Difference between revisions of "Mining Camp"
Line 48: | Line 48: | ||
== Random item by regions == | == Random item by regions == | ||
− | Random items change every 31 real days. | + | Random items change every 31 real days. |
+ | |||
+ | '''January 2024''' | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 143: | Line 145: | ||
| Timna || || || | | Timna || || || | ||
|- | |- | ||
− | | Upper Egypt || | + | | Upper Egypt || Tin || Mutton || Sweet Buddha's Hand |
|- | |- | ||
| Wadi Natrun || || || | | Wadi Natrun || || || |
Revision as of 03:42, 1 February 2024
Mining camps produce new varieties of metals, not seen before this tale. For more information on how to prepare to build a mining camp, please refer to the page on prospecting
- Indonesian Bee Hives should be grown in preparation for doing mining camps since what citrus you have determines the region you can
prospectbuild in. Check Indonesian Bee Hive for more information.
Construction Costs
There are three sizes of camps
- Small, built in a Small Construction Site
- Medium, built in a Small Construction Site
- Large, built in a Medium Construction Site
Costs depend on size and location
Material | Small | Medium | Large |
---|---|---|---|
Wood | 25 | 25 | 25 |
Canvas | 1 (2) | 1 (2) | 1 (3) |
Rope (for Construction Site) | (4) | (4) | (8) |
Shovel | 5x Q2000 | 5x Q4000 | 5x Q6000 |
Large Crude Handle | 2 | 2 | 2 |
Region-specific Metal Bar | 3 | 6 | 9 |
Medium Diamonds | 5 | 10 | 15 |
Region-specific Cooking Item | 15 | 30 | 45 |
Region-specific Citrus | 2 | 4 | 6 |
Random item by regions
Random items change every 31 real days.
January 2024
Region | Metal Bar | Cooking Item | Citrus |
---|---|---|---|
Abydos | |||
Akhetaton | |||
Ammonium | |||
Arabia | |||
Arsinoe | |||
Asyut | |||
Axum | |||
Bahariya Oasis | |||
Bernike | |||
Bitter Lakes | |||
Blemmyes | |||
Blue Nile | |||
Buhen | |||
Cyrene | |||
Dakhla Oasis | |||
Damot | |||
Dunqul Oasis | |||
East Kush | |||
East Sinai | |||
Elephantine | |||
Faiyum | |||
Gebel | |||
Giza | |||
Hamim | |||
Herakleopolis | |||
Hermopolis | |||
Kerma | |||
Kharga Oasis | |||
Lahun | |||
Meroe Desert | |||
Meshwesh Delta | |||
Napata | |||
Naqada | |||
Nabta Playa | |||
Nubia | |||
Philae | |||
Pwenet | |||
Red Sea | |||
South Sinai | |||
Suez | |||
Swenett | |||
Thebes | |||
Timna | |||
Upper Egypt | Tin | Mutton | Sweet Buddha's Hand |
Wadi Natrun | |||
West Kush | |||
West Sinai | |||
Western Desert | |||
White Nile | |||
Zau |
- Blank Chart: Blank Chart
Previous Months Requirements
- ?
Mine Camp Output
When placing a mine, prospect to see how much ore is in the deposit. Later, check the output and compare to the original.
Notes
- Size does matter. Small camps can be built 5 cords apart, medium camps 8 cords apart. So you can build more than one camp on the same deposit, if you keep them smaller size. If you have concerns about someone else building on the deposit you found or want to get the metal out as quickly as possible, might want to build a large camp in the center, or a combination of small and mediums camps on same deposit.
Important
An unexpected increase in amount of output was noticed when building multiple Small Camps on a single deposit. Each of the Small Camps gets a Full Share of the deposit. Medium and Large Camps siphon part of the total deposit between them. Small Camps do not siphon the deposit. Although Small Camps take longer to drain a deposit they will all get their individual full share. If you build 4 small camps on a deposit you can effectively block any claim jumpers from taking any of the deposit and get 4 times the output.
- You can build 4 small mining camps on one spot and get 4 times the metal from the spot, if the spot has 200 you get 4x200 but it only works with small camps. This is no bug, I reported that small camps only cut out the spot, but Malard told me its a benefit of small camps and not a bug Qwu