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==Use==
 
==Use==
  
Revelation Solvents are used in a [[Greenhouse]] to determine the [[Genomes|genome]] of a plant (flax, vine, flower, vegetable). By putting a seed, vine cutting, or flower bulb of the same type and strain on the left and right splints in the greenhouse and applying the revelation solvent, a series of names of colors are obtained. Each color listed corresponds to one gene (which we abbreviate to a single letter), and the number of colors given at once (the Gene String Yield) depend on the solvent used. The set of colors are sequential and represent a fragment of the total genome. By obtaining many such fragments that each overlap another to sufficient degree, the complete genome can be determined.
+
* Used in a [[Greenhouse]]
 +
* Requires {{RequireSkill | Fungiculture | 2}} to produce.
 +
* Any flora that can be crossbred has a genome.  Includes flax, vine, flowers, vegetables, wheat.
 +
* Must put identical strains in both the left and right splints when applying a solvent. Example: Appreciation vine in both splints.
 +
* A partial gene sequence (# of genes depends on type of solvent) randomly chosen from the genome will be shown.
 +
** Example: Using Clear Solvent first try shows OIOK from the Vampire Sea Lily genome of KIYIYIOIYIOIOK
 +
* Each gene name is a color name.  However, the color is only a gene naming facility and means nothing else.
 +
* Each color name is abbreviated to the color's first letter, except where two of the first letters are identical, another letter is chosen.
 +
* Some reasons to use solvents:
 +
** To obtain an entire unknown genome, piece together multiple partial gene sequences.
 +
** Discover where mutagen gene 'hits' are.
 +
** See where an added or deleted gene happens on 'child' crossbreeds.
 +
* Important:  The color names used have changed every tale after T6. Translation is needed to get the in-game results to match:
  
==Source==
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<googlespreadsheet height="450" style="width: 95%">2PACX-1vSYBO2JjJwcaq5ggUhVqQUSgwYR18t8QviSQT_-4kHQsqPXKbLOFvnEWNvqKG5CX1j7oWV9zNayCoBW</googlespreadsheet>
Made in a [[requires::Toxin Kitchen]] and requires [[requires::Fungiculture]] levels 2-5
 
  
* DO NOT LET WATER GO DRY IN VOLUME OR YOU WILL LOSE YOUR SOLUTION!!!
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==Sources==
 +
Made in a [[requires::Toxin Kitchen]] and requires [[requires::Fungiculture]] levels 1,2 and 3 for cheaper solvents and levels 4 and 5 for advanced solvents.
 +
 
 +
* DO NOT LET WATER GO DRY IN VOLUME OR YOU WILL LOSE YOUR SOLUTION!!! (even if the precipitate has reached 1.00)
  
 
==Materials Required==
 
==Materials Required==
Line 75: Line 89:
  
 
'''Escape Route:''' To back out of a recipe when you do not have enough mushrooms, make sure to raise temperature to evaporate the solution.  When Volume equals zero you get a message and can return to the solvent/nut's essence options again.
 
'''Escape Route:''' To back out of a recipe when you do not have enough mushrooms, make sure to raise temperature to evaporate the solution.  When Volume equals zero you get a message and can return to the solvent/nut's essence options again.
 +
 +
'''Faster Escape Route:''' The toxin kitchen now has the option to "Clean this kitchen" in its Utility Menu, which allows you to restart the process.  No materials are returned.
 +
 +
'''Pause?'''  When the temperature reaches zero, the volume seems to stop decreasing.  A partially-made solvent has been left in this state for several hours, without going dry.  However, the acidity continues to drop until it also reaches zero.
  
 
==Advanced Solvents (Multi-Mushroom)==
 
==Advanced Solvents (Multi-Mushroom)==
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* Yield only one solvent each.
 
* Yield only one solvent each.
* Bought with [[Fungiculture]] ? to ?.
+
* Requires 3 different mushroom types per solvent made (a different type at each stage) instead of only one mushroom type per solvent for all stages.
* Require 3 different mushroom types at the 3 stages instead of only one mushroom type per stage.
 
 
* Use production procedure above, but follow Temperature and Acidity ranges for each advanced solvent.
 
