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{{GivesXP | Mix a new type of paint | The Science of Color | 10}}
 
{{GivesXP | Mix a new type of paint | The Science of Color | 10}}
  
'''Paint''' is used to provide color to various projects.
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'''Paint''' is used to provide color to various projects. It comes in 182 different [[Colors]].
 +
 
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== Uses ==
 +
*Paint is primarily used as a building material, and in research.
 +
 
 +
*You can buy a Paint License in the [https://www.desert-nomad.com/Product/Details/25  Desert Nomad Store]. When using this it costs 75 paint to paint your warehouse.
 +
Paint License: Permission to paint one warehouse once. Supplied in packs of 5
 +
 
 +
*You can use paint to add color to Shop shelves at the cost of 10 paint per shelf.
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 +
*When a building or research requires paint of a non-specific colour (ie, Greenish, or Whiteish), then any paint colour with that non-specific colour in the name will be accepted. For example, Spring Green and Forest Green will both satisfy a requirement for Greenish paint.
  
 
== Sources ==
 
== Sources ==
Line 34: Line 44:
  
 
== Ingredients and Mixing ==
 
== Ingredients and Mixing ==
There are eleven base ingredients, and each has a starting RGB ("Red, Green, Blue") value, listed below. Note: in earlier tellings, ores were used instead of metals. However, the RGB values are unchanged.<br>
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There are eleven base ingredients, and each has a starting RGB ("Red, Green, Blue") value, listed below.
  
 
{|  border="1" cellpadding="5"  
 
{|  border="1" cellpadding="5"  
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== [[Paint/Known Colors|List of Known Reactions]] ==
 
== [[Paint/Known Colors|List of Known Reactions]] ==
* The gray squares mean there is no reaction, so the resulting paint color mixing without reactions will simply be the average of all ingredients and equal for all characters.
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* The gray squares mean there is no reaction, so the resulting color from a mix of them will simply be the color closest to the weighted average of all ingredients, fractions truncated first, and equal for all characters.
* "R" means the red value of the resulting paint will change when mixing these two ingredients, how much is character specific
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* "R" means the red value of the resulting paint will change when mixing these two ingredients, how much is character specific,
 
* "G" means the green value of the resulting paint will change when mixing these two ingredients, how much is character specific
 
* "G" means the green value of the resulting paint will change when mixing these two ingredients, how much is character specific
 
* "B" means the blue value of the resulting paint will change when mixing these two ingredients, how much is character specific
 
* "B" means the blue value of the resulting paint will change when mixing these two ingredients, how much is character specific
 
* "W" means all three values - red, green and blue, more or less "white" - of the resulting paint will change, exactly the same amount, when mixing these two ingredients, how much is character specific
 
* "W" means all three values - red, green and blue, more or less "white" - of the resulting paint will change, exactly the same amount, when mixing these two ingredients, how much is character specific
 +
* "Reactions" are always an integer in the range -64 <= R <= 63, and will never be 0.
 +
 
{|border="1" cellpadding="6" cellspacing="3" style="background-color:#DDDDCC;"
 
{|border="1" cellpadding="6" cellspacing="3" style="background-color:#DDDDCC;"
 
! !! CJ !! Cr !! Cl !! DT !! TS !! FB !! RS !! Pb !! Ag !! Fe !! Cu !! C:Su !! C:Po !! C:Li !! C:Sa
 
! !! CJ !! Cr !! Cl !! DT !! TS !! FB !! RS !! Pb !! Ag !! Fe !! Cu !! C:Su !! C:Po !! C:Li !! C:Sa
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=== Paint By Numbers ===
 
=== Paint By Numbers ===
This is an Automato macro that will automatically test your character specific paint reactions, and log them to reactions.txt.
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This is an Automato macro that will automatically test your character specific paint reactions, and log them to reactions.txt in your Automato\games\ATITD11 folder (or just "reactions" if you are not seeing file name extensions).
  
So run this, and take that reactions.txt file and import it into Desert Paint Codex (described below) under File > Profile > Import Practical Paint Reactions...
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When you have your reaction values, you can use Desert Paint Codex below to generate recipes.
(I had to manually change the file name from reactions to reactions.txt -Tazendra - Maybe because you don't see file extensions, it's C:\Programming\Automato\games\ATITD11\reactions.txt for me. -Flowbar)
 
  
Then go to the Recipe Generator tab, and generate your character specific recipes. This will take hours, as it has to test more than a billion possible recipes with the default settings.
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Note that during the days before Christmas, the options to make Red or Green Cloth make the Pigment Laboratory window wider and completely break Paint By Numbers's ability to read colors. Works again after the holiday.
  
