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{{Item
 
{{Item
 
| name  = Pig
 
| name  = Pig
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== Pig ==
+
==Wild Pigs==
 +
Individual pigs spawn in grassy areas. 
  
A pig is a wild animal which was introduced in Tale 8. <br>
+
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig. If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display <Font color=blue>You failed to kill the {Boar¦Sow} and as you tried it ran away!</Font> and the pig will disappear. If you don't have an available focus stat, the main will display <Font color=blue>Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.</Font>
There are different varieties of pigs, each with a different color.<br>
 
A wild pig may be led by dropping dried [[wheat]] within 7 coordinates of it.  Wheat that has been further processed into light, medium, dark, or burnt should also work.<br>
 
A pig may be slaughtered using a wielded knife.''(Per Malard, Flint Knifes are not sufficient to slaughter a pig.)'' <br>
 
When successfully slaughtered, a pig can yield bacon, ham, or fat in different quantities depending on the breed, but slaughtering a pig will negatively affect the happiness of other pigs in that Swinery.<br>
 
A wild pig may be led by dropping dried [[wheat]] within 7 coordinates of it. Wheat that has been further processed into light, medium, dark, or burnt should also work.<br>
 
  
Per Malard in E-Lounge, you can only have one "pet" pig at a time that will follow you around. <s>You cannot use travel time or the chariots to travel with it.</s> Before using travel time with a pet pig, a player should be cued to release/slaughter the pig or incur a penaltyThese tame pigs can be used to hunt for suitable clay patches for raeli ovens. Scanning for clay will slightly reduce the pig's happiness, which limits the number of scans you can perform with the pig. Pigs have a random chance of running away that increases as their happiness decreases. Recharge a pig's happiness by replacing it in the swinery and providing it with sumptuous pig slop.
+
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinatesRoasted wheat will also work.
 +
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.  -Donk79 (observed in Tale 8 on Year 3, Peret IV 28, in Arsinoe)
 +
* Moved a wild pig >1,000 coords at T9. Took me >25 mins real time. -Catote
  
Removing a pig from a swinery and killing it will not affect the happiness of nearby pigs, even if the slaughtered pig is "physically" next to the bystandersKilling a pig in a swinery causes a 20% happiness reduction of other pigs in the same swinery. Killing piglets appears to have a more severe effect on the happiness of other piglets in the swinery, as well as on the parents.
+
==Breeds==
 +
There are twelve known breeds of pig.  The data for bacon, ham and fat is from pigs slaughtered in the wildThose killed in a swinery produce more, at the expense of the survivors' happiness.
  
== Pig Breeds ==
+
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay. 
{| style="background-color:#ADD8E6" class="wikitable sortable"
+
 
 +
Don't stress out too much trying to figure out which pigs are "common" and which are "uncommon".  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, "how common a pig is" is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones may be Bubastian, Letolian, Naqadish, and Silenian. 
 +
{| class="wikitable sortable"
 
!'''Breed'''
 
!'''Breed'''
 
!'''Appearance'''
 
!'''Appearance'''
!'''Bacon'''
+
!'''Bacon<br>Wild (Sty)'''
!'''Ham'''
+
!'''Ham<br>Wild (Sty)'''
!'''Fat'''
+
!'''Fat<br>Wild (Sty)'''
 
|-
 
|-
 
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0  
 
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0  
 
|-
 
|-
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0  
+
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4 (16)||2 (8)||0  
 
|-
 
|-
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||?||?||?
+
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||1(4)||1(4)||1(4)
 
|-
 
|-
 
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4
 
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4
 
|-
 
|-
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0
+
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1 (4)||3 (12)||0 (0)
 
|-
 
|-
||'''Letolian''' ||[[File:Letolian.png|150px]]||?||?||?
+
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||0||3||0
 
|-
 
|-
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8
+
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2 (8)||2 (8)||8 (8)
 
|-
 
|-
 
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1
 
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1
Line 47: Line 46:
 
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0
 
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0
 
|-
 
|-
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0  
+
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9 (36)||3 (12)||0 (0)
 
|-
 
|-
||'''Silenian ''' ||[[File:Silenian.png|150px]]||?||?||?
+
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||(24)||(0)||(4)
 
|-
 
|-
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||
+
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3 (12)||1 (4)||? (0)
 
|-
 
|-
 
|}
 
|}
 +
<br>
 +
'''Wild slaughter Bacon, Ham, Fat outside parentheses.  In-Sty slaughter is inside parentheses.'''
 
<br>
 
<br>
  
== Change Log ==
+
==Domestic Pigs==
07/11/2018 - added: bacon <br>
+
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a [[Swinery]], as long as there are fewer than 15 pigs in residence. If there are multiple swineries nearby, the pig will go into the one closest to the player. Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.
09/15/2018 - Changed: All new pigs now have a breed, and each breed has a different color <br>
 
09/19/2018 - Added: Pigs now yield bacon, ham, and fat depending on their breed <br>
 
09/22/2018 - weird things with pigs should now be fixed <br>
 
10/06/2018 - Swinery Demonstration given by Malard.  Chat transcript [[Swinery_Demonstration| here]] and edited version [[User:Peacefulness/Projects/Swinery| here]]<br>
 
Ranching level 2 opened, players can convert empty cattle ranches (with at least one trough) into Pigsties, which become Swineries<br>
 
10/07/2018 - Pigs can now be slaughtered in a Swinery<br>
 
10/08/2018 - When adding Sour Milk to a Swinery trough, the empty jugs are returned<br>
 
10/17/2018 - Swinery occupancy limit set at 15, additional pigs will need to be slaughtered before more piglets will be born. (A herd with 15 will go through one more breeding cycle, so more than 15 is quite possible.)<br>
 
10/17/2018 - Pigs may now be removed from a Swinery by a player with a lasso<br>
 
10/18/2018 - Pigs may be named<br>
 
10/20/2018 - Fence damage now fully enabled<br>
 
10/25/2018 - Rebalanced: pig breeding, it was getting a bit out of control (there is now a % chance that breeds will get pregnant) some are now quite low!<br>
 
10/26/2018 - changed: the amount of milk soured at a time has been increased by approximately 25%. [not all milk in Egypt sours at the same time, but an entire stack will sour at once]<br>
 
10/26/2018 - changed: food consumption in a swinery has been adjusted so that Pigs eat based on the multiplied ratio instead of the base ratio, i.e. if 1 spoiled food is worth 13 in the trough, when the pigs come to eat, they effectively consume 1/13th of the food<br>
 
10/28/2018 - pigs would end up eating 0 food due to rounding down, now consumption will always be 1<br>
 
10/30/2018 - added: pigs will now get unhappy<br>
 
10/31/2018 - changed: you can now take a pig as a pet<br>
 
10/31/2018 - while walking your pig, you can ask it to find a clay patch
 
11/01/2018 - hungry pigs will become unhappy pigs (over time, each feeding cycle they will lose happiness)<br>
 
11/01/2018 - added: under the Ownership menu of a raeli oven, you can now see which Pig type found it
 
  
== Domestic Pigs ==
+
==[[Swinery|Swineries]]==
A wild pig may led to a [[Swinery]] (requires [[Ranching]] Level 2) and attached to it with a [[Lasso]]This section may eventually be expanded into a separate pages that cover more detailed aspects of domesticated pigs. (or maybe we'll just do it here for now)
+
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter Happiness].
  
