Difference between revisions of "Paint"
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Desert Paint Codex is in itself a complete tool for finding personal reactions and generating recipes, although it is not configured with any tale specific reaction information, so all ingredients are considered "untested". When generating recipes, all untested combinations are considered to be "inert", meaning that if you don't test a certain combination of ingredients and then try to generate recipes using those ingredients, the resulting recipes can be wrong. | Desert Paint Codex is in itself a complete tool for finding personal reactions and generating recipes, although it is not configured with any tale specific reaction information, so all ingredients are considered "untested". When generating recipes, all untested combinations are considered to be "inert", meaning that if you don't test a certain combination of ingredients and then try to generate recipes using those ingredients, the resulting recipes can be wrong. | ||
| − | At the start of the tale, DPC is great for | + | At the start of the tale, DPC is great for figuring out the tale specific reactions, but when they have been documented it's easier to run "Automato/Paint By Numbers" to find all reactions, and then open DPC and import them, before generating recipes. |
If "Automato/Paint By Numbers" has errors or missing reactions, you can fix those afterwards by first importing the reactions to DPC and then manually test all suspicious or missing reactions. | If "Automato/Paint By Numbers" has errors or missing reactions, you can fix those afterwards by first importing the reactions to DPC and then manually test all suspicious or missing reactions. | ||
| − | You can also create a reactions file from DPC. Reading it, you can double check that all reactions in the table above are present, and that their values are never 0. | + | Tips for running Desert Paint Codex: |
| + | * You create profiles, that are kept separate. You can have one per character, or even several, | ||
| + | * To delete a profile, close DPC and remove the corresponding folder in your C:\Users\<username>\AppData\Local\DesertPaintCodex, | ||
| + | * Catalyst reactions are marked with a big "X", as a reminder that they are special. You always have to add a non-catalyst ingredient, called a "Buffer", to get any color value, and mark that in the "Reagents" window. Without that, you'll just get black and no reaction observed. | ||
| + | * A buffer is also needed when a reaction makes the resulting red, green, or blue value go below 1 or above 254, in which case the reaction cannot be calculated correctly, and you need to add a third ingredient, with known reactions with the two first ingredients. The order is also important. | ||
| + | * "Automato/Paint By Numbers" can do most, or all, of the reaction work for you, significantly speeding up the process. | ||
| + | * Any combination not tested inside that profile will be found in "Pending Tests". If you use such a combination in a recipe, it will be marked as "Missing reactions?" in the wiki listing, even if it's marked as no reaction in the reaction table above. | ||
| + | * You can create a reactions file ("Practical Paint") from DPC. Reading it, you can double check that all reactions in the table above are present, and that their values are never 0. Also, any non-reactive combination that has been tested should be 0. | ||
| + | |||
[[Category:Resources]] | [[Category:Resources]] | ||
Latest revision as of 11:27, 29 December 2025
| Paint | ||
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| (Item) | ||
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10
Paint is used to provide color to various projects. It comes in 182 different Colors.
Uses
- Paint is primarily used as a building material, and in research.
- You can buy a Paint License in the Desert Nomad Store. When using this it costs 75 paint to paint your warehouse.
Paint License: Permission to paint one warehouse once. Supplied in packs of 5
- You can use paint to add color to Shop shelves at the cost of 10 paint per shelf.
- When a building or research requires paint of a non-specific colour (ie, Greenish, or Whiteish), then any paint colour with that non-specific colour in the name will be accepted. For example, Spring Green and Forest Green will both satisfy a requirement for Greenish paint.
Sources
Created in a Pigment Laboratory using various quantities of ingredients. The 11 ingredients that make up the bulk of any paint, and what paint color they give unmixed, are:
- Cabbage Juice - purple, "Beet"
- Carrots - orange, "Carrot"
- Clay - brown, "Saddle Brown"
- Dead Tongue Mushrooms - red like, "Burnt Umber"
- Toad Skin Mushrooms - dark green, "Dark Slate Grey"
- Falcon's Bait Mushrooms - light green, "Aquamarine"
- Red Sand - bold red, "Ruby Red"
- Lead - blue grey, "Dim Grey"
- Silver Powder - black, "Licorice"
- Iron - rust, "Burnt Umber"
- Copper - aqua, "Medium Turquoise"
Regular paint needs at least 10 units of the ingredients above. You can add more, but will only ever get one deben of paint. Every unit is 0.1 deben of the ingredient, so one deben of an ingredient can make one deben of paint.
