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| − | '''FACTIONS'''
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| − | Yesterday, part (only !?!?) of Meshwesh play for faction, "'''AFTER'''" system infos. '''"AFTER"''' valid for me, too.
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| − | I read: [https://wiki.desert-nomad.com/index.php?title=Factions]
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| − | I read: Skill Local Leadership.
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| − | and '''nothing'''.
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| − | '''''Possible help:'''''
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| − | - faction Atlas (with the 3 inalienable provinces different colors (blue, green, red or ...), (and settlement with ///) update in time with system info. **
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| − | - dedicated forum
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| − | (**difficult to follow with system infos)
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| − | - to start Local leader:
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| − | After choosing our faction, new system message "Are you a candidate for the position "Local Leader" ?"
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| − | '''Yes''' => You must learn Local Leadership. Election on the 16th of March.
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| − | '''No''' => Election on the 16th of March.
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| − | Why the 16 ?
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| − | [http://www.cathjack.ch/egypte_pages/egypte_symbolique_des_chiffres/egyptautreschiffres.htm] in french.
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| − | Election:
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| − | - System message with names of candidates who have learned the skill and the possibility of a blank vote.
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| − | '''''Regret:'''''
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| − | - half mesure of establishement of the factions.
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| − | '''OTHER'''
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| − | - a panda as a gift ??? The favorite animal in ancient Egypt is the cat. (loss of identity for the game).
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| − | '''JEUX ONLINE:''' [http://www.jeuxonline.info/jeu/A_Tale_in_the_Desert]
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| − | "A Tale in the Desert (ATID) is a "simulation of society" plunging the player in the heart of ancient Egypt to master the "Seven disciplines of man" supposed to help build the utopia of Pharaoh."
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| − | '''WIKIPEDIA:''' [https://en.wikipedia.org/wiki/A_Tale_in_the_Desert]
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| − | "A Tale in the Desert (ATITD) is a massively multiplayer online roleplaying game (MMORPG) set in Ancient Egypt."
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| − | '''BAIDU:''' [https://baike.baidu.com/item/A%20Tale%20in%20the%20Desert]
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| − | "古埃及,一个曾经拥有伟大成就和知识的文明;一群古老的人类在那片土地上编织出令人叹服的财富并且毫无保留地坚信着守护他们的神明和法老王。他们建造了一个与众不同的文明。现在,你相信自己能克服那未知的困难并且再次重现当年古埃及人们伟大的生产力和团结力吗"
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| − | '''AND ...'''
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| − | '''''linen:''''' Plant all the seeds where you are.
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| − | Displacements in the game creates a great feeling of loneliness.
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| − | Houses here and there without sign of life.
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| − | Landscapes are green or yellow to infinity.
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