* Use production procedure above, but follow Temperature and Acidity ranges for each advanced solvent.
** Most stages require '''both''' Temperature and Acidity to be in range simultaneously.
+
** Most stages require '''both''' Temperature and Acidity to be in range simultaneously, unlike the cheaper solvents.
 
** Renenutet's is easier and quicker to make than the other solvents due to the others having a slimmer range of Temperature and/or Acidity in their stages (see NOTE below).
 
** Renenutet's is easier and quicker to make than the other solvents due to the others having a slimmer range of Temperature and/or Acidity in their stages (see NOTE below).
 +
* <nowiki>*</nowiki> Cloudy solvent is used to make a [[Mushroom Lab]] for testing soil suitability for mushrooms.
  
  
''NOTE:'' ''' Renenutet's, the solvent with the longest sequencing capability, was re-worked in Tale 9 to be considerably easier to make.
+
''NOTE: Renenutet's, the solvent with the longest sequencing capability, was re-worked in Tale 9 to be considerably easier to make.
 
 
The Temperature and Acidity increases and decreases with each addition (or not) of charcoal and sap are somewhat random and for some stages larger than the window for adding the mushrooms. For these stages you just have to keep trying to maintain values as close as possible until they both drop semi-randomly into required ranges at the same time, while at the same time keeping Volume from ever going to 0.
 
  
<nowiki>*</nowiki> The Cloudy solvent is used to produce a [[Mushroom Lab]] for testing soil suitability for mushrooms.
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'''WARNING:'''  IN THE FOLLOWING CASE, MAKE SURE TO KEEP THE '''VOLUME''' ABOVE 0!! With each addition of Charcoal or Cactus Sap, Temperature and Acidity increase and decrease randomly which may result in a window that does not allow for adding the mushrooms. If this occurs, it may take several tries to achieve the correct Temperature/Acidity window to add the mushroom. '''DO NOT FORGET TO WATCH VOLUME!!'''
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 15:29, 23 May 2021

DO NOT LET WATER GO DRY IN VOLUME OR YOU WILL LOSE YOUR SOLUTION!!!

Use

  • Used in a Greenhouse
  • Requires Fungiculture 2 to produce.
  • Any flora that can be crossbred has a genome. Includes flax, vine, flowers, vegetables, wheat.
  • Must put identical strains in both the left and right splints when applying a solvent. Example: Appreciation vine in both splints.
  • A partial gene sequence (# of genes depends on type of solvent) randomly chosen from the genome will be shown.
    • Example: Using Clear Solvent first try shows OIOK from the Vampire Sea Lily genome of KIYIYIOIYIOIOK
  • Each gene name is a color name. However, the color is only a gene naming facility and means nothing else.
  • Each color name is abbreviated to the color's first letter, except where two of the first letters are identical, another letter is chosen.
  • Some reasons to use solvents:
    • To obtain an entire unknown genome, piece together multiple partial gene sequences.
    • Discover where mutagen gene 'hits' are.
    • See where an added or deleted gene happens on 'child' crossbreeds.
  • Important: The color names used have changed every tale after T6. Translation is needed to get the in-game results to match:

Sources

Made in a Toxin Kitchen and requires Fungiculture levels 1,2 and 3 for cheaper solvents and levels 4 and 5 for advanced solvents.

  • DO NOT LET WATER GO DRY IN VOLUME OR YOU WILL LOSE YOUR SOLUTION!!! (even if the precipitate has reached 1.00)

Materials Required

  • 10-20 Water in Jugs (to raise Volume)
  • 20-30 Charcoal (to raise temperature)
  • 20-30 Cactus Sap (to raise acidity)
  • N mushrooms (see charts below)
  • 30-40 Cabbage Juice (to test acidity)

Basic Solvents (Single Mushroom)

Solvent Name Mushroom Single Shroom Addition Quantity Total Shrooms Used Solvent Quantity Gene String Yield
Milky Sand Spore 1 3 7 3
Clear Slaves Bread 1 3 3 4
Glass Razor's Edge 1 3 1 5
Crystal Peasant Foot 2 6 1 6