== Pig Feeding ==
+
===Food and Water Trough===
 +
[[File:Full_Trough.png|300px|left]]
 +
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.
 +
* 1 db spoiled food = 13 units
 +
* 1 db wheat = 5 units
 +
* 1 db sour milk = 7 units
 +
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.
  
Each time a pig in a Swinery eats, its happiness level increases.<br>
+
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence (in Tale 8) are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].
[[File:Trough.png]]<br>
 
A swinery's trough can be filled with a mix of three different substances: spoiled food, wheat, and sour milk. Each deben of an ingredient contributes a different amount to the food mix ratio:
 
  
*1 spoiled food = 13 units
+
When housed together in T9, Koptish ate before Ikenial, and Akorisinian ate before Athrinbyan.
*1 wheat = 5 units
 
*1 sour milk = 7 units
 
  
Every three server hours, or if you prefer, every 9 game hours, pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient.
+
===  Successful Feed Ratios===
 
+
The trough interface indicates the mix of the three feed types, listed as a percentage of each kindBecause of rounding, the percentages will normally not add up to 100%.<br>
Pigs eat in a predetermined sequence according to breed. Breed A will always feed before Breed B, and Breed B will always feed before Breed C. Knowing which breeds eat first may be helpful in creating a chain of events that allow breeds with different ratios to eat from the same trough. For example, Breed B prefers a 23-30% mix of wheat. Breed A prefers 28-40% wheat. Now, if your trough contains 32% wheat, Breed B won't touch it. However, Breed A may consume enough wheat to lower the ratio to 30%, at which point Breed B will dive in.
 
 
 
Pigs that do not have access to their preferred ratio of food will first be labeled "hungry", and eventually "starving!". Hungry pigs will attempt to break out of the swinery, progressively damaging the fence until it is destroyed, allowing the pigs to escape. It is not yet known if non-hungry pigs will leave a pen with a destroyed fence.  Pigs that escape will raid any nearby containers for food, including aging racks for cheese, warehouses, barrels, chests, etc. before disappearing. Per Malard's comments on Discord #general, pigs will try to escape as soon as they become hungry, regardless of their happiness level. Happiness should also decrease with each unsatisfied feeding cycle.   
 
 
 
A pig will not die as long as it has water available, but it will attempt escape if its fence is not repaired. "Thirsty" pigs have not been known to damage fences.
 
 
 
Per Malard's comments in E-Lounge: "Each breed eats in sequence, I am not saying what that sequence is. Breeds can have overlapping requirements, so for example one breed might eat between 20 and 80, another might be 10 to 90 thereby giving the appearance that both breeds eat fine, but actually only the first breed eats pushing the second breeds tolerance out of whack."
 
 
 
On Friday, Oct. 26th, Malard stated in Discord #general:
 
"pigs consume food every 3 hours<br>
 
they do so in a set sequence<br>
 
Breed 1 then Breed 2 then Breed 3 etc<br>
 
breed 1 goes first, looks at the ratios in the trough and decides if they are acceptable then it will eat<br>
 
it then decides 50/50 if it wants to eat sour milk, then it decides 50/50 if it wants to eat wheat etc<br>
 
of the food types its decided on eating<br>
 
it then consumes between 1-3 times the number of that breed of pigs in the pen of that food type<br>
 
now here is the issue i found<br>
 
a spoiled food for example should be worth up to 13 'feeds' rather than 1" (fixing this issue caused pigs to eat less food than previously seen)
 
 
 
===Successful Food Ratios===
 
Note that due to rounding, pigs may appear to feed slightly outside their preferred ratio.<br>
 
 
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been "Hungry" when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)
 
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been "Hungry" when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)
  
Line 138: Line 100:
 
|-
 
|-
 
|<!--Breed-->|Bubastian
 
|<!--Breed-->|Bubastian
<!--Good % Spoiled Food-->| ?
+
<!--Good % Spoiled Food-->| '''25'''-40
<!--Good % Wheat-->| ?
+
<!--Good % Wheat-->| '''30'''-44
<!--Good % Sour Milk-->| ?
+
<!--Good % Sour Milk-->| '''25'''-34
 +
|
 
|-
 
|-
 
|<!--Breed-->|Ikenial  
 
|<!--Breed-->|Ikenial  
<!--Good % Spoiled Food-->|30-62
+
<!--Good % Spoiled Food-->|'''20-69
<!--Good % Wheat-->|32-57
+
<!--Good % Wheat-->|'''20-69
<!--Good % Sour Milk-->|'''0*-20
+
<!--Good % Sour Milk-->|'''0-20
 
|Leave Sour Milk at 0% with caution.  Sometimes they will show as "hungry"
 
|Leave Sour Milk at 0% with caution.  Sometimes they will show as "hungry"
 
|-
 
|-
Line 155: Line 118:
 
|-
 
|-
 
|<!--Breed-->|Letolian
 
|<!--Breed-->|Letolian
<!--Good % Spoiled Food-->| ?
+
<!--Good % Spoiled Food-->| '''0-40'''
<!--Good % Wheat-->| ?
+
<!--Good % Wheat-->| '''10-90
<!--Good % Sour Milk-->| ?
+
<!--Good % Sour Milk-->| '''10-90
 +
|Leave Spoiled Food at 0 with caution.
 