There are also four ”catalysts”, meaning they act as ”spice” and might modify the resulting colour, but don’t add any bulk (they are ”colourless”):
They are also added in units of 0.1 deben, but it is enough to add only one per recipe, more will just be wasteful. They are useless if they don’t react with any other ingredient or catalyst. See more about character specific reactions below.
Ingredients and Mixing
There are eleven base ingredients, and each has a starting RGB ("Red, Green, Blue") value, listed below.
| Ingredient | Short | Red | Green | Blue | Closest base color |
|---|---|---|---|---|---|
| Cabbage Juice | CJ | 128 | 64 | 144 | Beet |
| Carrots | Cr | 224 | 112 | 32 | Carrot |
| Clay | Cl | 128 | 96 | 32 | Saddle Brown |
| Copper | Cu | 64 | 192 | 192 | Medium Turquoise |
| Dead Tongue | DT | 112 | 64 | 64 | Burnt Umber |
| Falcon's Bait | FB | 128 | 240 | 224 | Aquamarine |
| Toad Skin | TS | 48 | 96 | 48 | Dark Slate Grey |
| Iron | Fe | 96 | 48 | 32 | Burnt Umber |
| Lead | Pb | 80 | 80 | 96 | Dim Grey |
| Red Sand | RS | 144 | 16 | 24 | Ruby Red |
| Silver Powder | Ag | 16 | 16 | 32 | Licorice |
| Catalyst | Short | - | - | - | |
| Lime | C:Li | - | - | - | (colorless) |
| Potash | C:Po | - | - | - | (colorless) |
| Saltpeter | C:Sa | - | - | - | (colorless) |
| Sulfur | C:Su | - | - | - | (colorless) |
List of Known Reactions
- The gray squares mean there is no reaction, so the resulting color from a mix of them will simply be the color closest to the weighted average of all ingredients, fractions truncated first, and equal for all characters.
- "R" means the red value of the resulting paint will change when mixing these two ingredients, how much is character specific,
- "G" means the green value of the resulting paint will change when mixing these two ingredients, how much is character specific
- "B" means the blue value of the resulting paint will change when mixing these two ingredients, how much is character specific
- "W" means all three values - red, green and blue, more or less "white" - of the resulting paint will change, exactly the same amount, when mixing these two ingredients, how much is character specific
- "Reactions" are always an integer in the range -64 <= R <= 63, and will never be 0.
| CJ | Cr | Cl | DT | TS | FB | RS | Pb | Ag | Fe | Cu | C:Su | C:Po | C:Li | C:Sa | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cabbage Juice | --- | G | G | G | W | G | W | ||||||||
| Carrots | --- | B | G | R | R | W | G | ||||||||
| Clay | --- | G | B | R | R | R | |||||||||
| Dead Tongue | G | --- | W | R | W | B | W | ||||||||
| Toad Skin | B | --- | R | W | R | B | R | R | |||||||
| Falcon's Bait | G | G | W | --- | R | B | G | ||||||||
| Red Sand | --- | G | R | B | G | G | |||||||||
| Lead | G | G | R | R | G | --- | R | R | B | ||||||
| Silver Powder | R | W | R | R | --- | W | |||||||||
| Iron | R | W | --- | W | G | ||||||||||
| Copper | W | B | R | --- | B | G | G | ||||||||
| Catalyst: Sulfur | R | B | R | B | B | --- | |||||||||
| Catalyst: Potash | G | W | B | B | G | R | G | --- | W | ||||||
| Catalyst: Lime | W | G | R | R | G | W | W | W | --- | G | |||||
| Catalyst: Saltpeter | R | W | R | G | B | G | G | G | --- |
Recipes
Recipes involving ingredients that react with each other, according to the table above, are character specific and thus will be different from person to person. But there are a lot of Reactionless Paint Recipes involving just the base ingredients that don't react with each other that can be used by anyone. Some of those are really cheap, although most reactionless recipes are unnecessarily expensive. Finding a friend with lucky reactions this tale can make paint less expensive (using more Red Sand and Clay, with less metal and mushrooms).
