Cooking
NOTE: This article is about the skill. See Cooking for Dummies to learn to cook. See the Cooking Guide for strategies on creating Cooking Recipes. See tale9/Cooking_Recipes for information on Base Pairs.
The cooking skill permits you to cook meals in a Kitchen that is equipped with a Clay Cookpot or Iron Cookpot. Level 0 allows you to cook meals with one ingredient-pair. Each subsequent level allows for an additional pair, up to 7 pairs at level 6.
IMPORTANT: Please eat sink food before you eat any other meal to help preserve the potency of other ingredients.
For Tale 11, 48 Garlic 1 Onions is the Sink Food. If you need more than the 7 servings increase the amount of Garlic only. Currently, we are doing a sinkfest to drive up potencies.
Sources
Cooking is a multi-level skill learned at the School of Worship.
Cost
Level 0
Level 1
- 20 Common Rosemary
- 20 Common Sage
- 20 Thyme
Here's what you're looking for:
Level 2
Level 3
- 7 Camel's Mane Mushroom
- 7 Cobra Hood Mushroom
- 7 Dead Tongue Mushroom
- 7 Iron Knot Mushroom
- 7 Peasant's Foot Mushroom
- 7 Schizophyllum Mushrooms
- 7 Toad Skin Mushroom
Note: This level of Cooking is required to be able to bag food from a Kitchen using the Preservation skill.
Level 4
- 7 Chukkah
- 7 Crimson Lettuce
- 7 Crumpled Leaf Basil
- 7 Dwarf Wild Lettuce
- 7 Jaivanti
- 7 Royal Rosemary
- 7 Wild Garlic
Level 5
- 100 Peppers
- 100 Cucumbers
- 100 Eggplant
- 100 Coconut Meat
Level 6
- 100 Barley (Burnt)
- 100 Malt (Burnt)
- 100 Wheat (Burnt)
Use
Allows the construction of a Kitchen where, among other uses, you can make food to increase your base stats. You can eat from a Kitchen without having learned the Cooking skill, but the cooking skill is required to mix any recipes.
Related Pages
- Recipes
- Foraging
- Cooking Guide
- Ariella and Pascalito's Cooking Tutorial (Tale 7 information, still appears relevant for tale 9)
- what Cooking Assistant