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An Elder is a leader, trusted with the ability to recruit and banish 8 people from their faction. Convince a jury of your peers that you should be trusted with this power.
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An Elder is a leader, trusted with the ability to recruit and banish 14 people from their faction. Convince a jury of your peers that you should be trusted with this power.
  
 
Winners move forward, until a Faction-wide election decides the next Elder.
 
Winners move forward, until a Faction-wide election decides the next Elder.
  
 
== Test Description ==
 
== Test Description ==
Convince your peers that you should be trusted with the title of Elder and the ability to invite and banish up to eight Egyptians to or from your faction, at your whim. Elder juries are blocks of up to eight people. Each group nominates one person to move forward. Deadlocked groups advance no-one. The final round is a Faction-wide election, using Range Voting.
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Convince your peers that you should be trusted with the title of Elder and the ability to invite and banish up to fourteen Egyptians to or from your faction, at your whim. Elder juries are blocks of up to eight people. Each group nominates one person to move forward. Deadlocked groups advance no-one. The final round is a Faction-wide election, using Range Voting.
 
 
== Principles ==
 
In the Principles of the Elder, you will participate in an Elder election. For the Principles, advancing is not important - participation is.
 
* Register as a candidate for Elder
 
* Participate in one Elder election
 
  
 
== Tale 8 ==
 
== Tale 8 ==
  
Tale 8 sees the '''Test of the Elder''', which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible.
+
Tale 8 sees the '''Test of the Elder''', which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible. This Test is not actually a Test as it is traditionally meant - no TP are gained for participating or being elected, nor is it even suggested every player SHOULD participate if they do not wish to campaign for Elder. But as it replaces Test of the Demi-Pharaoh, it's handier to keep referring it it as a test.
  
 
== The Election ==
 
== The Election ==
* 50% of the "Active in Faction" Population* must petition the Great Hall to trigger an Elder Election
+
* 20% of the "Active in Faction" Population* must petition the Great Hall to trigger an Elder Election - this was 50% originally, but is set to 20% in Tale 11.
 
** "Active in Faction" means 'Paid and logged in in the last 30 days'
 
** "Active in Faction" means 'Paid and logged in in the last 30 days'
 
* There is no limit to the frequency at which elections may happen
 
* There is no limit to the frequency at which elections may happen
 
* Before the Election begins, a Calendar popup will give you 3 RL days to sign up for participation in the Election
 
* Before the Election begins, a Calendar popup will give you 3 RL days to sign up for participation in the Election
 
** You can sign up then or at any other time for subsequent election by visiting a Voting Booth.
 
** You can sign up then or at any other time for subsequent election by visiting a Voting Booth.
 +
* There is a limit of 3 Elders at one time in any faction. Triggering a new Elder election after 3 Elders are elected will force the oldest currently-serving Elder into retirement at some point during the election, though they will be placed into the final faction-wide voting round as a candidate automatically, allowing them to be re-elected if the faction chooses.
  
  
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* Elders may build certain Faction compounds/structures
 
* Elders may build certain Faction compounds/structures
 
* Elders may pick up Planning Permits at their Faction Great Hall when completed
 
* Elders may pick up Planning Permits at their Faction Great Hall when completed
* Elders have 8 uses of power to invite a member to the Faction
+
* Elders have 14 uses of power to invite a member to the Faction
 
** It is rumored if the person does not accept, the use is still consumed
 
** It is rumored if the person does not accept, the use is still consumed
* Elders have 8 uses of power to kick a Faction member out of the Faction
+
* Elders have 14 uses of power to kick a Faction member out of the Faction
 
** Elder on elder kicking is possible and was tested at the end of Tale 9
 
** Elder on elder kicking is possible and was tested at the end of Tale 9
  
 
 
 
'''Apr 12, 2018 1AM Eastern on ENN:'''
 
Apophis: [09m] Hey, everyone.
 
Apophis: [09m] It's a late night for me, so I'll be brief.
 
Apophis: [08m] The petition for election code was broken badly. It kept resetting the list of people petitioning for an election.
 
Apophis: [08m] All of that code is now fixed. There is still a bug where it doesn't reset the election after it's complete, but that can stay for another night, as it's already way past my bedtime.
 
Apophis: [07m] More importantly, all factions have elections, as you all completed your numbers multiple times over in the last few weeks.
 
Apophis: [07m] A bit about triggering elections now
 
Apophis: [07m] In order to trigger an election, 10% of the people who are active in a faction must petition for an election.
 
Apophis: [06m] 'Active in a faction' is defined by 'Paid and logged in in the last 30 days'.
 
Apophis: [06m] We are going to work on getting some faction census numbers to you guys in the near future, but obviously, there are other things that need to be fixed first.
 
Apophis: [05m] In closing, I apologize to everyone for the bug, and hopefully we're past that now. Good night.
 
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 09:45, 19 November 2023

The Test of the Elder
The Test of the Elder
(Test - Faction)

An Elder is a leader, trusted with the ability to recruit and banish 14 people from their faction. Convince a jury of your peers that you should be trusted with this power.

Winners move forward, until a Faction-wide election decides the next Elder.

Test Description

Convince your peers that you should be trusted with the title of Elder and the ability to invite and banish up to fourteen Egyptians to or from your faction, at your whim. Elder juries are blocks of up to eight people. Each group nominates one person to move forward. Deadlocked groups advance no-one. The final round is a Faction-wide election, using Range Voting.

Tale 8

Tale 8 sees the Test of the Elder, which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible. This Test is not actually a Test as it is traditionally meant - no TP are gained for participating or being elected, nor is it even suggested every player SHOULD participate if they do not wish to campaign for Elder. But as it replaces Test of the Demi-Pharaoh, it's handier to keep referring it it as a test.

The Election

  • 20% of the "Active in Faction" Population* must petition the Great Hall to trigger an Elder Election - this was 50% originally, but is set to 20% in Tale 11.
    • "Active in Faction" means 'Paid and logged in in the last 30 days'
  • There is no limit to the frequency at which elections may happen
  • Before the Election begins, a Calendar popup will give you 3 RL days to sign up for participation in the Election
    • You can sign up then or at any other time for subsequent election by visiting a Voting Booth.
  • There is a limit of 3 Elders at one time in any faction. Triggering a new Elder election after 3 Elders are elected will force the oldest currently-serving Elder into retirement at some point during the election, though they will be placed into the final faction-wide voting round as a candidate automatically, allowing them to be re-elected if the faction chooses.


Faction Elder "Powers"

  • Elders may build certain Faction compounds/structures
  • Elders may pick up Planning Permits at their Faction Great Hall when completed
  • Elders have 14 uses of power to invite a member to the Faction
    • It is rumored if the person does not accept, the use is still consumed
  • Elders have 14 uses of power to kick a Faction member out of the Faction
    • Elder on elder kicking is possible and was tested at the end of Tale 9