Guide/Tools (Updated for T11)
Video Guide from an earlier tale, shows the basics: https://www.youtube.com/watch?v=8-zU3pyFG2M
Paint By Numbers
This is an Automato macro that will automatically test your character specific paint reactions, and log them to reactions.txt in your Automato\games\ATITD11 folder (or just "reactions" if you are not seeing file name extensions).
When you have your reaction values, you can use Desert Paint Codex below to generate recipes.
Note that during the days before Christmas, the options to make Red or Green Cloth make the Pigment Laboratory window wider and completely break Paint By Numbers's ability to read colors. Works again after the holiday.
Tips for finding reactions:
- Try to get most, or all, of the ingredients, even if you plan not to use some for paint later, for example, Falcon's Bait mushrooms. They can help you find reactions if values go below 1 or above 254, in which case Paint By Numbers will look for a third ingredient that will help the number end up in the range 1-254. Trading can come in handy here, 2-5 of a mushroom should not be expensive.
- You need two of each ingredient, and around 80 Red Sand, to calculate all tale specific reactions.
- After a promising run, check the generated reactions file. If it contains the value "0" for any reaction, something is probably wrong, and you should either report this or fix this later in Desert Paint Codex.
- If you don't have all ingredients the first time you calculate your reactions, you can use Desert Paint Codex later to complement the reactions, or of course just rerun Paint By Numbers with more ingredients.
Desert Paint Codex
- Desert Paint Codex paint ingredient reaction recorder and simulator. (Formerly "Desert Paint Lab")
- Features
- Log your character's paint reactions by automatically scanning the screen, after manually feeding a Pigment Laboratory and telling DPC what you did.
- Maintain multiple character profiles.
- Can import reactions found by "Automato/Paint By Numbers" (see above).
- Experiment with inventing your own recipes, using the Simulator.
- Discover an entire recipe collection, using the Recipe Generator.
- A T11 Windows build is available at here.
- You can also download the Source Code and build it for yourself.
- Updates are announced in the ATITD Discord #tools channel.
- Features
Desert Paint Codex is in itself a complete tool for finding personal reactions and generating recipes, although it is not configured with any tale specific reaction information, so all ingredients are considered "untested". When generating recipes, all untested combinations are considered to be "inert", meaning that if you don't test a certain combination of ingredients and then try to generate recipes using those ingredients, the resulting recipes can be wrong.
At the start of the tale, DPC is great for figuring out the tale specific reactions, but when they have been documented it's easier to run "Automato/Paint By Numbers" to find all reactions, and then open DPC and import them, before generating recipes.
If "Automato/Paint By Numbers" has errors or missing reactions, you can fix those afterwards by first importing the reactions to DPC and then manually test all suspicious or missing reactions.
Tips for running Desert Paint Codex:
- You create profiles, that are kept separate. You can have one per character, or even several,
- To delete a profile, close DPC and remove the corresponding folder in your C:\Users\<username>\AppData\Local\DesertPaintCodex,
- Catalyst reactions are marked with a big "X", as a reminder that they are special. You always have to add a non-catalyst ingredient, called a "Buffer", to get any color value, and mark that in the "Reagents" window. Without that, you'll just get black and no reaction observed.
- A buffer is also needed when a reaction makes the resulting red, green, or blue value go below 1 or above 254, in which case the reaction cannot be calculated correctly, and you need to add a third ingredient, with known reactions with the two first ingredients. The order is also important.
- "Automato/Paint By Numbers" can do most, or all, of the reaction work for you, significantly speeding up the process.
- Any combination not tested inside that profile will be found in "Pending Tests". If you use such a combination in a recipe, it will be marked as "Missing reactions?" in the wiki listing, even if it's marked as no reaction in the reaction table above.
