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'''Merchant''' give a character a set of [[Stats|Statistic]] increases and extra abilities that are helpful to an Merchant which are paid for by [[Talent Points]].
 
'''Merchant''' give a character a set of [[Stats|Statistic]] increases and extra abilities that are helpful to an Merchant which are paid for by [[Talent Points]].
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The skill "Trading" (University of Natural Philosophy) is required before acquiring this talent.
  
 
The current bonuses are as follows:
 
The current bonuses are as follows:
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===Traits===
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==Traits==
 
</NOINCLUDE>
 
</NOINCLUDE>
* Increased Store Capacity: Increases the hopper capacity of your stores by 100%<br/>
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* Increased Store Capacity: Increases the hopper capacity of your stores by 100%
* Decreased Paint Cost: Halves the paint cost of your store<br/>
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* Decreased Paint Cost: Halves the paint cost of your store
* Strong Coinage: Improved endurance for striking coins<br/>
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* Strong Coinage: Improved endurance for striking coins
* TODO: TODO<br/>
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* TODO: TODO
 
* Travelling Salesperson: Free rides at chariot stops (All Chariot Routes on all Chariot Stops say 'Travel to <destination> is FREE for Travelling Salespeople, no restrictions or timers)
 
* Travelling Salesperson: Free rides at chariot stops (All Chariot Routes on all Chariot Stops say 'Travel to <destination> is FREE for Travelling Salespeople, no restrictions or timers)
  
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Note: If the Chariot happens to be free when you try to travel, you will still see the timer. But when the free time runs out, the message reverts to the one above.
 
Note: If the Chariot happens to be free when you try to travel, you will still see the timer. But when the free time runs out, the message reverts to the one above.
  
===Stats===
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==Stats==
  
 
Max'ing Merchant gives 4 STR, 10 SPD and 10 FOC
 
Max'ing Merchant gives 4 STR, 10 SPD and 10 FOC
 
</NOINCLUDE>
 
</NOINCLUDE>
 
{{L|en}}
 
{{L|en}}

Latest revision as of 16:18, 13 May 2021

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Merchant

Merchant give a character a set of Statistic increases and extra abilities that are helpful to an Merchant which are paid for by Talent Points. The skill "Trading" (University of Natural Philosophy) is required before acquiring this talent.

The current bonuses are as follows:

Level Talent Effect
1 Increased Speed
2 Increased Focus
3 Increased Strength
4 Increased Store Capacity
5 Increased Speed
6 Increased Focus
7 Increased Speed
8 Decreased Paint Cost
9 Increased Speed
10 Increased Focus
11 Increased Strength
12 Strong Coinage
13 Increased Speed
14 Increased Focus
15 Increased Focus
16 Increased Store Capacity
17 Increased Speed
18 Increased Focus
19 Increased Strength
20 TODO
21 Increased Speed
22 Increased Focus
23 Increased Speed
24 TODO
25 Increased Speed
26 Increased Focus
27 Increased Strength
28 Increased Store Capacity
29 Increased Speed
30 Increased Focus
31 Increased Focus
32 Travelling Salesperson

Traits

  • Increased Store Capacity: Increases the hopper capacity of your stores by 100%
  • Decreased Paint Cost: Halves the paint cost of your store
  • Strong Coinage: Improved endurance for striking coins
  • TODO: TODO
  • Travelling Salesperson: Free rides at chariot stops (All Chariot Routes on all Chariot Stops say 'Travel to <destination> is FREE for Travelling Salespeople, no restrictions or timers)


Note: If the Chariot happens to be free when you try to travel, you will still see the timer. But when the free time runs out, the message reverts to the one above.

Stats

Max'ing Merchant gives 4 STR, 10 SPD and 10 FOC