Difference between revisions of "Flax Gin"
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− | {{ | + | {{Building |
+ | | name = Flax Gin | ||
+ | | image = FlaxGin.png | ||
+ | | location = [[requires::Compound]] | ||
+ | | size = | ||
+ | | requirements = | ||
+ | * [[requires::Flax Automation]] | ||
+ | | material1 = [[requires::Papyrus Basket]] | ||
+ | | qty1 = 4 | ||
+ | | material2 = [[requires::Clay Bricks]] | ||
+ | | qty2 = 800 | ||
+ | | material3 = [[requires::Oil]] | ||
+ | | qty3 = 150 | ||
+ | | material4 = [[requires::Leather]] | ||
+ | | qty4 = 100 | ||
+ | | material5 = [[requires::Rope]] | ||
+ | | qty5 = 60 | ||
+ | | material6 = [[requires::Small Gears|Brass Small Gears]] | ||
+ | | qty6 = 40 | ||
+ | | material7 = [[requires::Bearings]] | ||
+ | | qty7 = 20 | ||
+ | | material8 = [[requires::Flystone]] | ||
+ | | qty8 = 8 | ||
+ | | material9 = [[requires::Full Eye Sunstone]] | ||
+ | | qty9 = 2 | ||
+ | }} | ||
+ | Turns up to 200 [[Rotten Flax]] automatically, | ||
+ | but slowly, into [[Lint]], [[Straw]] and [[Tow]]. Needs *two* characters to start - one must Start the flax gin, while the other picks the Stabilize option on the Flax Gin's menu. The timing for this is not particularly tight - notably and conveniently, you will likely be able to spouse-log and have your spouse Stabilize the gins you Start. It is the only building in the game that absolutely and always requires two players to operate, and is a questionable anomaly in the modern game. (Yeah, that's editorializing. True though) | ||
− | + | {{RequireSkill | Flax Processing | 3}} is required to build the flax gin, and may be necessary to operate/stabilize one | |
− | + | Can be tuned with the [[Mechanics]] skill. | |
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+ | == Upgrade the base and hopper == | ||
+ | Improves the capacity to 600 [[Rotten Flax]]. | ||
+ | |||
+ | * 400 [[requires::Concrete]] | ||
+ | * 4 [[requires::Copper Sheeting]] | ||
+ | |||
+ | == Further upgrade the base and hopper == | ||
+ | Improves the capacity to 1200 [[Rotten Flax]]. | ||
+ | |||
+ | * 300 [[requires::Board]] | ||
+ | * 800 [[requires::Concrete]] | ||
+ | * 30 [[requires::Steel Sheeting]] | ||
+ | |||
+ | |||
+ | == Other Upgrades == | ||
+ | |||
+ | Flax Gins may be tuned using the [[Mechanics]] skill to run more quickly, and/or further upgraded with a [[requires::Springbox]] to run more quickly still. Flax Gins with Springboxes may display unusual behavior: They process flax multiple units at a time, and simply stop if there is less [[Rotten Flax]] in the hopper than their unit for that step. It is seemingly possible to have a flax gin processing a non-integer amount of flax per step behind the scenes - this causes alternating amounts processed in successive steps, e.g. a gin processing 3.x will produce 3 flax one step, then 4 flax the next. | ||
{{L|en}} | {{L|en}} |
Latest revision as of 01:53, 24 May 2021
Flax Gin | ||||||||||||||||||||
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Location | ||||||||||||||||||||
Compound | ||||||||||||||||||||
Requirements | ||||||||||||||||||||
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Turns up to 200 Rotten Flax automatically, but slowly, into Lint, Straw and Tow. Needs *two* characters to start - one must Start the flax gin, while the other picks the Stabilize option on the Flax Gin's menu. The timing for this is not particularly tight - notably and conveniently, you will likely be able to spouse-log and have your spouse Stabilize the gins you Start. It is the only building in the game that absolutely and always requires two players to operate, and is a questionable anomaly in the modern game. (Yeah, that's editorializing. True though)
Flax Processing 3 is required to build the flax gin, and may be necessary to operate/stabilize one
Can be tuned with the Mechanics skill.
Upgrade the base and hopper
Improves the capacity to 600 Rotten Flax.
- 400 Concrete
- 4 Copper Sheeting
Further upgrade the base and hopper
Improves the capacity to 1200 Rotten Flax.
- 300 Board
- 800 Concrete
- 30 Steel Sheeting
Other Upgrades
Flax Gins may be tuned using the Mechanics skill to run more quickly, and/or further upgraded with a Springbox to run more quickly still. Flax Gins with Springboxes may display unusual behavior: They process flax multiple units at a time, and simply stop if there is less Rotten Flax in the hopper than their unit for that step. It is seemingly possible to have a flax gin processing a non-integer amount of flax per step behind the scenes - this causes alternating amounts processed in successive steps, e.g. a gin processing 3.x will produce 3 flax one step, then 4 flax the next.