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{{Languages}}
+
== T9 Carving ==
 +
 
 +
{{Skill
 +
| name        = Carving
 +
| discipline  = The Human Body
 +
| source      = [[School of The Human Body]]
 +
| requirements =
 +
| tuition1    = [[Wood]]
 +
| qty1        = 100
 +
}}
 +
 
 +
'''Carving''' is a multi-level self-taught skill. In order to Carve an object, you must have a Knife equipped. Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.
 +
 
 +
== Levels ==
 +
{| class="wikitable"
 +
|-
 +
! Level !! XP Needed to advance !! Unlocks
 +
|-
 +
| 0 ||  ||
 +
* [[Sharpened Stick]]
 +
* [[Long Sharp Stick]]
 +
* [[Rawhide Strips]]
 +
* [[Tinder]]
 +
* Ability to construct a [[Stone Knife]]
 +
|-
 +
| 1 || 40 ||
 +
* [[Crudely Carved Handle]]
 +
* [[Personal Chit]]
 +
* [[Wooden Peg]]
 +
* Ability to construct a [[Flint Knife]]
 +
|-
 +
| 2|| 80 ||
 +
* [[Barrel Tap]]
 +
* [[Large Crude Handle]]
 +
* [[Wooden Pestle]]
 +
* [[Quill]]
 +
* Ability to construct a [[Bone Knife]]
 +
|-
 +
| 3 || 180 ||
 +
* [[Bottle Stopper]]
 +
* [[Cotter Pin]]
 +
* [[Intricately Carved Handle]]
 +
* Ability to construct a [[Utility Knife]]
 +
|-
 +
| 4 || 1700 ||
 +
* [[Empty Tackle Blocks]]
 +
* [[Wooden Cogs]]
 +
* Ability to construct a [[Paring Knife]]
 +
|-
 +
| 5 || 28,000 ||
 +
* Ability to construct a [[Butcher Knife]]
 +
|-
 +
| 6 || 320,000 ||
 +
* Ability to construct an [[Ancient Knife]]
 +
|}
 +
 
 +
== Actions ==
 +
{| class="wikitable sortable"
 +
|-
 +
! Action !! XP Value
 +
|-
 +
| Carve a Sharpened Stick || 1
 +
|-
 +
| Carve Leather into Rawhide Strips || 1
 +
|-
 +
| Make some Tinder || 1
 +
|-
 +
| Assemble a [[Stone Knife]] || 1
 +
|-
 +
| Carve a Crudely Carved Handle || 5
 +
|-
 +
| Carve a Personal Chit || 5
 +
|-
 +
| Carve a Wooden Peg || 5
 +
|-
 +
| Assemble a [[Flint Knife]] || 5
 +
|-
 +
| Carve a Barrel Tap || 10
 +
|-
 +
| Carve a Wooden Pestle|| 10
 +
|-
 +
| Carve a Large Crude Handle|| 10
 +
|-
 +
| Assemble a [[Bone Knife]] || 15
 +
|-
 +
| Carve a Quill || 20
 +
|-
 +
| Carve a Bottle Stopper || 100
 +
|-
 +
| Carve a Cotter Pin || 100
 +
|-
 +
| Carve a Intricately Carved Handle || 100
 +
|-
 +
| Carve an Empty Tackle Block || 1000
 +
|-
 +
| Carve a Wooden Cog || 1000
 +
|}
  
 
[[File:School.png|right|250px]]
 
[[File:School.png|right|250px]]
  
== Sources ==
+
'''Carving''' is a multi-level skill taught at the [[School of Body]].
'''Carving''' is a multi-level skill taught at the [[School of Body]].  
+
 
 +
'''This system is actively under development and refinement. As such, some options or functions may not currently be in working order.'''
  
 
== T8 Carving and Knife System Change ==
 
== T8 Carving and Knife System Change ==
  
July 2018: An entire new carving and knife system was introduced.  Knives have new names and capabilities and some knives can be sharpened.
+
In July 2018, an entirely new carving and knife system was introduced, replacing the previous system.  Knives have new names and capabilities and some knives can be sharpened.
  
Things we know:
+
Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything -  a fix for this is still being worked out.
  