|-
 
|-
 
|<!--Breed-->|Mendeshian  
 
|<!--Breed-->|Mendeshian  
Line 166: Line 130:
 
|-
 
|-
 
|<!--Breed-->|Naqadish
 
|<!--Breed-->|Naqadish
<!--Good % Spoiled Food-->| 67-85
+
<!--Good % Spoiled Food-->| '''60-85
<!--Good % Wheat-->| '''5'''-18
+
<!--Good % Wheat-->| '''5-20
<!--Good % Sour Milk-->| '''10'''-15
+
<!--Good % Sour Milk-->| '''10-25
|continuing to test as they eat
+
|
 
|-
 
|-
 
|<!--Breed-->|Qusian
 
|<!--Breed-->|Qusian
Line 175: Line 139:
 
<!--Good % Wheat-->|19-75
 
<!--Good % Wheat-->|19-75
 
<!--Good % Sour Milk-->|'''10'''-60
 
<!--Good % Sour Milk-->|'''10'''-60
 +
|
 
|-
 
|-
 
|<!--Breed-->|Settenuen
 
|<!--Breed-->|Settenuen
Line 183: Line 148:
 
|-
 
|-
 
|<!--Breed-->|Silenian
 
|<!--Breed-->|Silenian
<!--Good % Spoiled Food-->| ?
+
<!--Good % Spoiled Food-->| '''10-89
<!--Good % Wheat-->| ?
+
<!--Good % Wheat-->| '''0-40
<!--Good % Sour Milk-->| ?
+
<!--Good % Sour Milk-->| '''10-86
 +
|Leave Wheat at 0% with caution.  Sometimes they will show as "hungry"
 
|-
 
|-
 
|<!--Breed-->|Windsnyer
 
|<!--Breed-->|Windsnyer
Line 191: Line 157:
 
<!--Good % Wheat-->|10-71
 
<!--Good % Wheat-->|10-71
 
<!--Good % Sour Milk-->|'''10'''-68
 
<!--Good % Sour Milk-->|'''10'''-68
|At 10% or higher, any feed levels should be acceptable.  
+
|At 10% to 80%, any feed levels should be acceptable.  
 
|-
 
|-
 
|}
 
|}
Line 197: Line 163:
 
Additional fine print on pigs that will eat with one feed type at 0%:   
 
Additional fine print on pigs that will eat with one feed type at 0%:   
 
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.   
 
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.   
*Second, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.
+
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.
 
**If the pig chooses "yes" for a food at 0%, it will be marked as "hungry" and may damage fences, even though all three feed types are within its tolerance.
 
**If the pig chooses "yes" for a food at 0%, it will be marked as "hungry" and may damage fences, even though all three feed types are within its tolerance.
 
*Then each pig of that breed will eat 1-3 units of the foods chosen.
 
*Then each pig of that breed will eat 1-3 units of the foods chosen.
There should be a breed that will accept wheat at 0%.  It has not yet been identified.
 
  
===Useful Combinations===
+
===<span style="color: red">Tale 8 Data:</span>Useful Combinations===
 +
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyer sows reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.
 +
 
 +
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:
 +
 
 
{| text-align:center; border-style:solid; class="wikitable"
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
|-
Line 212: Line 181:
 
|-
 
|-
 
|<!--Breed-->|Koptish + Settenuen
 
|<!--Breed-->|Koptish + Settenuen
<!--Spoiled Food-->|28-31
+
<!--Spoiled Food-->|30-39
<!--Wheat-->|31-45
+
<!--Wheat-->|34-39
<!--Sour Milk-->|30-36
+
<!--Sour Milk-->|30-37
 
<!--Notes-->|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days
 
<!--Notes-->|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days
 
|-
 
|-
 
|<!--Breed-->|Settenuen + Windsnyer
 
|<!--Breed-->|Settenuen + Windsnyer
<!--Spoiled Food-->|28-35
+
<!--Spoiled Food-->|30-38
<!--Wheat-->|32-35
+
<!--Wheat-->|30-38
<!--Sour Milk-->|30-36
+
<!--Sour Milk-->|30-38
 
<!--Notes-->|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)
 
<!--Notes-->|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)
 
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)
 
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)
 
|-
 
|-
 
|<!--Breed-->|Settenuen + Akorinsian
 
|<!--Breed-->|Settenuen + Akorinsian
<!--Spoiled Food-->|30-35
+
<!--Spoiled Food-->|30-38
<!--Wheat-->|31-32
+
<!--Wheat-->|30-38
<!--Sour Milk-->|30-36
+
<!--Sour Milk-->|30-38
<!--Notes-->|Wheat is the key ingredient here, it may require regular adjustments to get the right balance for both breeds
+
<!--Notes-->|
 
|-
 
|-
 
|<!--Breed-->|Naqadish + Windsnyer
 
|<!--Breed-->|Naqadish + Windsnyer
<!--Spoiled Food-->|67-70
+
<!--Spoiled Food-->|67-80
<!--Wheat-->|15-18
+
<!--Wheat-->|10-18
<!--Sour Milk-->|11-15
+
<!--Sour Milk-->|10-21
 
<!--Notes-->|
 
<!--Notes-->|
 
|-
 
|-
 
|<!--Breed-->|Qusian + Windsnyer
 
|<!--Breed-->|Qusian + Windsnyer
<!--Spoiled Food-->|36-47
+
<!--Spoiled Food-->|10-48
<!--Wheat-->|26-38
+
<!--Wheat-->|19-75
<!--Sour Milk-->|12-36
+
<!--Sour Milk-->|10-60
 
<!--Notes-->|
 
<!--Notes-->|
 
|-
 
|-
 
|<!--Breed-->|Athrinbyan + Akorisinian
 
|<!--Breed-->|Athrinbyan + Akorisinian
<!--Spoiled Food-->|40-44 (44 ideal)
+
<!--Spoiled Food-->|40-49 (44 ideal)
<!--Wheat-->|25
+
<!--Wheat-->|20-29
<!--Sour Milk-->|31-33 (33 ideal)
+
<!--Sour Milk-->|30-39 (33 ideal)
 
<!--Notes-->|
 
<!--Notes-->|
 +
|-
 +
|}
 +
The following four combinations cover most of the pigs being tended by players
 +
{| text-align:center; border-style:solid; class="wikitable"
 +
|-
 +
!Breeds
 +
!Spoiled<br>Food %
 +
!Wheat %
 +
!Sour <br>Milk %
 +
!Notes
 
|-
 
|-
 
|<!--Breed-->|Athrinbyan + Qusian
 
|<!--Breed-->|Athrinbyan + Qusian
Line 252: Line 231:
 
<!--Wheat-->|20-29
 
<!--Wheat-->|20-29
 
<!--Sour Milk-->|30-39
 
<!--Sour Milk-->|30-39
<!--Notes-->| These four combinations cover most of the pigs being tended by players
+
<!--Notes-->|  
 
|-
 
|-
 
|<!--Breed-->|Koptish + Mendeshian
 
|<!--Breed-->|Koptish + Mendeshian
Line 267: Line 246:
 
|-
 
|-
 
|<!--Breed-->|Ikenial + Windsnyer
 
|<!--Breed-->|Ikenial + Windsnyer
<!--Spoiled Food-->|30-62
+
<!--Spoiled Food-->|20-62
<!--Wheat-->|32-57
+
<!--Wheat-->|32-64
 
<!--Sour Milk-->|10-19
 
<!--Sour Milk-->|10-19
 
<!--Notes-->|
 
<!--Notes-->|
|-
 
 
|}
 
<br>
 
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.
 