- You can create a reactions file ("Practical Paint") from DPC. Reading it, you can double check that all reactions in the table above are present, and that their values are never 0. Also, any non-reactive combination that has been tested should be 0.
Specific uses
| Building | Count | Properties | Verified |
|---|---|---|---|
| Advanced House | 34 | Spring Green | |
| Advanced House | 85 | Aquamarine | |
| Advanced House | 52 | Rosy Brown | |
| Advanced House | 80 | Chartreuse | |
| Advanced House | 60 | Tomato | |
| Basic House | 20 | Golden Rod | |
| Basic House | 20 | Light Green | |
| Basic House | 20 | Light Blue | |
| User:Augusta/Guild | DONE 25/25 | Navajo White | |
| User:Augusta/Guild | DONE 350/350 | Tomato | |
| User:Augusta/Guild | DONE 350/350 | Forest Green | |
| User:Augusta/Guild | DONE 250/250 | Slate Blue | |
| User:Augusta/Guild | DONE 500/500 | Deep Sky Blue | |
| User:Augusta/Guild | DONE 250/250 | Dark Red | |
| User:Augusta/Guild | DONE 500/500 | Violet | |
| Gazebo | 500 | Violet | |
| Gazebo | 25 | Navajo White | |
| Gazebo | 500 | Deep Sky Blue | |
| Gazebo | 350 | Forest Green | |
| Gazebo | 350 | Tomato | |
| Gazebo | 250 | Dark Red | |
| Gazebo | 250 | Slate Blue | |
| Hexaglyph Tablet | 100 | Orange | |
| Ka Tomb | 100 | Greenish | |
| Ka Tomb | 100 | Blueish | |
| Ka Tomb | 100 | Yellowish | |
| Ka Tomb | 100 | Whiteish | |
| Ka Tomb | 100 | Redish | |
| Library of Alexandria | 156 | Green | |
| Library of Alexandria | 1300 | Orange Red | |
| Library of Alexandria | 156 | Yellow | |
| Library of Alexandria | 1300 | Orange | |
| Modern Sheep Farm | 50 | White | |
| Serpentarium | 12 | Light Blue | |
| Serpentarium | 30 | Indian Red | |
| Serpentarium | 20 | Aquamarine | |
| Serpentarium | 15 | Dark Green | |
| Silkworm Farm | 20 | Turquoise | |
| Silkworm Farm | 20 | Pale Turquoise |
Specific Colours required
- 150 Green Paint
- 100 Blue Paint
- 50 Purple Paint
- 100 Gold Paint
- 200 Maroon Paint
- 50 Yellow Paint
- 200 Sky Blue Paint
- 50 Midnight Blue Paint
- 20 Aquamarine Paint
- 30 Indian Red Paint
- 12 Light Blue Paint
- 15 Dark Green Paint
- 7673 Black Paint
- 6529 Light Coral Paint
- 5851 Pale Golden Rod Paint
- 4523 Sea Green Paint
- 3307 Violet Red Paint
- 2129 Saddle Brown Paint
- 105 Blue Violet Paint
- 105 Crimson Paint
- 150 Dark Slate Grey Paint
- 250 Spring Green Paint
- 150 Pale Violet Red Paint
- 100 Orange Paint
- 100 Orange Paint
- 125 Olive Drab Paint
- 125 Sandy Brown Paint
- 100 Sienna Paint
- 100 Tan Paint
- 97 Indian Red Paint
- 100 Dark Orange Paint
- 100 Golden Rod Paint
- 100 Dark Golden Rod Paint
- 100 Olive Paint
- 100 Dark Grey Paint
- 100 Dark Khaki Paint
- 120 Fire Brick Paint
- 130 Pale Golden Rod Paint
Research and Tuition
- 50 Red Paint needed for Carpentry 3
? - 100 Burnt Sienna Paint needed for Carpentry 4
? - 100 Oxford Blue Paint needed for Carpentry 4
? - 24,706 needed for Chromatic Touch research - see Chromatic Touch for colors
- 400 required for Herpeculture research - see Herpeculture for colors
- 500 (Red, Green, Blue, Pink, Orange, Indigo and Yellow) required for The Science of Color 2 research