Once complete, you can optionally File > Recipes > Copy Paint Recipes to Clipboard to get them in Wiki format which you can put on your User page on this wiki.
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Tips for finding reactions:
 
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* Try to get most, or all, of the ingredients, even if you plan not to use some for paint later, for example, Falcon's Bait mushrooms. They can help you find reactions if values go below 1 or above 254, in which case Paint By Numbers will look for a third ingredient that will help the number end up in the range 1-254. Trading can come in handy here, 2-5 of a mushroom should not be expensive.
Note that as of 2025-12-22, Paint By Numbers has completely wrong ideas about what Silver Powder reacts with, and has some errors for Lime reactions too. You can work around this by checking those reactions in Desert Paint Codex later, comparing to the table with known reactions for T11 (changes every tale). Also, during Christmas, the options to make Red or Green Cloth make the Pigment Laboratory window wider and completely break Paint By Numbers' ability to read colors completely. Works again after the holiday.
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* You need two of each ingredient, and around 80 Red Sand, to calculate all tale specific reactions.
 +
* After a promising run, check the generated reactions file. If it contains the value "0" for any reaction, something is probably wrong, and you should either report this or fix this later in Desert Paint Codex.
 +
* If you don't have all ingredients the first time you calculate your reactions, you can use Desert Paint Codex later to complement the reactions, or of course just rerun Paint By Numbers with more ingredients.
  
 
=== Desert Paint Codex ===
 
=== Desert Paint Codex ===
 
* [https://desert-paint-lab.malkyne.org/ Desert Paint Codex] paint ingredient reaction recorder and simulator. (Formerly "Desert Paint Lab")
 
* [https://desert-paint-lab.malkyne.org/ Desert Paint Codex] paint ingredient reaction recorder and simulator. (Formerly "Desert Paint Lab")
 
** Features
 
** Features
*** Log your character's paint reactions by automatically scanning the screen.
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*** Log your character's paint reactions by automatically scanning the screen, after manually feeding a Pigment Laboratory and telling DPC what you did.
*** Compensate for any missing reactions in Paint By Numbers above, double check them, or explore all reactions directly in Desert Paint Codex.
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*** Maintain multiple character profiles.
 +
*** Can import reactions found by "Automato/Paint By Numbers" (see above).
 
*** Experiment with inventing your own recipes, using the Simulator.
 
*** Experiment with inventing your own recipes, using the Simulator.
 
*** Discover an entire recipe collection, using the Recipe Generator.
 
*** Discover an entire recipe collection, using the Recipe Generator.
*** Maintain multiple character profiles, so you can help out your friends, your loved ones, your game spouse, or your mule team.
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** A T11 Windows build is available at [https://desert-paint-lab.malkyne.org/ here].
*** T11: If you "clip" a pair of Catalysts, you may not be to generate any recipes that have both those catalysts included correctly. The Desert Paint Codex team was not able to find a way around this problem after working on it for over one month. I can generate only 44 recipes using all ingredients except 2 mushrooms. I also tried to resolve "clip" using the "A-B-C" method but nothing changed. Zotep - 24 March 2024
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** You can also download the [https://repos.malkyne.org/ATITD-Tools/Desert-Paint-Codex Source Code] and build it for yourself.
** T11 Windows build now available [https://desert-paint-lab.malkyne.org/ here]. Note that it is actually totally unaware of what ingredients react with each other in T11, so you have to provide that information yourself, either by experimenting inside DPC or by running Automato/paint_by_numbers, or a combination, before using the recipe generator. DPC assumes that any untested combination doesn't "react", which is usually also correct (94 combinations out of 224 react in T11).
 
 
** Updates are announced in the ATITD Discord #tools channel.
 
** Updates are announced in the ATITD Discord #tools channel.
  
* You can also download the [https://repos.malkyne.org/ATITD-Tools/Desert-Paint-Codex Source Code] and build it for yourself.
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Desert Paint Codex is in itself a complete tool for finding personal reactions and generating recipes, although it is not configured with any tale specific reaction information, so all ingredients are considered "untested". When generating recipes, all untested combinations are considered to be "inert", meaning that if you don't test a certain combination of ingredients and then try to generate recipes using those ingredients, the resulting recipes can be wrong.
[[Category:Resources]]
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At the start of the tale, DPC is great for figuring out the tale specific reactions, but when they have been documented it's easier to run "Automato/Paint By Numbers" to find all reactions, and then open DPC and import them, before generating recipes.
  
== Uses ==
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If "Automato/Paint By Numbers" has errors or missing reactions, you can fix those afterwards by first importing the reactions to DPC and then manually test all suspicious or missing reactions.
*Paint is primarily used as a building material, and in research.
 