 +
Old Flint Knives (previously First Degree) have changed names to the new First Degree "Stone Knives". Other old knives have had "Old" added to the name. IE: "Old Glass Knife".
  
*Knives must now be equipped (or "wielded") for use.
+
=== Wielding ===
 +
Knives must now be equipped (or "wielded") for use.
  
 
  :Self->Equipment  
 
  :Self->Equipment  
  
*Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space.
+
Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space.  The menu option to unequip the knife returns the tool to your inventory.
 +
 
 +
=== Examine Knife ===
 +
You can check the durability and usability of any knife.  The option will open a listing of knives in your inventory.
 +
*Self->Skills->Carving->Examine Knife
 +
A knife that is wielded is removed from your inventory, and can be examined through
 +
*Self->Skills->Carving->Examine Wielded Knife
 +
 
 +
A knife in good condition will display a message similar to:
 +
*This knife is capable of performing Advanced tasks.
 +
Other messages have included:
 +
*This knife is only capable of performing Intermediate tasks.  It is close to being worn out.
 +
*This knife is only capable of performing Basic tasks.  It is almost completely worn out.
 +
These descriptors match what is seen in a player's carving menu.  After each item that can be carved, the required knife durability is listed in parenthesis.  Slaughtering of cows and pigs can fail, even if the knife is still capable of performing Advanced tasks.  The task difficulty listed only seems to apply to carving wood.
 +
 
 +
=== Knife Types ===
 +
*[[Stone Knife]] (First Degree)
 +
*[[Flint Knife]] (Second Degree)
 +
*[[Bone Knife]] (Third Degree)
 +
*[[Utility Knife]] (Fourth Degree)
 +
*[[Paring Knife]] (Fifth Degree)
 +
*[[Butcher Knife]] (Sixth Degree)
 +
* Ancient Blade, hinted at but not yet implemented
 +
 
 +
=== Knife Abilities ===
 +
 
 +
Carving tasks seem to be divided into Basic, Intermediate, and Advanced.
 +
*[[Stone Knife]] Carves wood and leather.
 +
*[[Flint Knife]] Slaughter cattle, carves wood and leather.
 +
*[[Bone Knife]]  Slaughter pigs, cattle, carves wood and leather.
  
*The menu option to unequip the knife returns the tool to your inventory.
+
Knives able to slaughter will eventually become too dull to kill.  These knives can be used to carve wood and leather until they disintegrate.  For example, a bone knife which is too dull to slaughter a cow can still be used to make 9 Barrel Taps.
  
*A tool belt to allow you to carry various tools, though not yet implemented, will eventually be craftable .
+
=== Durability and Sharpening ===
 +
In the old system, each carved item had both a carving skill level and minimum blade level requirement. Under the new system all items within one's carving ability can be made with any knife provided the knife is still sharp enough. As in the old system, knives have a limited number of uses before they wear out and become unusable. Higher level knives are more durable and can survive more use before wearing out or becoming dull.
  
*Old, pre-system-change Knives should still be usable. Un-assembled Iron Knife Blades currently can not be made into anything - a fix for this is still being worked out.
+
The [[Stone Knife]], [[Flint Knife]] and [[Bone Knife]] will simply break and disappear from the player's inventory when they wear out. However, the [[Utility Knife]], [[Paring Knife]] and [[Butcher Knife]] will become dull, and can be sharpened to become usable again. Sharpening is currently free, but will eventually have a cost associated with it. Sharpening does not restore all of a knife's durability, only a large portion of it, and presumably knives will become unusably dull after too many sharpenings, though with a good-quality blade, this may take considerable time.
  
*Old Flint Knives (previously First Degree) have now been changed names to the new First Degree "Stone Knives"
+
To sharpen a dull knife, navigate to the following menu (not visible unless you have a knife in your inventory, not wielded, which is possible to sharpen):
  
*New Knife types are
+
:Self->Skills->Carving->Sharpening
**"Stone Knife" (First Degree) - Made from a Stone Blade
 
**"Flint Knife" (Second Degree) - Made from a Flint Blade
 
**"Bone Knife" (Third Degree) - Made from a Bone Blade
 
**"Utility Knife" (Fourth Degree) - Made from a Sharp Blade
 
**"Paring Knife" (Fifth Degree) - Made from a Jagged Edge Blade
 
**"Butcher Knife" (Sixth Degree) - Made from a Twice-Folded Blade
 
  
 +
All knives of Utility grade or higher can be sharpened, regardless of whether the blade used to create the knife was acquired from a cache or created by a player.
  
