Difference between revisions of "Specializations"
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Latest revision as of 22:26, 1 July 2021
- Paid for using Talent Points. Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization.
- Upon purchase of a specialization, a new title is awarded.
- Players receive a set of Attribute increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute.
- Each specialization also awards a Trait at every fourth advance, unique to each specialization track.
- A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned.
Laborer: Automatic and Free
First Specialization: Free
Second Specialization: 2
Third Specialization: 4
Fourth Specialization: 8
Fifth Specialization: 16
Sixth Specialization: 32
Seventh Specialization: 64
Automatically available with no prerequisites:
- Lumberjack
- Potter
- Weaver
Unlocked by learning the 1st level of Ritual Item Construction at a school of worship:
- Priest
Respecializing
Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately.
- Note on respecializing - beware that specializing can cost more talent points than you expect! Refer to the distribution chart on the Talent Points page to see the cumulative cost of advancement within a specialization.
Click on a specialization's name below to see the details of advancement levels and traits for that specialization.
List
Primary | Secondary | Tertiary | Area of Specialization | |
---|---|---|---|---|
Angler | Speed | Constitution | Dexterity | Everything fish oriented |
Architect | Dexterity | Constitution | Endurance | Construction of buildings |
Brewmaster | Constitution | Strength | Focus | Beer brewing |
Carpenter | Focus | Endurance | Speed | Wood, boards, carving |
Cook | Endurance | Speed | Constitution | Anything involving kitchens |
Engineer | Constitution | Dexterity | Focus | Chemistry and any complex mechanisms, machinery |
Farmer | Endurance | Constitution | Strength | Raising crops and getting larger yields |
Glazier | Focus | Dexterity | Speed | Glass and Glassworking |
Laborer | Strength | Dexterity | Speed | Grunt work |
Lumberjack | Strength | Endurance | Dexterity | Lumberjacks are masters of gathering wood, and taking care of trees |
Miner | Strength | Constitution | Focus | Mining ore, gems and marble |
Naturalist | Focus | Speed | Constitution | Flowers, herbs, and insects |
Potter | Dexterity | Strength | Constitution | Clay, bricks, and pots |
Priest | Endurance | Focus | Constitution | Dowsing, and anything that involves supernatural powers (Gaining priest spec requires Ritual Item Construction Skill and possibly finding and donating a wild beetle) |
Rancher | Speed | Dexterity | Strength | Animals and animal husbandry |
Smith | Strength | Focus | Endurance | Both blacksmithing and whitesmithing |
Stonemason | Strength | Speed | Dexterity | Anything involving stone |
Vintner | Constitution | Speed | Endurance | Wine fermenting |
Weaver | Endurance | Focus | Dexterity | Linen, canvas, rope, cotton, flax, etc |
Misc