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Master Schooner

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Revision as of 00:53, 19 January 2024 by Aidenna (talk | contribs) (→‎Upgrades)
Master Schooner
Master Schooner
(Building)
Location
Medium Construction Site
Requirements
Cost to Build
Boards 1,000
Gold Foil 100
Iron 500
Nails 1,000
Pulleys 10
Rope 200
Sail 50
Steel Cable 5
Bronze Straps 50
Tar 100
Glossy, Rotproof Boards 1,000


A Master Schooner can be used to sail into deep water as part of the Test of Isis Bounty. ?

Sources

This building becomes available after once you have advanced Shipwright 4 (Skill).

Cost

Built Outside in a Medium Construction Site.

Use

Build the sailboat along a shoreline, then board the boat to travel across the water.

The Master Schooner is operated in the same way as the Small Sailboat with the following differences:

  • Master's Schooners never come apart at sea: they will not sink during normal sailing.
  • Master's Schooners do not decay: they can sit in port indefinitely.
  • Master's Schooners are Not indestructible: if repeatedly slammed into the coastline, it is wise to repair them.
  • Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).
  • Master's Schooners have cargo holds.

Upgrades

In order to find and retrieve Treasure from a Treasure Cache, the boat must be upgraded with a Winch. (For details on finding treasure caches see Test of Isis' Bounty.) A Light Winch costs:

Light Winches allow Treasure to be recovered from 'ordinary' Treasure Caches. To recover Treasure from Ancient Treasure Caches requires a Master Schooner with a Sturdy Winch installed.


Sturdy Winches cost (requires Shipwright 5):

Cargo Holds

The base capacity of a Master's Schooner's cargo hold is 25000 Deben.