Difference between revisions of "Serenity/WoodTreatment"
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m (→Wood Treatment Tank 1 Recipes (2337,1738): clean up, typos fixed: Aquaduct → Aqueduct) |
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|'''Black Nontoxic Termite-Resist'''<BR>(Ranch Trough Upgrade)|| 20s Ash 60s Lead 60s Saltpeter 20s Lead || [[Image:Green tick.png]] | |'''Black Nontoxic Termite-Resist'''<BR>(Ranch Trough Upgrade)|| 20s Ash 60s Lead 60s Saltpeter 20s Lead || [[Image:Green tick.png]] | ||
|- | |- | ||
− | |'''Rigid Nontoxic Rotproof'''|| 20 Water, 40 cc, 40 Oil, 10 cc, 20 Petroleum, 10 cc, 7 Lead || [[Image:Green tick.png]] | + | |'''Rigid Nontoxic Rotproof'''<BR>(Aqueduct Pump)|| 20 Water, 40 cc, 40 Oil, 10 cc, 20 Petroleum, 10 cc, 7 Lead || [[Image:Green tick.png]] |
|- | |- | ||
+ | |'''Rigid Hard Nontoxic'''|| 30 lime, 30 cc, 10 lead || [[Image:Green tick.png]] | ||
+ | |- | ||
+ | |'''Rigid Rotproof'''|| 50 cc, 30 lime, 40 petroleum || [[Image:Green tick.png]] | ||
+ | |- | ||
+ | |'''Hard Rotproof Volatile'''|| 20 cc, 80 petroleum, 10 lead || [[Image:Green tick.png]] | ||
+ | |- | ||
+ | |'''Hard Rotproof Glossy'''|| 20 cc, 120 petroleum, 30 cc, 80 wax || [[Image:Green tick.png]] | ||
|} | |} | ||
+ | |||
+ | {{L|en}} |
Latest revision as of 16:33, 13 May 2021
Wood Treatment Tanks, usable by Anyone
Property | Very Low <=7 |
Low 7<X<=21 |
Very High >=58 |
---|---|---|---|
Flexibility | Rigid | Pliable | |
Cuttability | Hard | Soft | |
Flammability | Fireproof | Volatile | |
Water resistance | Rotproof | ||
Insect Toxicity | Termite-prone | Termite-resistant | |
Human Toxicity | Nontoxic | ||
Darkness | White | Blond | Black |
Glossiness | Glossy |
Tank | Flexibility | Cuttability | Flammability | Water Resist | Insect Tox | Human Tox | Darkness | Glossiness |
---|---|---|---|---|---|---|---|---|
1 | 4.378 | 4.416 | 5.194 | 3.916 | 4.808 | 4.596 | 4.508 | 4.320 |
Wood Treatment Simulator spreadsheet with the above K-values already entered.
Wood Treatment Tank 1 Recipes (2337,1738)
The following values are in time per seconds, which costs 1/10th of the material asked for rounded up (e.g. 20 means 20 seconds at the cost of 2 db of resource, 12 means 12 seconds at the cost of 2 db, or 1.2 rounded up)