 
===Feeding Sequence===
 
 
Please adjust the order below when you discover a feeding sequence. For example, if you learn that Mendeshians eat before Athribyans, add them to the list in the proper order.
 
 
# Koptish
 
# Mendeshian
 
<hr>
 
# Qusian
 
# Athrinbyan
 
<hr>
 
# Windsnyer
 
# Settenuen
 
 
===Unsuccessful Food Ratios===
 
 
In the charts below, each line represents a combination of foods which the breed refused to eat.  If one number is in bold, then it is the only value out of their known tolerance.  For that trial, the other two numbers were within that breed's tolerance.  Once the known "out of tolerance" value is within one percentage point of the known successful number, we can confidently say that we have found the exact point at which the pig does and does not eat.  Then that value can be put in bold type in the "successful food ratios" chart, above.
 
 
====Akorisinian====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Akorisinian
 
<!--Bad % Spoiled Food-->| 76
 
<!--Bad % Wheat-->|14
 
<!--Bad % Sour Milk-->|9
 
|-
 
|<!--Breed-->|Akorisinian
 
<!--Bad % Spoiled Food-->| 65
 
<!--Bad % Wheat-->|31
 
<!--Bad % Sour Milk-->|3
 
|-
 
|<!--Breed-->|Akorisinian
 
<!--Bad % Spoiled Food-->| 51
 
<!--Bad % Wheat-->|27
 
<!--Bad % Sour Milk-->|21
 
|-
 
|}
 
<br>
 
 
====Athrinbyan====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| 56
 
<!--Bad % Wheat-->|20
 
<!--Bad % Sour Milk-->|23
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| 29
 
<!--Bad % Wheat-->|33
 
<!--Bad % Sour Milk-->|37
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| 33
 
<!--Bad % Wheat-->|29
 
<!--Bad % Sour Milk-->|37
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| 45
 
<!--Bad % Wheat-->|16
 
<!--Bad % Sour Milk-->|37
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| 45
 
<!--Bad % Wheat-->|26
 
<!--Bad % Sour Milk-->|'''27'''
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| '''38
 
<!--Bad % Wheat-->|26
 
<!--Bad % Sour Milk-->|34
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| 45
 
<!--Bad % Wheat-->|26
 
<!--Bad % Sour Milk-->|'''28'''
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| 44
 
<!--Bad % Wheat-->|25
 
<!--Bad % Sour Milk-->|'''29'''
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Bad % Spoiled Food-->| '''39
 
<!--Bad % Wheat-->|24
 
<!--Bad % Sour Milk-->|36
 
|-
 
|}
 
<br>
 
====Bubastian ====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Bubastian
 
<!--Bad % Spoiled Food-->|
 
<!--Bad % Wheat-->|
 
<!--Bad % Sour Milk-->|
 
|-
 
|}
 
<br>
 
 
====Ikenial====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Ikenial
 
<!--Bad % Spoiled Food-->| 39
 
<!--Bad % Wheat-->|27
 
<!--Bad % Sour Milk-->|33
 
|-
 
|<!--Breed-->|Ikenial
 
<!--Bad % Spoiled Food-->| 76
 
<!--Bad % Wheat-->|14
 
<!--Bad % Sour Milk-->|9
 
|-
 
|<!--Breed-->|Ikenial
 
<!--Bad % Spoiled Food-->| 50
 
<!--Bad % Wheat-->|22
 
<!--Bad % Sour Milk-->|25
 
|-
 
|}
 
<br>
 
 
====Koptish====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Koptish
 
<!--Bad % Spoiled Food-->| '''41'''
 
<!--Bad % Wheat-->|34
 
<!--Bad % Sour Milk-->|23
 
|-
 
|}
 
<br>
 
 
 
====Letolian====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Letolian
 
<!--Bad % Spoiled Food-->|
 
<!--Bad % Wheat-->|
 
<!--Bad % Sour Milk-->|
 
|-
 
|}
 
<br>
 
 
 
====Mendeshian====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 33
 
<!--Bad % Wheat-->|42
 
<!--Bad % Sour Milk-->|24
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 35
 
<!--Bad % Wheat-->|37
 
<!--Bad % Sour Milk-->|26
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 39
 
<!--Bad % Wheat-->|27
 
<!--Bad % Sour Milk-->|33
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 42
 
<!--Bad % Wheat-->|25
 
<!--Bad % Sour Milk-->|31
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 48
 
<!--Bad % Wheat-->|51
 
<!--Bad % Sour Milk-->|0
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 79
 
<!--Bad % Wheat-->|10
 
<!--Bad % Sour Milk-->|9
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 74
 
<!--Bad % Wheat-->|10
 
<!--Bad % Sour Milk-->|15
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 71
 
<!--Bad % Wheat-->|9
 
<!--Bad % Sour Milk-->|19
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 76
 
<!--Bad % Wheat-->|14
 
<!--Bad % Sour Milk-->|9
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 22
 
<!--Bad % Wheat-->|72
 
<!--Bad % Sour Milk-->|'''4'''
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 34
 
<!--Bad % Wheat-->|'''55
 
<!--Bad % Sour Milk-->|10
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| '''19
 
<!--Bad % Wheat-->|66
 
<!--Bad % Sour Milk-->|13
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Bad % Spoiled Food-->| 26
 
<!--Bad % Wheat-->|56 or 57
 
<!--Bad % Sour Milk-->|16 or 15
 
|-
 
|}
 
<br>
 
 
====Naqadish====
 
{| text-align:center; border-style:solid; class="wikitable sortable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->| 28
 
<!--Bad % Wheat-->| 10
 
<!--Bad % Sour Milk-->| 60
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->| 23
 
<!--Bad % Wheat-->| 26
 
<!--Bad % Sour Milk-->| 50
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->| 19
 
