| |
− | * 3. quest: 25 points
| |
− | * 4. quest: 16 points
| |
− | * 5. quest: 9 points
| |
− | * 6. quest: 4 points
| |
− | * All following quests: 1 point
| |
− |
| |
− | If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:
| |
− |
| |
− | * Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).
| |
− | * Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.
| |
− | * Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.
| |
| | | |
| == Related Pages == | | == Related Pages == |
| * [[Monument Construction Site]] | | * [[Monument Construction Site]] |
− | * [[Monument of Body]] | + | * [[Monument of Thought]] |
− | * [[Monument of Worship]] | + | * [[Monument of Art and Music]] |
− | | + | * [[Monument of Natural Philosophy]] |
| [[Category:Monuments]] | | [[Category:Monuments]] |
Ideas for Monument Test Suggestions
Now that monuments are back we need ideas for tests!
Add your own/comment/edit here:
Architecture
Test of the Bouncing Pharaoh
Test of the Bouncing Pharaoh
In this Architecture test we are celebrating the childhood dreams of any ruler of Egypt! What childhood is complete without a bouncy castle? :)
The test is divided into three different parts:
1. Decide what your castle should look like and add the list of colors and size into the construction site to start building.
2. Get a list of required materials for the castle to be able to finalize it.
3. get 7 people to judge (after playing in) your castle to pass the test.
The highest rated, the most colorful and the biggest castle will advance on the weekly judgement. (3 advances, like with books in the library)
You will need to advance in all three to pass the test.
Amazing test idea! It doesn't exclude anyone, but it still reward people who work hard! I like this /wims
Art and Music
Test of Ornate Vessel
On the specially designed pottery table the player will, to the best of their ability, recreate the vessel the owner of the game designed. The original vessel is displayed on the table until the challenge is started, the player must then from memory recreate it.
Test of Ornate Vessel
Test of the ornamental Banner
This art-test will give us the opportunity to create unique banners for our guilds and home camps. Using colored cloth and sparkling gems we get to design and vote for the most beautiful player made banners in all of Egypt.
For more information see: Ornamental Banners
Human Body
Natural Philosophy
Test of the Treasure Trove
Treasure Trove
In this test the players create a treasure chest using items created and assembled, after which the chest is painted.
Once the chest is made the player fills the chest with coins (made using the minting technology), amount depending on the size of the chest, and hides the chest in a location where they believe other people will have trouble finding it.
Using the same idea as for the archeology shovels "survey area" players can search for and dig up the treasure troves to take one of the coins. The more coins still in the chest when they find it the higher the score for the coin (amount of coins x time buried)
Players who buried the chest is rewarded points by 1: amount of coins left in the chest at the weekly judgement 2: amount of coins they themselves found in other players treasures
The goal is to gain the most amount of points each week until they pass the test.
Test of the Grand Machine/Automaton
Grand Machine
In this test players attempt to create a grand machine that is closest to their individual requirements. Once created, players will be able to upgrade individual components to improve their score. Each component is weighted and the closer their Grand Machine is to their requirements, the higher their score. The highest scorer each week passes the test.
User specific components include gearboxes and blacksmithing products ect
Thought
Test of the Grave Robbers
Test of the Grave Robbers
The aim of the game is for the player to collect the required amount of treasure within the time limit of the tomb and make it to the backdoor where they escape the grave before time runs out.
A board for the game is built to start the test and is also used for judging.
Worship
Related Pages