Difference between revisions of "Project:About"
(Created page with "300px|thumb|right|A Tale in the Desert '''A Tale in the Desert''' is a Massive Multiplayer Online Roleplaying Game (MMO) set in ancient Egypt. The game foc...") |
(Added Fixxxer's trailer) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | [[Image:Atitd.jpg|300px|thumb| | + | == A Tale in the Desert == |
− | + | <div style="float: right; padding-left: 1em;"><youtube>Cw2FlfMkWWQ</youtube></div> | |
+ | [[Image:Atitd.jpg|300px|thumb|left|A Tale in the Desert]] | ||
+ | A Tale in the Desert is a Massive Multiplayer Online Roleplaying Game (MMO), presented by [https://www.desert-nomad.com Desert Nomad Studios], and set in ancient Egypt. | ||
− | + | The game focuses on crafting and trading, mixed with strong social and political challenges, and has absolutely no combat. | |
− | The game is a great sociological experiment, asking questions like | + | Within the game is one of the most complex crafting and trade skill systems that have ever been created. This is coupled with tests in various disciplines that challenge players to work together or against each other. Be creative in the arts or build massive structures, create complex thought puzzles to challenge other players. |
+ | |||
+ | The game is a great sociological experiment, asking questions like "Will players work together in a project when working against each other could potentially have more benefit to one of them?". |
Latest revision as of 16:05, 20 May 2021
A Tale in the Desert
A Tale in the Desert is a Massive Multiplayer Online Roleplaying Game (MMO), presented by Desert Nomad Studios, and set in ancient Egypt.
The game focuses on crafting and trading, mixed with strong social and political challenges, and has absolutely no combat.
Within the game is one of the most complex crafting and trade skill systems that have ever been created. This is coupled with tests in various disciplines that challenge players to work together or against each other. Be creative in the arts or build massive structures, create complex thought puzzles to challenge other players.
The game is a great sociological experiment, asking questions like "Will players work together in a project when working against each other could potentially have more benefit to one of them?".