<!--Bad % Wheat-->| 37
 
<!--Bad % Sour Milk-->| 42
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->| 21
 
<!--Bad % Wheat-->| 41
 
<!--Bad % Sour Milk-->| 36
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|44
 
<!--Bad % Wheat-->|35
 
<!--Bad % Sour Milk-->|20
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|33
 
<!--Bad % Wheat-->|33
 
<!--Bad % Sour Milk-->|33
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|27
 
<!--Bad % Wheat-->|27
 
<!--Bad % Sour Milk-->|45
 
|-
 
|<!--Breed-->|Naqadish Starving
 
<!--Bad % Spoiled Food-->|44
 
<!--Bad % Wheat-->|44
 
<!--Bad % Sour Milk-->|11
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|14
 
<!--Bad % Wheat-->|44
 
<!--Bad % Sour Milk-->|41
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|9
 
<!--Bad % Wheat-->|45
 
<!--Bad % Sour Milk-->|45
 
|-
 
|<!--Breed-->|Naqadish Starving
 
<!--Bad % Spoiled Food-->|50
 
<!--Bad % Wheat-->|0
 
<!--Bad % Sour Milk-->|49
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|37
 
<!--Bad % Wheat-->|25
 
<!--Bad % Sour Milk-->|37
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|34
 
<!--Bad % Wheat-->|31
 
<!--Bad % Sour Milk-->|34
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|52
 
<!--Bad % Wheat-->|20
 
<!--Bad % Sour Milk-->|28
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|0
 
<!--Bad % Wheat-->|100
 
<!--Bad % Sour Milk-->|0
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|10
 
<!--Bad % Wheat-->|78
 
<!--Bad % Sour Milk-->|11
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|16
 
<!--Bad % Wheat-->|64
 
<!--Bad % Sour Milk-->|18
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|31
 
<!--Bad % Wheat-->|34
 
<!--Bad % Sour Milk-->|34
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|56
 
<!--Bad % Wheat-->|43
 
<!--Bad % Sour Milk-->|0
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|37
 
<!--Bad % Wheat-->|42
 
<!--Bad % Sour Milk-->|20
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|16
 
<!--Bad % Wheat-->|62
 
<!--Bad % Sour Milk-->|21
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|47
 
<!--Bad % Wheat-->|27
 
<!--Bad % Sour Milk-->|25
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|57
 
<!--Bad % Wheat-->|22
 
<!--Bad % Sour Milk-->|20
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|69
 
<!--Bad % Wheat-->|15
 
<!--Bad % Sour Milk-->|14
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Bad % Spoiled Food-->|
 
<!--Bad % Wheat-->|
 
<!--Bad % Sour Milk-->|
 
|-
 
|}
 
<br>
 
 
====Qusian====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Qusian
 
<!--Bad % Spoiled Food-->| 76
 
<!--Bad % Wheat-->|14
 
<!--Bad % Sour Milk-->|9
 
|-
 
|<!--Breed-->|Qusian
 
<!--Bad % Spoiled Food-->| '''3
 
<!--Bad % Wheat-->|72
 
<!--Bad % Sour Milk-->|23
 
|-
 
|<!--Breed-->|Qusian
 
<!--Bad % Spoiled Food-->| 33
 
<!--Bad % Wheat-->|57
 
<!--Bad % Sour Milk-->|'''9
 
|-
 
|}
 
<br>
 
 
====Settenuen====
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 82
 
<!--Bad % Wheat-->|7
 
<!--Bad % Sour Milk-->|10
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 25
 
<!--Bad % Wheat-->|50
 
<!--Bad % Sour Milk-->|24
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 16
 
<!--Bad % Wheat-->|41
 
<!--Bad % Sour Milk-->|42
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 76
 
<!--Bad % Wheat-->|14
 
<!--Bad % Sour Milk-->|9
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 28
 
<!--Bad % Wheat-->| 34 and 35
 
<!--Bad % Sour Milk-->| 36
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 29
 
<!--Bad % Wheat-->| 34
 
<!--Bad % Sour Milk-->| 35
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 23
 
<!--Bad % Wheat-->| 36
 
<!--Bad % Sour Milk-->| 39
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 26
 
<!--Bad % Wheat-->| 32
 
<!--Bad % Sour Milk-->| 41
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 38
 
<!--Bad % Wheat-->| '''25'''
 
<!--Bad % Sour Milk-->| 35
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 38
 
<!--Bad % Wheat-->| '''27'''
 
<!--Bad % Sour Milk-->| 33
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| 38
 
<!--Bad % Wheat-->| '''29
 
<!--Bad % Sour Milk-->| 32
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| '''40
 
<!--Bad % Wheat-->|30
 
<!--Bad % Sour Milk-->| 29
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Bad % Spoiled Food-->| '''39
 
<!--Bad % Wheat-->|30
 
<!--Bad % Sour Milk-->| 29
 
 
|-
 
|-
 
|}
 
|}
<br>
 
  
====Silenian ====
+
===Fence Condition===
{| text-align:center; border-style:solid; class="wikitable"
+
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be "hungry" and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Silenian
 
<!--Bad % Spoiled Food-->|
 
<!--Bad % Wheat-->|
 
<!--Bad % Sour Milk-->|
 
|-
 
|}
 
<br>
 
  
====Windsnyer====
+
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breed
 
!Bad %<br>Spoiled<br> Food
 
!Bad %<br>Wheat
 
!Bad %<br>Sour<br> Milk
 
|-
 
|<!--Breed-->|Windsnyer
 
<!--Bad % Spoiled Food-->| 75
 
<!--Bad % Wheat-->|14
 
<!--Bad % Sour Milk-->|10?
 
|-
 
|<!--Breed-->|Windsnyer
 
<!--Bad % Spoiled Food-->| 76
 
<!--Bad % Wheat-->|14
 
<!--Bad % Sour Milk-->|'''9
 
|-
 
|}
 
<br>
 
  
== Pig Breeding ==
+
"Repair Fence" will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.
  
When both the boar and sow are properly fed, they may breed.  This principle can be used to prevent them from breeding, though there will be other effects.  All breeds should be found in the wild, but some are extremely rare.  Acquiring rare breeds through crossbreeding is more predictable than finding a wild one.  Some breeds will reproduce much less frequently than othersIf a player has one pig that is a rare breed, it will eventually breed with other pigs in the same swinery and produce piglets of that breed.  Usually, the offspring is the same breed as the sow, but occasionally, it will be the boar's breed.  Unfortunately, breeding Pig A and Pig B cannot produce a third breed.  However, if a player has only one Pig A or Pig B, it is a reliable method of producing more of those two breeds of pig.
+
==Breeding and Crossbreeding==
 +
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are 15 or fewer pigs in residenceThe breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.
  