This system is actively under development and refinement. As such, some options or functions may not currently be in working order.
+
When carrying multiples of the same knife, the knives at the bottom of the list are the sharpest. You can choose to equip the duller knives listed first, for carving wood and leather and save the sharper ones for slaughtering cattle and pigs.
  
 +
=== Toolbelts ===
 +
A toolbelt to allow you to carry various tools, though not yet implemented, will eventually be craftable. The option to wield one is there, under
  
Degrees of the Carving skill are now available at different player levels than before. The new levels and tuitions are as follows:
+
:Self->Equipment->Equip Waist
  
== Tuition ==
+
== Carving Skill ==
{| border="1" cellpadding="3"
 
! Degree !! Level !! Cost
 
|-
 
| First ||align="right"| 3
 
|
 
* ?
 
|-
 
| Second ||align="right"| 7
 
|
 
* ?
 
* ?
 
|-
 
| Third ||align="right"| 12
 
|
 
* ?
 
* ?
 
|-
 
| Fourth ||align="right"| 18
 
|
 
* ?
 
* ?
 
|-
 
| Fifth ||align="right"| 25
 
|
 
* ?
 
* ?
 
|-
 
| Sixth ||align="right"| 33
 
|
 
* 10 [[Empty Tackle Blocks]]
 
* 10 [[Wooden Cogs]]
 
|}
 
  
 +
'''Carving''' is a multi-level skill taught at the [[School of Body]].
  
 +
Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.
  
= Old T8 Information =
+
Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:
  
== Tuition ==
 
 
{| border="1" cellpadding="3"  
 
{| border="1" cellpadding="3"  
! Degree !! Level !! Cost  
+
! Degree !! Level !! Cost !! Additional Skill
 
|-  
 
|-  
| First ||align="right"| 1
+
| First<br> Novice ||align="right"| 3
 
|
 
|
 
* 100 [[Wood]]
 
* 100 [[Wood]]
 +
|
 
|-
 
|-
| Second ||align="right"| 3
+
| Second<br> Intermediate ||align="right"| 7
 
|  
 
|  
 +
* 10 [[Sharpened Stick]]
 
* 10 [[Tinder]]
 
* 10 [[Tinder]]
* 10 [[Sharpened Stick]]
+
|
 
|-
 
|-
| Third ||align="right"| 6
+
| Third<br> Skilled ||align="right"| 12
 
|  
 
|  
* 10 [[Glass Blade]]
+
* 10 [[Crudely Carved Handle]]
 
* 10 [[Wooden Peg]]
 
* 10 [[Wooden Peg]]
 +
|
 
|-
 
|-
| Fourth ||align="right"| 10
+
| Fourth<br> Seasoned ||align="right"| 18
 
|  
 
|  
 
* 10 [[Barrel Tap]]
 
* 10 [[Barrel Tap]]
 
* 10 [[Wooden Pestle]]
 
* 10 [[Wooden Pestle]]
 +
|
 
|-
 
|-
| Fifth <br />Needed for making [[Preservation|Box Lunches]] ||align="right"| 14
+
| Fifth<br> Expert ||align="right"| 25
 
|  
 
|  
* 10 [[Bottle Stoppers]]
+
* 10 [[Bottle Stopper]]
* 10 [[Cotter Pins]]
+
* 10 [[Cotter Pin]]
|}
+
|Cut up Vegetables for cooking
 
 
== Use ==
 
'''[[Stat Timers|Timer]]:''' Focus
 
 
 
Each degree of Carving allows you to carve certain items, using a knife with quality '''equal or better''' than that level. It also allows you to assemble the next level knife (so you can craft the tuition for the next level).
 
 
 
When you carry multiple knifes with you and carve, the highest quality knife is used, and if more than one of that level is carried, the one which has been used the least.
 