  
*You can buy a Paint License in the [https://www.desert-nomad.com/Product/Details/25  Desert Nomad Store]. When using this it costs 75 paint to paint your warehouse.
+
Tips for running Desert Paint Codex:
Paint License: Permission to paint one warehouse once. Supplied in packs of 5
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* You create profiles, that are kept separate. You can have one per character, or even several,
 +
* To delete a profile, close DPC and remove the corresponding folder in your C:\Users\<username>\AppData\Local\DesertPaintCodex,
 +
* Catalyst reactions are marked with a big "X", as a reminder that they are special. You always have to add a non-catalyst ingredient, called a "Buffer", to get any color value, and mark that in the "Reagents" window. Without that, you'll just get black and no reaction observed.
 +
* A buffer is also needed when a reaction makes the resulting red, green, or blue value go below 1 or above 254, in which case the reaction cannot be calculated correctly, and you need to add a third ingredient, with known reactions with the two first ingredients. The order is also important.
 +
* "Automato/Paint By Numbers" can do most, or all, of the reaction work for you, significantly speeding up the process.
 +
* Any combination not tested inside that profile will be found in "Pending Tests". If you use such a combination in a recipe, it will be marked as "Missing reactions?" in the wiki listing, even if it's marked as no reaction in the reaction table above.
 +
* You can create a reactions file ("Practical Paint") from DPC. Reading it, you can double check that all reactions in the table above are present, and that their values are never 0. Also, any non-reactive combination that has been tested should be 0.
  
*You can use paint to add color to Shop shelves at the cost of 10 paint per shelf.
+
[[Category:Resources]]
  
*When a building or research requires paint of a non-specific colour (ie, Greenish, or Whiteish), then any paint colour with that non-specific colour in the name will be accepted. For example, Spring Green and Forest Green will both satisfy a requirement for Greenish paint.
+
== Specific uses ==
  
 
{{RequireTable | All}}
 
{{RequireTable | All}}

Latest revision as of 11:27, 29 December 2025

Paint
Paint
(Item)
Weight 1
Bulk 1

10


Paint is used to provide color to various projects. It comes in 182 different Colors.

Uses

  • Paint is primarily used as a building material, and in research.
  • You can buy a Paint License in the Desert Nomad Store. When using this it costs 75 paint to paint your warehouse.
Paint License: Permission to paint one warehouse once. Supplied in packs of 5
  • You can use paint to add color to Shop shelves at the cost of 10 paint per shelf.
  • When a building or research requires paint of a non-specific colour (ie, Greenish, or Whiteish), then any paint colour with that non-specific colour in the name will be accepted. For example, Spring Green and Forest Green will both satisfy a requirement for Greenish paint.

Sources

Created in a Pigment Laboratory using various quantities of ingredients. The 11 ingredients that make up the bulk of any paint, and what paint color they give unmixed, are:

Regular paint needs at least 10 units of the ingredients above. You can add more, but will only ever get one deben of paint. Every unit is 0.1 deben of the ingredient, so one deben of an ingredient can make one deben of paint.

There are also four ”catalysts”, meaning they act as ”spice” and might modify the resulting colour, but don’t add any bulk (they are ”colourless”):

They are also added in units of 0.1 deben, but it is enough to add only one per recipe, more will just be wasteful. They are useless if they don’t react with any other ingredient or catalyst. See more about character specific reactions below.

Ingredients and Mixing

There are eleven base ingredients, and each has a starting RGB ("Red, Green, Blue") value, listed below.

Ingredient Short Red Green Blue Closest base color
Cabbage Juice CJ 128 64 144 Beet
Carrots Cr 224 112 32 Carrot
Clay Cl 128 96 32 Saddle Brown
Copper Cu 64 192 192 Medium Turquoise
Dead Tongue DT 112 64 64 Burnt Umber
Falcon's Bait FB 128 240 224 Aquamarine
Toad Skin TS 48 96 48 Dark Slate Grey
Iron Fe 96 48 32 Burnt Umber
Lead Pb 80 80 96 Dim Grey
Red Sand RS 144 16 24 Ruby Red
Silver Powder Ag 16 16 32 Licorice
Catalyst Short - - -
Lime C:Li - - - (colorless)
Potash C:Po - - - (colorless)
Saltpeter C:Sa - - - (colorless)
Sulfur C:Su - - - (colorless)