The limit of a swinery is 15 pigs.  At this point, they may go through one more breeding cycle, but no more pigs can be moved into the swinery. A Swinery with 15 pigs has produced an additional 17 piglets in one breeding cycle!
+
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.
  
According to Malard in Discord, Nov. 1, 2018: <br>
+
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.
Common = Ikenial, Athrinbyan, Mendeshian, Settenuen<br>
 
Uncommon = Windsnyer, Qusian, Akorinsian, Koptish<br>
 
Rare = Silenian, Letolian, Bubastian, Naqadish<br>
 
  
'''Data collected after 31 October 2018, when "pig code" is more fully implemented'''
+
Pigs can be prevented from breeding.  Don't water them.  A swinery containing 15 properly fed and watered adult pigs (7 boars, 8 sows) has simultaneously produced 14 piglets.
{| text-align:right; border-style:solid; class="wikitable"
 
|-
 
!Breed of Sow
 
!Breed of Boar
 
!Number of Piglets
 
!Breed of Piglets
 
|-
 
|<!--Sow-->| Settenuen
 
<!--Boar-->| Windsnyer
 
<!--Number-->|1
 
<!--Piglets-->|Settenuen
 
|-
 
|<!--Sow-->| Koptish
 
<!--Boar-->| Settenuen
 
<!--Number-->| 3
 
<!--Piglets-->| Settenuen
 
|-
 
|<!--Sow-->| Koptish
 
<!--Boar-->| Settenuen
 
<!--Number-->| 3
 
<!--Piglets-->| Koptish
 
|-
 
|<!--Sow-->|Mendeshian
 
<!--Boar-->| Windsnyer
 
<!--Number-->|1
 
<!--Piglets-->|Mendeshian
 
|-
 
|<!--Sow-->|
 
<!--Boar-->|
 
<!--Number-->|
 
<!--Piglets-->|
 
|-
 
|}
 
<br>
 
With the hope that Sow A + Boar B will give the same results each time, here is some '''early''' crossbreeding data.  Not all features were implemented at the time this data was collected.
 
  
'''Early data, before other pig features implemented'''
+
==Pig Health==
{| text-align:center; border-style:solid; class="wikitable"
+
[[File:Hungry_Pig.png]]
|-
+
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as "Thirsty".  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.
!Breed of Sow
+
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display "Hungry" until the next successful feeding cycle. 
!Breed of Boar
+
*'''Starving!''' - A pig that is "Hungry" for an undetermined number of feeding cycles will also display "Starving!".  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.
!Number of Piglets
+
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.
!Breed of Piglets
 
|-
 
|<!--Sow-->|Mendeshian
 
<!--Boar-->|Windsnyer
 
<!--Number-->|1
 
<!--Piglets-->|Mendeshian
 
|-
 
|<!--Sow-->|Settenuen
 
<!--Boar-->|Ikenial
 
<!--Number-->|4
 
<!--Piglets-->|Settenuen
 
|-
 
|<!--Sow-->|Windsnyer
 
<!--Boar-->|Athrinbyan
 
<!--Number-->|4
 
<!--Piglets-->|Windsnyer
 
|-
 
|<!--Sow-->|Settenuen
 
<!--Boar-->| Akorisinian
 
<!--Number-->|1
 
<!--Piglets-->|Settenuen
 
|-
 
|<!--Sow-->|Athrinbyan
 
<!--Boar-->| Akorisinian
 
<!--Number-->|
 
<!--Piglets-->|Athrinbyan
 
|-
 
|<!--Sow-->|Akorisinian
 
<!--Boar-->| Qusian
 
<!--Number-->|
 
<!--Piglets-->|Akorisinian
 
|-
 
|<!--Sow-->|Ikenial
 
<!--Boar-->| Akorisinian
 
<!--Number-->|2
 
<!--Piglets-->|Akorisinian
 
|-
 
|}
 
<br>
 
  
== Pissed Pigs ==
+
==Happiness Meter==
 +
[[File:Wild.png]]<br>
 +
Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar.  All wild pigs should have a bar at "neutral" with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green. 
  
A pig which is not properly fed will damage the fence of its Swinery, and eventually escape.  An escaped pig will raid nearby storage units—including chests, warehouses, and aging racks—for anything edible.  If we can cook with it, the pig may eat it.  A hungry pig will not despawn until it is happy, and an escaped pig can be slaughtered by anyone.
+
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.
  
15 Mendeshians caused fence damage requiring 5 wood to repair.<br>
+
Asking a pet pig to hunt reduces its happiness slightly each time. Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.
9 Settenuens caused fence damage requiring 10 wood, 1 board to repair.
 
  
Materials needed for fence repairs have included wood, boards, rope, and nails.
+
Happiness does '''not''' seem to affect or be affected by:
 +
*reproduction
 +
*piglets growing into adults
 +
*fence damaging
 +
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)
 +
*taking a pig as a pet
  
== Walking Your Pig ==
+
==Pet Pigs==
  
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat.  Asking a pig to "work" (currently, hunting for clay) will gradually reduce its happiness.
+
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to "work" (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is "in the red" there is an increasing risk that it will despawn each time you ask it to work.
  
 
From Malard on 31 Oct 2018 (that makes it official, right?):  "okay, so i am going to publish the actual mechanic here, because i dont want this to be black box<br>
 
From Malard on 31 Oct 2018 (that makes it official, right?):  "okay, so i am going to publish the actual mechanic here, because i dont want this to be black box<br>
Line 917: Line 303:
 
     }
 
     }
 
     return (0); --Stays
 
     return (0); --Stays
 
 
basically you have a swing, -100 to +100<br>
 
basically you have a swing, -100 to +100<br>
 
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code<br>
 
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code<br>
 
essentially the lower the unhappy the more likely the pig will run away.  its very simple"
 
essentially the lower the unhappy the more likely the pig will run away.  its very simple"
  
== Mushroom Spawns ==
+
(Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!) This bug was fixed in Tale 8.  Please file a dev call if it is observed again.
 
 
This concept has not been implemented yet.
 
  
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely findMushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.
+
Getting your pet pig to leave the swinery can be a challenge. Be patientEventually it will follow you instead of wandering around its happy home. They have a very strong attachment to their food source!
  