 
 
* A flint knife breaks at the 25th use
 
* An iron knife at the 100th
 
* A sharp-edged knife at probably about 200-300 uses. 
 
 
 
'''Therefore, always use the lowest level knife needed for the item to be carved and unequip higher level knives.'''
 
 
 
{| border="1" cellpadding="5"
 
! Level !! Knife Available !! Knife Cost !! Carve
 
 
|-
 
|-
| First || [[Knife:Flint]]
+
| Sixth ||align="right"| 33
 +
|
 +
* 10 [[Empty Tackle Blocks]]
 +
* 10 [[Wooden Cogs]]
 
|
 
|
* 2 [[Flint]]
 
* 1 [[Twine]]
 
* 1 [[Wood]]
 
|
 
* 1 [[Sharpened Stick]] from 1 [[Wood]]
 
* 1 [[Tinder]] from 1 [[Wood]]
 
* 2 [[Rawhide Strip]] from 1 [[Leather]]
 
 
|-
 
|-
| Second || [[Knife:Glass]] (quality 2)
+
| Seventh ||align="right"| 41
 +
| [listed as unlocked, but not currently available to learn]
 
|
 
|
* 1 [[Glass Blade]]
 
* 4 [[Rawhide Strip]]
 
|
 
* 1 [[Small Wooden Peg]] from 1 [[Wood]]
 
* 1 [[Crudely Carved Handle]] from 1 [[Wood]]
 
* 1 [[Personal Chit]] from 1 [[Wood]]
 
|-
 
| Third || [[Knife:Iron]] (quality 3)
 
|
 
* 1 [[Crudely Carved Handle]]
 
* 1 [[Knife Blade]]
 
* 2 [[Wooden Peg|Small Wooden Peg]]
 
|
 
* 1 [[Barrel Tap]] from 1 [[Wood]]
 
* 1 [[Large Crude Handle]] from 1 [[Wood]]
 
* 1 [[Quill]] from 1 [[Ibis Feather]]
 
* 1 [[Wooden Pestle]] from 1 [[Wood]]
 
|-
 
| Fourth || [[Knife:Sharp Edge]] (quality 4)
 
|
 
* 1 [[Crudely Carved Handle]]
 
* 4 [[Rawhide Strip]]
 
* 1 [[Sharp Edged Knife Blade]] of at least 8500 quality
 
* 2 [[Wooden Peg]]
 
|
 
* 1 [[Cotter Pin]] from 1 [[Wood]]
 
* 1 [[Bottle Stopper]] from 1 [[Wood]]
 
* 1 [[Intricately Carved Handle]] from 1 [[Wood]] - These, for some reason, can be made but have no purpose.  They are for Jagged Knives,  which exist only in the Carving menu.
 
|-
 
| Fifth || None
 
|
 
|
 
* Tackle boxes, Wooden Cogs, and wood chips do not exist except in the Carving 5 menu to make them, which you cannot do.
 
 
|}
 
|}
 +
 +
== Other skills needed for making knives ==
 +
 +
# Knapping learned in [[Tasks/New Beginnings]]
 +
# [[Flint Knapping]] learned at School of Architecture for 7 [[Flint]].  Also requires [[Knapping]] level 2
 +
# [[Bone Knapping]] learned at School of Architecture for 7 [[Animal Bones]].  Also requires [[Knapping]] level 5.
  
 
[[Category:Skills]]
 
[[Category:Skills]]
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 15:16, 13 May 2021

T9 Carving

Carving
(Skill - The Human Body)
Learned From

School of The Human Body

Tuition
Wood 100


Carving is a multi-level self-taught skill. In order to Carve an object, you must have a Knife equipped. Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.

Levels

Level XP Needed to advance Unlocks
0
1 40
2 80
3 180
4 1700
5 28,000
6 320,000

Actions

Action XP Value
Carve a Sharpened Stick 1
Carve Leather into Rawhide Strips 1
Make some Tinder 1
Assemble a Stone Knife 1
Carve a Crudely Carved Handle 5
Carve a Personal Chit 5
Carve a Wooden Peg 5
Assemble a Flint Knife 5
Carve a Barrel Tap 10
Carve a Wooden Pestle 10
Carve a Large Crude Handle 10
Assemble a Bone Knife 15
Carve a Quill 20
Carve a Bottle Stopper 100
Carve a Cotter Pin 100
Carve a Intricately Carved Handle 100
Carve an Empty Tackle Block 1000
Carve a Wooden Cog 1000
School.png

Carving is a multi-level skill taught at the School of Body.