List of Known Reactions

  • The gray squares mean there is no reaction, so the resulting color from a mix of them will simply be the color closest to the weighted average of all ingredients, fractions truncated first, and equal for all characters.
  • "R" means the red value of the resulting paint will change when mixing these two ingredients, how much is character specific,
  • "G" means the green value of the resulting paint will change when mixing these two ingredients, how much is character specific
  • "B" means the blue value of the resulting paint will change when mixing these two ingredients, how much is character specific
  • "W" means all three values - red, green and blue, more or less "white" - of the resulting paint will change, exactly the same amount, when mixing these two ingredients, how much is character specific
  • "Reactions" are always an integer in the range -64 <= R <= 63, and will never be 0.
CJ Cr Cl DT TS FB RS Pb Ag Fe Cu C:Su C:Po C:Li C:Sa
Cabbage Juice --- G G G W G W
Carrots --- B G R R W G
Clay --- G B R R R
Dead Tongue G --- W R W B W
Toad Skin B --- R W R B R R
Falcon's Bait G G W --- R B G
Red Sand --- G R B G G
Lead G G R R G --- R R B
Silver Powder R W R R --- W
Iron R W --- W G
Copper W B R --- B G G
Catalyst: Sulfur R B R B B ---
Catalyst: Potash G W B B G R G --- W
Catalyst: Lime W G R R G W W W --- G
Catalyst: Saltpeter R W R G B G G G ---

Recipes

Recipes involving ingredients that react with each other, according to the table above, are character specific and thus will be different from person to person. But there are a lot of Reactionless Paint Recipes involving just the base ingredients that don't react with each other that can be used by anyone. Some of those are really cheap, although most reactionless recipes are unnecessarily expensive. Finding a friend with lucky reactions this tale can make paint less expensive (using more Red Sand and Clay, with less metal and mushrooms).


Guide/Tools (Updated for T11)

Video Guide from an earlier tale, shows the basics: https://www.youtube.com/watch?v=8-zU3pyFG2M

Paint By Numbers

This is an Automato macro that will automatically test your character specific paint reactions, and log them to reactions.txt in your Automato\games\ATITD11 folder (or just "reactions" if you are not seeing file name extensions).

When you have your reaction values, you can use Desert Paint Codex below to generate recipes.

Note that during the days before Christmas, the options to make Red or Green Cloth make the Pigment Laboratory window wider and completely break Paint By Numbers's ability to read colors. Works again after the holiday.

Tips for finding reactions:

  • Try to get most, or all, of the ingredients, even if you plan not to use some for paint later, for example, Falcon's Bait mushrooms. They can help you find reactions if values go below 1 or above 254, in which case Paint By Numbers will look for a third ingredient that will help the number end up in the range 1-254. Trading can come in handy here, 2-5 of a mushroom should not be expensive.
  • You need two of each ingredient, and around 80 Red Sand, to calculate all tale specific reactions.
  • After a promising run, check the generated reactions file. If it contains the value "0" for any reaction, something is probably wrong, and you should either report this or fix this later in Desert Paint Codex.
  • If you don't have all ingredients the first time you calculate your reactions, you can use Desert Paint Codex later to complement the reactions, or of course just rerun Paint By Numbers with more ingredients.

Desert Paint Codex

  • Desert Paint Codex paint ingredient reaction recorder and simulator. (Formerly "Desert Paint Lab")
    • Features
      • Log your character's paint reactions by automatically scanning the screen, after manually feeding a Pigment Laboratory and telling DPC what you did.
      • Maintain multiple character profiles.
      • Can import reactions found by "Automato/Paint By Numbers" (see above).
      • Experiment with inventing your own recipes, using the Simulator.
      • Discover an entire recipe collection, using the Recipe Generator.
    • A T11 Windows build is available at here.
    • You can also download the Source Code and build it for yourself.
    • Updates are announced in the ATITD Discord #tools channel.

Desert Paint Codex is in itself a complete tool for finding personal reactions and generating recipes, although it is not configured with any tale specific reaction information, so all ingredients are considered "untested". When generating recipes, all untested combinations are considered to be "inert", meaning that if you don't test a certain combination of ingredients and then try to generate recipes using those ingredients, the resulting recipes can be wrong.

At the start of the tale, DPC is great for figuring out the tale specific reactions, but when they have been documented it's easier to run "Automato/Paint By Numbers" to find all reactions, and then open DPC and import them, before generating recipes.

If "Automato/Paint By Numbers" has errors or missing reactions, you can fix those afterwards by first importing the reactions to DPC and then manually test all suspicious or missing reactions.