== Soft Clay Patches ==
+
==Soft Clay Patches==
  
Oddly, pigs are pretty good at finding hidden veins of Soft Clay patches that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other pigs cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.
+
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.
  
 
Searching:  
 
Searching:  
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds. After this the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up.  
+
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up.  
  
 
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: "As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here." Tearing down the preexisting oven resolves this conflict.
 
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: "As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here." Tearing down the preexisting oven resolves this conflict.
Line 939: Line 322:
 
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.
 
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.
  
 +
<span style="color: red">Tale 8 Data:</span>
 
{| text-align:right; border-style:solid; class="wikitable"
 
{| text-align:right; border-style:solid; class="wikitable"
 
|-
 
|-
Line 965: Line 349:
 
<!--Range-->| 34 coords
 
<!--Range-->| 34 coords
 
|-
 
|-
|<!--Breed-->|  
+
|<!--Breed-->| Naqadish
 
<!--Range-->| 36 coords
 
<!--Range-->| 36 coords
 
|-
 
|-
Line 983: Line 367:
 
<br>
 
<br>
  
== Comments ==
+
==Mushrooms==
 +
''This concept has not been implemented yet.'' <br>
 +
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.
 +
 
 +
==Guilds==
 +
 
 +
==<span style="color: red">Tale 8 Data:</span> Comments and Additional Observations==
  
 
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)
 
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)
Line 1,002: Line 392:
 
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)
 
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)
  
Unless you're trying to crossbreed pigs for rare breeds, allowing pigs to breed may be a bad thing. Consider that:
+
Unless you're trying to crossbreed pigs <s>for rare breeds</s> (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:
 
* Piglets eat as much as adults
 
* Piglets eat as much as adults
 
* <s>Hungry piglets damage fences as quickly as adults</s> Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.
 
* <s>Hungry piglets damage fences as quickly as adults</s> Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.
 
* Piglets cannot be moved
 
* Piglets cannot be moved
 
* Killing the excess pigs will anger other pigs
 
* Killing the excess pigs will anger other pigs
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 11:04, 26 October 2018 (UTC)
+
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)
  
 
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked "Thirsty" they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)
 
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked "Thirsty" they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)
  
== Guilds ==
+
A pet pig can be released.  This gives the message "Your Boar ran away, you try to give chase, but it's too late!"  There is an "Are you sure?" confirmation dialog box.
 
 
Pig Breeders Guild, Asyut 1906, 2087
 
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 16:26, 13 May 2021

Pig
Pig
(Item)


Wild Pigs

Individual pigs spawn in grassy areas.

A player with an equipped knife (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig. If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display You failed to kill the {Boar¦Sow} and as you tried it ran away! and the pig will disappear. If you don't have an available focus stat, the main will display Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.

Any player can lead the pig by dropping dried wheat within 7 coordinates. Roasted wheat will also work.

  • I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat. -Donk79 (observed in Tale 8 on Year 3, Peret IV 28, in Arsinoe)
  • Moved a wild pig >1,000 coords at T9. Took me >25 mins real time. -Catote

Breeds

There are twelve known breeds of pig. The data for bacon, ham and fat is from pigs slaughtered in the wild. Those killed in a swinery produce more, at the expense of the survivors' happiness.

Pig rarity can be sorted into three categories: Common, Uncommon, and Rare. Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.

Don't stress out too much trying to figure out which pigs are "common" and which are "uncommon". The pig system was written by more than one developer, and they used two different systems to classify the pigs. For Tale 8, "how common a pig is" is not the most important thing to know. It may be more important in future tales. When it comes to finding a wild pig the rarest ones may be Bubastian, Letolian, Naqadish, and Silenian.

Breed Appearance Bacon
Wild (Sty)
Ham
Wild (Sty)
Fat
Wild (Sty)
Akorisinian Akorisinian.png 2 2 0
Athrinbyan Athrinbyan.png 4 (16) 2 (8) 0
Bubastian Bubastian.png 1(4) 1(4) 1(4)
Ikenial IkenialSow.jpg 0 6 4
Koptish NrkKoptish.png 1 (4) 3 (12) 0 (0)
Letolian LetolianSow.png 0 3 0
Mendeshian Mendeshian.png 2 (8) 2 (8) 8 (8)
Naqadish NaqadishBoar.jpg 1 4 1
Qusian Qusian.png 4 1 0
Settenuen Settenuen.png 9 (36) 3 (12) 0 (0)
Silenian Silenian.PNG (24) (0) (4)
Windsnyer Windsnyer.JPG 3 (12) 1 (4) ? (0)


Wild slaughter Bacon, Ham, Fat outside parentheses. In-Sty slaughter is inside parentheses.

Domestic Pigs

A player with a lasso in their inventory and ranching level 2 can put a pig into a Swinery, as long as there are fewer than 15 pigs in residence. If there are multiple swineries nearby, the pig will go into the one closest to the player. Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.

Swineries

Raising pigs is not for the casual Egyptian! Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems. Refer to the section on Happiness.

Food and Water Trough

Full Trough.png

A swinery needs two troughs, one for food and the other for water. They are both accessed by clicking anywhere on the swinery. The Water portion begins with a capacity of 500 and can be upgraded to twice that size. The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.

  • 1 db spoiled food = 13 units
  • 1 db wheat = 5 units
  • 1 db sour milk = 7 units

Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to time), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.

Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence (in Tale 8) are here.

When housed together in T9, Koptish ate before Ikenial, and Akorisinian ate before Athrinbyan.

Successful Feed Ratios

The trough interface indicates the mix of the three feed types, listed as a percentage of each kind. Because of rounding, the percentages will normally not add up to 100%.
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been "Hungry" when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)

Breed Good %
Spoiled
Food
Good %
Wheat
Good %
Sour
Milk
Additional Notes
Akorisinian 25-50 10-64 10-55
Athrinbyan 40-49 20-29 30-39
Bubastian 25-40 30-44 25-34
Ikenial 20-69 20-69 0-20 Leave Sour Milk at 0% with caution. Sometimes they will show as "hungry"
Koptish 0-40 34-89 10-37 Leave Spoiled Food at 0% with caution. Sometimes they will show as "hungry"
Letolian 0-40 10-90 10-90 Leave Spoiled Food at 0 with caution.
Mendeshian 20-34 60-74 5-19 74-75% should be the upper limit for wheat
Naqadish 60-85 5-20 10-25
Qusian 10-48 19-75 10-60
Settenuen 30-38 30-38 30-38 It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%
Silenian 10-89 0-40 10-86 Leave Wheat at 0% with caution. Sometimes they will show as "hungry"
Windsnyer 13-78 10-71 10-68 At 10% to 80%, any feed levels should be acceptable.

