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Mining Camp

From A Wiki in the Desert
Small Mining Camp
Medium Mining Camp
Large Mining Camp
Prospected Metals

Mining camps produce new varieties of metals, not seen before this tale. For more information on how to prepare to build a mining camp, please refer to the page on prospecting

  • Indonesian Bee Hives should be grown in preparation for doing mining camps since what citrus you have determines the region you can prospect build in. Check Indonesian Bee Hive for more information.

Construction Costs

There are three sizes of camps


Costs depend on size and location

Material Small Medium Large
Wood 25 25 25
Canvas 1 (2) 1 (2) 1 (3)
Rope (for Construction Site) (4) (4) (8)
Shovel 5x Q2000 5x Q4000 5x Q6000
Large Crude Handle 2 2 2
Region-specific Metal Bar 3 6 9
Medium Diamonds 5 10 15
Region-specific Cooking Item 15 30 45
Region-specific Citrus 2 4 6

Random item by regions

Random items change every 31 real days.

— 01/30/2024 1:16 AM Egypt has unlocked the secrets of Prospecting, new knowledge is available at Universities of The Human Body!
  • Next reset should be March 1st in theory

March 2024

Region Metal Bar Cooking Item Citrus
Abydos
Akhetaton
Ammonium
Arabia
Arsinoe
Asyut Copper Honey Greenish Pummelo
Axum
Bernike
Bitter Lakes
Blemmyes
Blue Nile
Buhen
Dakhla Oasis
Damot
East Kush
East Sinai
Faiyum
Gebel
Giza
Hamim
Herakleopolis
Hermopolis
Kerma
Kharga Oasis
Lahun
Meroe Desert
Meshwesh Delta Antimony Honey Large Iyokan
Napata
Naqada
Nubia
Philae
Pwenet
Red Sea
South Sinai
Suez
Swenett
Thebes
Timna
Upper Egypt
Wadi Natrun
West Kush
West Sinai
Western Desert
White Nile
Zau


Previous Months Requirements - February

Region Metal Bar Cooking Item Citrus
Abydos Magnesium Honey Sweet Pummelo
Akhetaton
Ammonium
Arabia
Arsinoe
Asyut Aluminum Honey Reddish Oroblanco
Axum Aluminum Grilled Garlic Sweet Lemon
Bernike Iron Mutton Flat Rangpur
Bitter Lakes
Blemmyes
Blue Nile Zinc Grilled Watermelon Reddish Pummelo
Buhen
Dakhla Oasis
Damot Zinc Butter Large Lime
East Kush Tin Butter Greenish Pummelo
East Sinai
Faiyum
Gebel
Giza Copper Grilled Onion Tangy Rangpur
Hamim
Herakleopolis Aluminum Grilled Peppers Greenish Oroblanco
Hermopolis Magnesium Grilled Watermelon Long Amanatsu
Kerma
Kharga Oasis
Lahun
Meroe Desert
Meshwesh Delta Copper Grilled Peppers Tangy Tangerine
Napata
Naqada Magnesium Eggs Sweet Calamondin
Nubia Zinc Eggs Small Calamondin
Philae
Pwenet Silver Grilled Fish Large Lemon
Red Sea Zinc Eggs Small Pummelo
South Sinai
Suez
Swenett Aluminum Grilled Cabbage Tangy Oroblanco
Thebes Zinc Eggs Sweet Coralfruit
Timna
Upper Egypt Tin Mutton Sweet Buddha's Hand
Wadi Natrun
West Kush Magnesium Honey Small Kumquat
West Sinai
Western Desert
White Nile Iron Butter Tangy Coralfruit
Zau Iron Grilled Cabbage Reddish Pumello

Mine Camp Output

When placing a mine, prospect to see how much ore is in the deposit. Later, check the output and compare to the original.

Notes

  • Size does matter. Small camps can be built 5 cords apart, medium camps 8 cords apart. So you can build more than one camp on the same deposit, if you keep them smaller size. If you have concerns about someone else building on the deposit you found or want to get the metal out as quickly as possible, might want to build a large camp in the center, or a combination of small and mediums camps on same deposit.

Important

An unexpected increase in amount of output was noticed when building multiple Small Camps on a single deposit. Each of the Small Camps gets a Full Share of the deposit. Medium and Large Camps siphon part of the total deposit between them. Small Camps do not siphon the deposit. Although Small Camps take longer to drain a deposit they will all get their individual full share. If you build 4 small camps on a deposit you can effectively block any claim jumpers from taking any of the deposit and get 4 times the output.

You can build 4 small mining camps on one spot and get 4 times the metal from the spot, if the spot has 200 you get 4x200 but it only works with small camps. This is no bug, I reported that small camps only cut out the spot, but Malard told me its a benefit of small camps and not a bug Qwu