Test of Isis' Bounty
The Test of Isis' Bounty |
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(Test - The Human Body) |
Prerequisites |
Search Egypt's waters for the remains of a fabled treasure ship "Isis' Bounty" and plunder the wrecks to learn new ship building methods.
Test Description
Traverse Egypt's rivers and seas to find the remains of the lost treasure ship Isis' Bounty, Collect debris from sunken ships and bring them to the Universities of The Human Body. Return a fragment from each part of Isis' Bounty to advance.
Task
Find the lost ship Isis' Bounty.
- Find a piece of Ship Debris
- Find a second piece of Ship Debris
- Have a piece of Ship Debris identified (1 Talent Point)
? - Construct a Small Sailboat (1 Talent Point)
? - Install a light winch
- Salvage a Treasure Cache (1 Talent Point)
? - Find a piece of Isis' Bounty (1 Talent Point)
? - Pass Test of Isis' Bounty (3 Talent Point)
?
Test of Isis' Bounty
The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. Note that all ships are affected by currents and wind resulting in slow sea travel.
In order to learn to construct Small Sailboats and the larger, sturdier Master Schooner, players will have to advance their Shipwright skill. Players will need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty in addition to pieces of Isis's Bounty. Players may continue to seek out Treasure caches upon passing the test.
Passing the Test
In order to pass the Test of Isis' Bounty, players must find:
- 1 Fragment of the Foredeck of Isis' Bounty - Can be found In the Mediterranean or the Red Sea
- 1 Fragment of the Aft Deck - Can be found In the Mediterranean or the Red Sea
- 1 Fragment of the Mainmast - Can be found In the Mediterranean or the Red Sea
- 1 Fragment of the Inner Hull - Can be found In the Mediterranean or the Red Sea
- 1 Fragment of the Cargo Hold - Can be found In the Mediterranean or the Red Sea
- 1 Fragment of the Cabin - Can be found In the Mediterranean or the Red Sea
- 1 Fragment of the Gilded Outer Hull - Can be fished anywhere
Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.
Fishing
With the introduction of this test, it became possible to fish up items other than fish. See the Fishing page for more information.
More Item Information
Pieces of ship debris (identified as Ship Debris - username #) need to be brought to Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: "Isis' Bounty Gilded Outer Hull fragment - username #". The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:
- A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.
- A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.
- A piece of Ship Debris found along with a Small Treasure Cache has a possibility to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.
- A piece of Ship Debris can also be found in Ancient Caches. It is unknown if they have a higher chance of being from Isis' Bounty.
The use of pieces of Isis' Bounty is detailed below.
- When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.
Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.
Note: When handing in pieces to Ubody initially hand in one at a time. It's the only way to verify it is a valid piece. Once checked the piece will disappear unless it is a part of the task.
Small Sailboats
Once a player has advanced their Shipwright skill to level 3, Small Sailboats can be constructed. Small Sailboats are built water-side from the following materials:
Built in a Small Construction Site
On constructing a Small Sailboat, there will be a blue flag labelled Anchor Buoy as well as your Small Sailboat.
Upgrading with a light winch costs:
The Master's Schooner
Once a player has Shipwright 4, a player can construct Master's Schooners. The cost of building a Master's Schooner is:
- 1000 Boards
- 1000 Glossy, Rotproof Boards
- 200 Rope
- 50 Sail
- 100 Tar
- 1000 Nails
- 500 Iron
- 10 Pulleys
- 100 Gold Foil
- 50 Bronze Straps
- 5 Steel Cable
Built Outside in a Medium Construction Site. Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:
- Master's Schooners never come apart at sea.
- Master's Schooners do not decay. However, they are not indestructible. Do not use your schooner to reshape the shoreline, it will require repairs.
- Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).
- Master's Schooners have cargo holds.
- Shipwright 4 is needed to operate a Master's Schooner. (Tested April 2020, couldn't operate Master Schooner after fully xp-ing Shipwright 3; no Embark option available. blondie)
Cargo Holds
The base capacity of a Master's Schooner's cargo hold is 25000 Deben.