Additional fine print on pigs that will eat with one feed type at 0%:

  • First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.
  • Second, if the ratio is acceptable, the pig decides which foods it will eat. It will decide yes/no for each of the three types.
    • If the pig chooses "yes" for a food at 0%, it will be marked as "hungry" and may damage fences, even though all three feed types are within its tolerance.
  • Then each pig of that breed will eat 1-3 units of the foods chosen.

Tale 8 Data:Useful Combinations

A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios. Windsnyer sows reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.

Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen. Here are some that will happily eat from a carefully filled trough:

Breeds Spoiled Food % Wheat % Sour Milk % Notes
Koptish + Settenuen 30-39 34-39 30-37 Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days
Settenuen + Windsnyer 30-38 30-38 30-38 (This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)

Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. Spatulus (talk) 15:41, 5 November 2018 (UTC)

Settenuen + Akorinsian 30-38 30-38 30-38
Naqadish + Windsnyer 67-80 10-18 10-21
Qusian + Windsnyer 10-48 19-75 10-60
Athrinbyan + Akorisinian 40-49 (44 ideal) 20-29 30-39 (33 ideal)

The following four combinations cover most of the pigs being tended by players

Breeds Spoiled
Food %
Wheat % Sour
Milk %
Notes
Athrinbyan + Qusian 40-48 20-29 30-39
Koptish + Mendeshian 20-34 60-74 10-19
Akorisinian + Settenuen 30-38 30-38 30-38
Ikenial + Windsnyer 20-62 32-64 10-19

Fence Condition

If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be "hungry" and will damage the fence as they attempt to escape and find food. This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.

A fence that is undamaged will have a full green status bar. A moderately damaged fence will have crosspieces at a diagonal. If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing. Rare pigs should damage a fence faster than common pigs. Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.

"Repair Fence" will be visible in the menu of a swinery with a damaged fence. Materials needed have included wood, boards, rope, and nails.

Breeding and Crossbreeding

When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are 15 or fewer pigs in residence. The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed. Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.

A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.

Common pigs will produce piglets faster than rare pigs. The fertility rate is linked to the breed of the sow.

Pigs can be prevented from breeding. Don't water them. A swinery containing 15 properly fed and watered adult pigs (7 boars, 8 sows) has simultaneously produced 14 piglets.

Pig Health

Hungry Pig.png

  • Thirsty - When the water trough is empty, all pigs in the swinery will be labelled as "Thirsty". Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death. A swinery with 28 pigs has emptied out its water trough within 24 hours.
  • Hungry - Pigs attempt to feed every 3 server hours (every 9 in-game hours). If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display "Hungry" until the next successful feeding cycle.
  • Starving! - A pig that is "Hungry" for an undetermined number of feeding cycles will also display "Starving!". These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for anything edible. This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner. Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.

Even under negative living conditions, piglets will mature into adults. Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.

Happiness Meter

Wild.png
Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar. All wild pigs should have a bar at "neutral" with a thin black line at the midpoint, zero. Each time a domestic pig eats, it should gain happiness. Positive happiness reveals a blue bar, and negative happiness shows a red bar. Happiness of +100 and the meter is green.

Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20. A pig not living in that swinery does not seem to notice the event.

Asking a pet pig to hunt reduces its happiness slightly each time. Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request. Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.

Happiness does not seem to affect or be affected by:

  • reproduction
  • piglets growing into adults
  • fence damaging
  • being thirsty, hungry, or starving (except that eating from the trough does increase happiness)
  • taking a pig as a pet

Pet Pigs

Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked. Asking a pig to "work" (currently, hunting for clay) will gradually reduce its happiness. Once its happiness is "in the red" there is an increasing risk that it will despawn each time you ask it to work.

From Malard on 31 Oct 2018 (that makes it official, right?): "okay, so i am going to publish the actual mechanic here, because i dont want this to be black box

   if (Pig.Happiness < 0) {
       var runawayChance = TRTwister(0, 100); --Roll between 0 and 100
       if (Pig.Happiness + runawayChance < 0) {
           return (1); --Runs Away
       }
   }
   return (0); --Stays

basically you have a swing, -100 to +100
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code
essentially the lower the unhappy the more likely the pig will run away. its very simple"

(Logging off with a pet pig will not cause issues, but if that pet it a sow, it will appear to be a boar from that time forward. Use caution if you house your pigs by gender!) This bug was fixed in Tale 8. Please file a dev call if it is observed again.

Getting your pet pig to leave the swinery can be a challenge. Be patient. Eventually it will follow you instead of wandering around its happy home. They have a very strong attachment to their food source!

Soft Clay Patches

Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.

Searching: Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up.

Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however. The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: "As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here." Tearing down the preexisting oven resolves this conflict.

Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.) Players have reported that some pigs can find clay patches farther away than their handler can see them.

Tale 8 Data:

Breed of Pig Range to find Clay Patch
Windsnyer 22 coords
Qusian 24 coords
26 coords
Koptish 28 coords
30 coords
32 coords
Akorisinian 34 coords
Naqadish 36 coords
Ikenial 38 coords
Athrinbyan 40 coords
Mendeshian 42 coords
Settenuen 44 coords


Mushrooms

This concept has not been implemented yet.
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.

Guilds

Tale 8 Data: Comments and Additional Observations

All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)

I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)

Slaughtering does not seem to be an effective means of birth control yet. (Not sure if emotions are "working") 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.

Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.

When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%. The pigs may be labelled as "Hungry" even though they did feed. I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. (Peacefulness 25 Oct 2018)

Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods. (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris)

The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock. (Peacefulness 28 Oct 2018)

  • Ikenials have fed at a trough where the truncated sour milk value is 0. They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as "hungry" because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)
  • Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)

Unless you're trying to crossbreed pigs for rare breeds (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:

  • Piglets eat as much as adults
  • Hungry piglets damage fences as quickly as adults Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.
  • Piglets cannot be moved
  • Killing the excess pigs will anger other pigs

They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. Spatulus 11:04, 26 October 2018 (UTC)

A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked "Thirsty" they were not yet hungry. No fence damage this time. (Peacefulness 01 Nov 2018)

A pet pig can be released. This gives the message "Your Boar ran away, you try to give chase, but it's too late!" There is an "Are you sure?" confirmation dialog box.