This system is actively under development and refinement. As such, some options or functions may not currently be in working order.

T8 Carving and Knife System Change

In July 2018, an entirely new carving and knife system was introduced, replacing the previous system. Knives have new names and capabilities and some knives can be sharpened.

Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything - a fix for this is still being worked out.

Old Flint Knives (previously First Degree) have changed names to the new First Degree "Stone Knives". Other old knives have had "Old" added to the name. IE: "Old Glass Knife".

Wielding

Knives must now be equipped (or "wielded") for use.

:Self->Equipment 

Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space. The menu option to unequip the knife returns the tool to your inventory.

Examine Knife

You can check the durability and usability of any knife. The option will open a listing of knives in your inventory.

  • Self->Skills->Carving->Examine Knife

A knife that is wielded is removed from your inventory, and can be examined through

  • Self->Skills->Carving->Examine Wielded Knife

A knife in good condition will display a message similar to:

  • This knife is capable of performing Advanced tasks.

Other messages have included:

  • This knife is only capable of performing Intermediate tasks. It is close to being worn out.
  • This knife is only capable of performing Basic tasks. It is almost completely worn out.

These descriptors match what is seen in a player's carving menu. After each item that can be carved, the required knife durability is listed in parenthesis. Slaughtering of cows and pigs can fail, even if the knife is still capable of performing Advanced tasks. The task difficulty listed only seems to apply to carving wood.

Knife Types

Knife Abilities

Carving tasks seem to be divided into Basic, Intermediate, and Advanced.

Knives able to slaughter will eventually become too dull to kill. These knives can be used to carve wood and leather until they disintegrate. For example, a bone knife which is too dull to slaughter a cow can still be used to make 9 Barrel Taps.

Durability and Sharpening

In the old system, each carved item had both a carving skill level and minimum blade level requirement. Under the new system all items within one's carving ability can be made with any knife provided the knife is still sharp enough. As in the old system, knives have a limited number of uses before they wear out and become unusable. Higher level knives are more durable and can survive more use before wearing out or becoming dull.

The Stone Knife, Flint Knife and Bone Knife will simply break and disappear from the player's inventory when they wear out. However, the Utility Knife, Paring Knife and Butcher Knife will become dull, and can be sharpened to become usable again. Sharpening is currently free, but will eventually have a cost associated with it. Sharpening does not restore all of a knife's durability, only a large portion of it, and presumably knives will become unusably dull after too many sharpenings, though with a good-quality blade, this may take considerable time.

To sharpen a dull knife, navigate to the following menu (not visible unless you have a knife in your inventory, not wielded, which is possible to sharpen):

:Self->Skills->Carving->Sharpening

All knives of Utility grade or higher can be sharpened, regardless of whether the blade used to create the knife was acquired from a cache or created by a player.

When carrying multiples of the same knife, the knives at the bottom of the list are the sharpest. You can choose to equip the duller knives listed first, for carving wood and leather and save the sharper ones for slaughtering cattle and pigs.

Toolbelts

A toolbelt to allow you to carry various tools, though not yet implemented, will eventually be craftable. The option to wield one is there, under

:Self->Equipment->Equip Waist

Carving Skill

Carving is a multi-level skill taught at the School of Body.

Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.

Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:

Degree Level Cost Additional Skill
First
Novice
3
Second
Intermediate
7
Third
Skilled
12
Fourth
Seasoned
18
Fifth
Expert
25 Cut up Vegetables for cooking
Sixth 33
Seventh 41 [listed as unlocked, but not currently available to learn]

Other skills needed for making knives

  1. Knapping learned in Tasks/New Beginnings
  2. Flint Knapping learned at School of Architecture for 7 Flint. Also requires Knapping level 2
  3. Bone Knapping learned at School of Architecture for 7 Animal Bones. Also requires Knapping level 5.