- 50,000 Upgrade Costs: (Shipwright 4)
- 2000 Boards
- 500 Soft, Pliable, Rotproof Boards
- 1000 Nails
- 50 Iron Strap
- 100,000 Upgrade Costs: (Shipwright 5)
- 5000 Boards
- 1500 Soft, Pliable, Rotproof boards
- 2300 Nails
- 100 Steel Strap
=
- Cannot skip 50k upgrade to do 100k upgrade. I make this point because you DO have that option with winches - Aperio
- 100k Upgrade looks like Shipwright 6. I was not offered the option at Shipwright 5 - Aperio
Winches and Treasure Caches
Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.
Light Winch cost (available at Shipwright 3):
- 2 Pulleys
- 30 Rope
- 5 iron (for the hook)
- 1 1-output Gearbox, determined by the Sailboat
Sturdy Winch cost (available at Shipwright 5):
- 5 Pulleys
- 5 Steel Cable
- 1 Large Steel Gear
- 10 steel (for the hook)
- 1 3-output Gearbox, determined by the Schooner
Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 16 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.
Treasure Cache
The goal is to find a white shiny pool in the water, indicating a treasure cache. It is visible when the ship is within a circle of 16 coordinates around it. Caches are considered "fountains", and video -> Fountain Detail cannot be on the lowest setting see any treasure caches while at sea. The higher the Fountain Detail, the brighter it will shine. FYI...the dowsing rod is the winch icon.
To help locate a treasure cache, a player with any fragment of Isis' Bounty in their possession may examine it at any time. The fragment does not need to be found by the player examining the fragment. It will display one of three messages:
- "A rare artifact to be sure." In this case, there is no cache nearby.
- "The fragment shines even more gaudily than usual." In this case, there is a cache within 75 coordinates.
- "You get an uneasy feeling from this relic, as if it wanted something. Creepy." In this case, there is a cache within 25 coordinates.
- NOTE 1: It is possible to find an ordinary Treasure Cache without having an Isis Bounty fragment. Sailing within 16 coordinates of the cache will make it visible.
- NOTE 2: Caches will exist for a while even after emptying, making Isis Bounty parts glow as above, going back to them will show an empty cache.
- NOTE 3: Caches will appear randomly, so often the first message will be the "creepy" one, meaning a cache appeared nearby. It is unknown whether they stay until emptied or despawn naturally after some time.
There are two types of Treasure Caches. An "ordinary" Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch. The player must be directly over the cache to haul it. It consists of an assortment of the following:
- 1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible).
The other type of Treasure Cache is the Ancient Treasure Cache, which is rarer and only salvageable using a Sturdy Winch. If players try to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up. Ancient Treasure Caches have better quality blacksmith/glass blown items than the ordinary Treasure Caches, and they can also have any of the treasure types mentioned.
Known Issues
Speed and animation are known issues.
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self>Emotes>Gait:Running to get out of the odd animation and restore your speed.
Eugenius reports a bug that causes sailboats to stop. Cause of this bug is unknown.
Boats can get stuck if driving up on land, try clicking once behind the boat to turn it around 180 degrees (endurance timer).
Sailing off the map, north of the 8190 Y line in the Mediterranean, can make your boat frozen, and you will need to make a GM call to get back to the playable area (can't disembark, can't nav point, boat can't move).
If you embark (enter) a boat in the middle of a fishing cast, your boat may not move when you raise the anchor. You will be stuck in the "fishing on land" state. To resolve, disembark, fish once more, and when the cast has finished you should be able to move normally, both on and off the boat. Devs are working to squash this bug.
If you disembark (leave) a boat while actively fishing, a similar bug happens. You will be stuck in the "fishing from a boat" animation. To resolve, click your avatar, Emote, Gait: Walking or Gait: Running. Devs are working to squash this bug, too!