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'''Attach lockbox to:''' <structure>
 
'''Attach lockbox to:''' <structure>
  
'''CLUE text:''' You compare the map scroll with Sadvak's original path. Both map's show the sand maze northeast of downtown Tanis as the first area the Queen will visit. You decide head toward the maze now. (You may find it helpful to use your F3 Map)
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'''CLUE text:''' You compare the map scroll with path made on Sadvak's large original map. Both show the sand maze northeast of downtown Tanis as the first area the Queen should visit. There's a cooling fountain in the centre of maze that will be a perfect place to have a refreshment break. You decide head toward the maze now. (You may find it helpful to use your F3 Map)
  
  

Revision as of 17:37, 12 August 2020

Skills Needed

  • Fly Tying
    • School of Worship, Lvl 3, 21 Camel Weevel, 21 Corkscrew Asp, 21 Footworm, 21 Fruit Maggot, 21 Horned Hookworm, 21 Rose Mite, 21 Spittlebug

Project List

Start: <The Royal Tour>

Location: 929,6814>, venery gathering point

Preparation needed: build venery gathering point

Attach lockbox to: venery gathering point

WELCOME text: This Venery will take about 15-20 mins to complete. You will visit several sites in and around Tanis. Thank you for your time, I hope you enjoy it.

OVERVIEW text: Queen Nefertiti will be touring The Meshwesh Delta in the coming days and we want to be sure she enjoys her visit to Tanis. Please help us double check that all is in readiness for the big event.

HINT text: Basmati is creating a jeweled chain for our Queen, as a remembrance of this Royal Tour. Please visit Basmati's Bijou House, south of the Meshwesh Great Hall to inquire how the gem cutting is progressing.>

Key 1: <Bejeweled Chain>

Location: <1027, 6802>, <Basmati's Bijou House>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <The air in the shop is sparkly with gem dust. Basmati is humming to herself as she polishes a beautiful, bejeweled chain. Without lifting her eyes from her work she points to a papyrus scroll on her workbench. Unrolling it you see a map and a note to double check the tour route with the original "Path" by "Maker" Sadvak on his full size board just to the northwest.>

Key 2: <Map Scroll>

Location: <992, 6816>, <Sadvak's Pathmaker>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: You compare the map scroll with path made on Sadvak's large original map. Both show the sand maze northeast of downtown Tanis as the first area the Queen should visit. There's a cooling fountain in the centre of maze that will be a perfect place to have a refreshment break. You decide head toward the maze now. (You may find it helpful to use your F3 Map)


HINT text: <check the gem table @ Basmati's Bijou House, 1027, 6802>

Key 3:<Sand Maze>

Location: <1235, 7075>, <NE corner of Tanis>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 4: <Glider Show>

Location: <co-ords>, <Flag>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 5: <Garden Gazebo>

Location: <1363, 7310>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 6: <Soothing Herbs>

Location: <1008, 7082>, <bridge>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

End

Location: <co-ords>, venery gathering point

CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>