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Players are in the process of documenting the results of their research into incense.
 
Players are in the process of documenting the results of their research into incense.
*When you start every batch of incense, please list that data at: [[User:Peter/Incense/Starts|Incense Starts]]
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<br>When you start a batch of incense, please list that data at: [[User:Peter/Incense/Starts|Incense Starts]]
*Data from intentional incense testing is listed at: [[User:Peter/Incense/Testing|Incense Testing]].  If you would like to participate in gathering data, please contact Peacefulness in-game.  A basic method for gathering data and listing it in a useful way is outlined in the "Incense Testing" link.  Additives are being tested in batches of 50.  Peacefulness is starting with resin, because of its availability.  
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<br>Data from intentional incense testing is listed at: [[User:Peter/Incense/Testing|Incense Testing]].  If you would like to participate in gathering data, please contact Peacefulness in-game.  A basic method for gathering data and listing it in a useful way is outlined in the "Incense Testing" link.  Additives are being tested in batches of 50.  Peacefulness is starting with resin, because of its availability.  
*When recipes have been developed, they will be at: [[User:Peter/Incense/Recipes|Incense Recipes]]
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<br>When recipes have been developed, they will be at: [[User:Peter/Incense/Recipes|Incense Recipes]]

Revision as of 20:45, 10 April 2018

Incense is created in a Scent Lab, with the Aromatics tech, out of

  • 20 cactus sap
  • 4 charcoal

Once a batch of incense is started, the player can "burn a little pinch of the mixture" and see the properties of the incense at that time. It will be in the format of:

"You catch a whiff of quality (number) (fragrance) scented incense.
You are filled with a (Feeling) (increased Stat), yet a bit of (decreased Stat)."

With an Incense Prong, the player can add ingredients to change the characteristics of the incense.

Quality can both rise and fall when any ingredients are added to the incense. After a great deal of testing and research, we will be able to intentionally affect the quality. The magnitude of the stat changed should be determined by the quality number. Lower quality incense should have no affect on the stats and higher quality numbers should change the stats by a larger amount. In previous tales, incense could change stats by anywhere from 0 to 7 points.

Fragrance should be altered by the herbs added. The exact purpose of fragrance is not known, but fragrance is an incense characteristic which can be required by some worship tests.

Feeling should be affected by adding the petals of any flower. The exact purpose of incense feelings is not known, but it is an incense characteristic which can be required by some worship tests.

The exact stats changed can be altered by adding resin from any tree. One stat will be increased by a certain amount, while another will be decreased by the same amount. These stat changes are in addition to any stat changes from foods eaten.

Research

The above information is based on what has been observed this tale. Statements that include "should" are based from our experiences in previous tales and have not yet been verified for T8.

Players are in the process of documenting the results of their research into incense.
When you start a batch of incense, please list that data at: Incense Starts
Data from intentional incense testing is listed at: Incense Testing. If you would like to participate in gathering data, please contact Peacefulness in-game. A basic method for gathering data and listing it in a useful way is outlined in the "Incense Testing" link. Additives are being tested in batches of 50. Peacefulness is starting with resin, because of its availability.
When recipes have been developed, they will be at: Incense Recipes