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(Replaced content with "{{Languages}} Please see each Vegetable's page for more info about that Vegetable. To prevent repetition, do not add specific info to this page. *Cabbage *Carrots...")
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{{T8 Below}}
 
 
 
 
[[File:Cabbage.png|100px]][[File:Carrots.png|100px]][[File:Garlic.png|100px]][[File:Leeks.png|100px]][[File:Onions.png|100px]][[File:Cucumbers.png|100px]][[File:Peppers.png|100px]][[File:Watermelon.png|100px]]
 
 
=Basic=
 
 
*'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.
 
*Most vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.
 
*Egypt has access to five standard vegetables -- [[Cabbage]], [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]]—the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open, and your Faction is in control of the UWor.
 
*Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.
 
*Other vegetables such as [[Peppers]], [[Cucumbers]], [[Watermelon]] and [[Eggplant]] *may* be received from events.
 
 
=How To Grow=
 
 
All vegetables are grown from [[Vegetable Seeds]]. Vegetables can only be planted in the proper terrain:
 
* grass for [[cabbages]], [[carrots]], [[cucumbers]] and [[watermelon]]s.
 
* sand for [[garlic]], [[leeks]] and [[onions]], (pre-T8 Eggplants)
 
* and dirt for [[peppers]]
 
All five standard vegetables are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a [[jug]] quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. Original vegetable seeds must grow four times before they can be harvested, which means at least four waterings (more if they shrink on the way).  Crossbred seeds vary on waterings.  To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. Overwatering (watering more than the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed (except Peppers, pre-T8).
 
 
=Vegetable Types=
 
 
For the latest crossbred vegetable seeds, see [[New Crosses|new crosses]]
 
 
== [[Cabbage]] ==
 
{{:Cabbage}}
 
=== Observations ===
 
{{:Talk:Cabbage}}
 
Grows in grass
 
''Add your observations here: [https://atitd.wiki/tale8/Talk:Cabbage&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
==[[Carrots]]==
 
{{:Carrots}}
 
=== Observations ===
 
{{:Talk:Carrots}}
 
''Add your observations [https://atitd.wiki/tale8/Talk:Carrots&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
==[[Cucumbers]]==
 
{{:Cucumbers}}
 
=== Observations ===
 
{{:Talk:Cucumbers}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Cucumbers&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
== [[Garlic]] ==
 
{{:Garlic}}
 
=== Observations ===
 
{{:Talk:Garlic}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Garlic&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
== [[Leeks]] ==
 
{{:Leeks}}
 
=== Observations ===
 
{{:Talk:Leeks}}
 
''Add your observations [https://atitd.wiki/tale8/Talk:Leeks&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
== [[Onions]] ==
 
{{:Onions}}
 
*This is of course the number of onions i get NOW, with the pyramid bonus included
 
=== Observations ===
 
{{:Talk:Onions}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Onions&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
==[[Peppers]]==
 
{{:Peppers}}
 
=== Observations ===
 
 
'''Tale 7''': Perfect watering and growing (no shrinking back) seems to produce seeds, both before and after 2 p.m.
 
 
{{:Talk:Peppers}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Peppers&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
==[[Watermelon]]==
 
{{:Watermelon}}
 
=== Observations ===
 
{{:Talk:Watermelon}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Watermelon&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
==[[Eggplant]]==
 
{{:Eggplant}}
 
 
==Yield==
 
 
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC"
 
! Strain !! Water Required !! Tendings Required !! Yield !!Seed !! Notes
 
|-
 
| Stranger's Solana || 2 || 4 || 2 || 1(4) || Only works on [[Sand]]
 
|-
 
| Qetesh's Soil || 2 || 3 || 2 || 1(2) || Only works on [[Sand]]
 
|-
 
| Isis' Bounty || 3 || 4 || 4 || 1(6) || Only works on [[Sand]]
 
|-
 
| Isis Seed || 1 || 1 || 1 || 1 || Only works on [[Sand]]
 
|-
 
| Qwus Ultimate Power Eggplant || 1 || 1 || 4 || 1(5) || Only works on [[Sand]]; free Seeds 1400 -1044
 
|-
 
|}
 
 
{{L|en}}
 
 
 
* Eggplants grow on Sand
 
* Eggplant seeds can be reproduced if planted next to a mushroom.
 
*: Warning were issued that the over production of eggplant/eggplant seeds would have consequences. <br /> This warning seems to be connected to higher pollution levels found after growing eggplant seeds.
 
 
=== Observations ===
 
{{:Talk:Eggplant}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Eggplant&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
 
= General Observations =
 
 
== Ecology ==
 
 
In T7 Morendo verified (using [[Ecology]] 3) that growing vegetables affects the ground water level.  This can reduce your ground water level to the point that neither vegetables nor flax will grow.  Ground water depletion affects a larger area (''need data here'') around where you were growing your vegetables.  To avoid groundwater depletion, you should rotate your vegetable growing to sites that are far enough apart (''need data here'') that they don't contribute to further depletion in areas that need to recover.  Given sufficient time (''need data here''), the groundwater appears to move back towards normal levels (100).
 
 
== Previous Reproduction ==
 
 
T8 reproduction methods are currently being investigated.  Preliminary data suggests that reproduction is driven primarily by ecological and time-of-day factors.
 
 
[[Lens of Thoth]] is actively researching vegetable reproduction.  Keep an eye on their [[Lens of Thoth/Vegetable Seeds]] page for relevant data.  (If you are skilled up in [[Ecology]], and wish to contribute to this research, the guild-hall is in Red Sea, 1996, 1824, not far from the Avaris chariot stop.  All factions are welcome.)
 
 
== Tale 7 ==
 
*Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.
 
 
== Tale 6 ==
 
 
== Tale 5 ==
 
    * Onions: Long grow cycle
 
    * Carrots: When your last workload was 1000+
 
    * Leeks: After catching "your" fish.
 
    * Cabbage: Two people that have passed Mentorship. One seed per pair.
 
    * Garlic: With a 1+ weed ex-spouse
 
    * Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order.
 
    * Cuccumbers: On a small island
 
    * Eggplant: Near 3 Newbies (level 0-1)
 
    * Watermelons: After picking up a wild beetle
 
 
== Tale 4 ==
 
* Onions        Planted when you're tired                                     
 
* Leeks        After a successful dowse (but not after an unsuccessful one)  -- Code for this did not work
 
* Garlic        An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work
 
* Cabbage      Near 2 wild-growing herbs                                     
 
* Carrots      When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)
 
* Pepper        After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)
 
* Watermelon    When you're drunk
 
* Cucumber      Near a lit hookah                                             
 
* Eggplant      In a wheat field with other people—Possibly did not work
 
 
== Tale 3 ==
 
* Onions      Alone with Spouse             
 
* Garlic      On your day of the month     
 
* Cabbage      On your region's day         
 
* Leeks        After eating a Masterpiece   
 
* Carrots      When smelling proper incense 
 
* Pepper                                     
 
* Watermelon  In today's spot               
 
* Cucumber    Near a rare flower (young?)   
 
* Eggplant    Near a Pyramid of Fertile Land
 
 
= Research Seed Log =
 
 
Because more data is clearly needed for determining the actual seeding time bands
 
 
==ByProducts==
 
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce (bugs TBC)
 
 
 
(Received 1 Corn Maggot while harvesting Onions -Versato)
 
  
 
[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 13:33, 27 August 2019

Template:Languages

Please see each Vegetable's page for more info about that Vegetable. To prevent repetition, do not add specific info to this page.