Procedure

  • Step 1: Add 5-20 Water in Jugs as desired for safety margin
  • Step 2: Add 3-4 Cactus Sap to raise Acidity between 3.0 and 3.4
  • Step 3: Add 1 Cabbage Juice to check acidity. Acidity below 3.0, add Cactus Sap and recheck with Cabbage Juice. Acidity above 3.4, wait to let acidity drop and recheck with Cabbage Juice. Acidity between 3.0 and 3.4 or a little higher...go to Step 4 (by the time you add charcoal, acidity will have dropped to target).
  • Step 4: Add charcoal until Temperature is between 360 and 400 degrees

NOTE: This is the critical window...more difficult to hit than with Nut's Essence. You may have to cycle through several times of raising the temp (Step 4) if it lowers below 360, then raise acidity (Step 3) as soon as the temp is within its window and try adding your mushroom several times while checking acidity.

  • Step 5: Add mushroom to go to Stage 2 ( You've got it made now! )
  • Step 6: Check Acidity for 1.2 to 1.5 or let temperature drop down to 150-175 degrees and start trying Step 7
  • Step 7: Add mushroom to go to Stage 3
  • Step 8: Add charcoal to boost Temperature up to 650-800 degrees
  • Step 9: Add mushroom to go to Stage 4
  • Step 10: Let Precipitation go to 1.00. Refresh menu and click Take the Revelation Solvent. Refresh menu to go to original menu.

Escape Route: To back out of a recipe when you do not have enough mushrooms, make sure to raise temperature to evaporate the solution. When Volume equals zero you get a message and can return to the solvent/nut's essence options again.

Faster Escape Route: The toxin kitchen now has the option to "Clean this kitchen" in its Utility Menu, which allows you to restart the process. No materials are returned.

Pause? When the temperature reaches zero, the volume seems to stop decreasing. A partially-made solvent has been left in this state for several hours, without going dry. However, the acidity continues to drop until it also reaches zero.

Advanced Solvents (Multi-Mushroom)

Solvent Name Stage 1 Mushroom Stage 1 Temp Range Stage 1 Acidity Range Stage 2 Mushroom Stage 2 Temp Range Stage 2 Acidity Range Stage 3 Mushroom Stage 3 Temp Range Stage 3 Acidity Range Gene String Yield
Diamond 3 Scorpions Brood 360-400 3.0-3.4 3 Heaven's Torrent Any 1.2-1.5 3 Heart of Ash 650-800 Any 7
Minu's 4 Salt Water Fungus 380-400 4.0-4.5 4 Razor's Edge 0-100 1.2-1.5 4 Falcon's Bait 750-800 2.0-5.0 8
Osiris' 5 Beehive 580-600 5.0-5.4 5 Eye of Osiris 500-700 1.2-1.5 5 Dueling Serpents 770-800 3.0-4.0 9
Renenutet's 6 Spiderling 400-550 2.2-2.6 6 Sand Spore 100-250 1.1-1.5 6 Sun Star 700-850 4.6-5.0 10
Cloudy (does not reveal Genome) 25 Cobra Hood 360-400 3.00-3.40 25 Camels Mane Any 1.2-1.5 25 Flat 650-800 Any N/A* (used for Mushroom Lab)
  • Yield only one solvent each.
  • Requires 3 different mushroom types per solvent made (a different type at each stage) instead of only one mushroom type per solvent for all stages.
  • Use production procedure above, but follow Temperature and Acidity ranges for each advanced solvent.
    • Most stages require both Temperature and Acidity to be in range simultaneously, unlike the cheaper solvents.
    • Renenutet's is easier and quicker to make than the other solvents due to the others having a slimmer range of Temperature and/or Acidity in their stages (see NOTE below).
  • * Cloudy solvent is used to make a Mushroom Lab for testing soil suitability for mushrooms.


NOTE: Renenutet's, the solvent with the longest sequencing capability, was re-worked in Tale 9 to be considerably easier to make.

WARNING: IN THE FOLLOWING CASE, MAKE SURE TO KEEP THE VOLUME ABOVE 0!! With each addition of Charcoal or Cactus Sap, Temperature and Acidity increase and decrease randomly which may result in a window that does not allow for adding the mushrooms. If this occurs, it may take several tries to achieve the correct Temperature/Acidity window to add the mushroom. DO NOT FORGET TO WATCH VOLUME!!