Tips for running Desert Paint Codex:

  • You create profiles, that are kept separate. You can have one per character, or even several,
  • To delete a profile, close DPC and remove the corresponding folder in your C:\Users\<username>\AppData\Local\DesertPaintCodex,
  • Catalyst reactions are marked with a big "X", as a reminder that they are special. You always have to add a non-catalyst ingredient, called a "Buffer", to get any color value, and mark that in the "Reagents" window. Without that, you'll just get black and no reaction observed.
  • A buffer is also needed when a reaction makes the resulting red, green, or blue value go below 1 or above 254, in which case the reaction cannot be calculated correctly, and you need to add a third ingredient, with known reactions with the two first ingredients. The order is also important.
  • "Automato/Paint By Numbers" can do most, or all, of the reaction work for you, significantly speeding up the process.
  • Any combination not tested inside that profile will be found in "Pending Tests". If you use such a combination in a recipe, it will be marked as "Missing reactions?" in the wiki listing, even if it's marked as no reaction in the reaction table above.
  • You can create a reactions file ("Practical Paint") from DPC. Reading it, you can double check that all reactions in the table above are present, and that their values are never 0. Also, any non-reactive combination that has been tested should be 0.

Specific uses

Building Count Properties Verified
Advanced House 34 Spring Green
Advanced House 85 Aquamarine
Advanced House 52 Rosy Brown
Advanced House 80 Chartreuse
Advanced House 60 Tomato
Basic House 20 Golden Rod
Basic House 20 Light Green
Basic House 20 Light Blue
User:Augusta/Guild DONE 25/25 Navajo White ?
User:Augusta/Guild DONE 350/350 Tomato ?
User:Augusta/Guild DONE 350/350 Forest Green ?
User:Augusta/Guild DONE 250/250 Slate Blue ?
User:Augusta/Guild DONE 500/500 Deep Sky Blue ?
User:Augusta/Guild DONE 250/250 Dark Red ?
User:Augusta/Guild DONE 500/500 Violet ?
Gazebo 500 Violet ?
Gazebo 25 Navajo White ?
Gazebo 500 Deep Sky Blue ?
Gazebo 350 Forest Green ?
Gazebo 350 Tomato ?
Gazebo 250 Dark Red ?
Gazebo 250 Slate Blue ?
Hexaglyph Tablet 100 Orange ?
Ka Tomb 100 Greenish ?
Ka Tomb 100 Blueish ?
Ka Tomb 100 Yellowish ?
Ka Tomb 100 Whiteish ?
Ka Tomb 100 Redish ?
Library of Alexandria 156 Green ?
Library of Alexandria 1300 Orange Red
Library of Alexandria 156 Yellow ?
Library of Alexandria 1300 Orange
Modern Sheep Farm 50 White
Serpentarium 12 Light Blue
Serpentarium 30 Indian Red
Serpentarium 20 Aquamarine
Serpentarium 15 Dark Green
Silkworm Farm 20 Turquoise
Silkworm Farm 20 Pale Turquoise

Specific Colours required

Pulse of the People

  • 150 Green Paint
  • 100 Blue Paint
  • 50 Purple Paint

Tomb of the Immortal

  • 100 Gold Paint
  • 200 Maroon Paint
  • 50 Yellow Paint
  • 200 Sky Blue Paint
  • 50 Midnight Blue Paint

Serpentarium

  • 20 Aquamarine Paint
  • 30 Indian Red Paint
  • 12 Light Blue Paint
  • 15 Dark Green Paint

Lesser Sphinx

  • 7673 Black Paint
  • 6529 Light Coral Paint
  • 5851 Pale Golden Rod Paint
  • 4523 Sea Green Paint
  • 3307 Violet Red Paint
  • 2129 Saddle Brown Paint

Windsong Tower

  • 105 Blue Violet Paint
  • 105 Crimson Paint
  • 150 Dark Slate Grey Paint

Raeli Mosaic

  • 250 Spring Green Paint
  • 150 Pale Violet Red Paint

Hexaglyph Tablet

  • 100 Orange Paint

Alchemist's Rune Tablet

  • 100 Orange Paint

Phoenix Growing Old

  • 125 Olive Drab Paint
  • 125 Sandy Brown Paint

Phoenix Being Born

  • 100 Sienna Paint
  • 100 Tan Paint

Phoenix In His Prime

  • 97 Indian Red Paint

Phoenix on the Hunt

  • 100 Dark Orange Paint
  • 100 Golden Rod Paint

Phoenix Parting Ways

  • 100 Dark Golden Rod Paint
  • 100 Olive Paint

Phoenix Taking Shelter

  • 100 Dark Grey Paint
  • 100 Dark Khaki Paint

Phoenix Twisting Fate

  • 120 Fire Brick Paint
  • 130 Pale Golden Rod Paint

Research and Tuition