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(Created page with "= Test of Windsong Pure Chimes: Musical Notation and Audio = == Diving == {| cellpadding=5 |- | File:DivingAlbatross.oga || File:DivingAlbatro...")
 
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= Test of Windsong Pure Chimes:  Musical Notation and Audio =
 
= Test of Windsong Pure Chimes:  Musical Notation and Audio =
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'''Scale:'''  Notes in the Pure Chimes are made up of 2 similar scales.  C D-flat E F G A-flat B-flat, or C Phrygian Dominant (also known as Spanish Gypsy or Hijaz-Nahawand), and C D-flat E F G A-flat B, or C Double Harmonic Major (also known as Byzantine,  Gypsy Major, or Hijaz Kar.) 
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There are 15 chimes that use Bb, implying C Phrygian Dominant, and  7 chimes that use B natural, implying C Double Harmonic Major.  All other chimes fit into either scale.  There is one exception - Floating Finch - that uses an F#, but it functions as a Chromatic Neighboring Tone and doesn't really have any impact on the scale.
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'''Range:'''  The range of the tones in the chimes is slightly more than 2 octaves. (C to Db 2 octaves + 1 half step higher)
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'''Tempo:'''  All chimes play in the same tempo where Quarter note = 120 Beats Per Minute.  While most chimes fit ideally into 4/4 time, some can be used to establish a 3/4 feel instead.  But don't let that limit you to just 4/4 or 3/4 time, combine them for 7/4, or use them freely.
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'''Length:''' No chimes have only one tone, but rather from 2 to about 15.  Duration appears to be from 2 Quarter notes to 16 (3 full bars of 4/4.)
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The musical notation for each chime over 4 quarter notes in duration was prepared in 4/4 time with the chime's first tone starting on beat 1 for uniformity. The ring-out (sustain) of the chime sound leads to some ambiguity of where the "end" of each note occurs, I have notated these to fill the space between notes, rather than interpret where rests may be.  Chimes can and should  be used outside of the musical notation's fixed position, shifting the notes forward or back in quarter note intervals (one space on the Chime Tower meter guide), or treating the final note of each chime as longer or shorter in length.
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'''Important note:''' Chimes have been bugged for years in that when loaded into a Windsong Chime Tower, it doesn't playback the full length of the chimes.  '''As of 5/13/2021 this is resolved in the Pluribus Games Edition Beta Client.'''  In the old client, for now, the bug remains.  For recordings of chimes as they sound in the Windsong Tower with the current bug, see https://www.atitd.org/wiki/tale6/User:Avanya/Chime_guide
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''I have already fixed a couple errors I made, if you spot one please contact Morendo in game or on Discord so I can fix it.''
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== Diving ==
 
== Diving ==
  
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== Soaring ==
 
== Soaring ==
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Soaring chimes introduce a couple new features that aren't present in any other chimes. 
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# Two notes sounding simultaneously - [[File:SoaringAlbatross.oga|File:SoaringAlbatross.oga]] [[File:SoaringAlbatross.png]] and [[File:SoaringBuzzard.oga|File:SoaringBuzzard.oga]][[File:SoaringBuzzard.png]]
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# Grace Notes - [[File:SoaringParrot.oga|File:SoaringParrot.oga]][[File:SoaringParrot.png]]
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Latest revision as of 03:30, 14 May 2021

Test of Windsong Pure Chimes: Musical Notation and Audio

Scale: Notes in the Pure Chimes are made up of 2 similar scales. C D-flat E F G A-flat B-flat, or C Phrygian Dominant (also known as Spanish Gypsy or Hijaz-Nahawand), and C D-flat E F G A-flat B, or C Double Harmonic Major (also known as Byzantine, Gypsy Major, or Hijaz Kar.) There are 15 chimes that use Bb, implying C Phrygian Dominant, and 7 chimes that use B natural, implying C Double Harmonic Major. All other chimes fit into either scale. There is one exception - Floating Finch - that uses an F#, but it functions as a Chromatic Neighboring Tone and doesn't really have any impact on the scale.

Range: The range of the tones in the chimes is slightly more than 2 octaves. (C to Db 2 octaves + 1 half step higher)

Tempo: All chimes play in the same tempo where Quarter note = 120 Beats Per Minute. While most chimes fit ideally into 4/4 time, some can be used to establish a 3/4 feel instead. But don't let that limit you to just 4/4 or 3/4 time, combine them for 7/4, or use them freely.

Length: No chimes have only one tone, but rather from 2 to about 15. Duration appears to be from 2 Quarter notes to 16 (3 full bars of 4/4.)

The musical notation for each chime over 4 quarter notes in duration was prepared in 4/4 time with the chime's first tone starting on beat 1 for uniformity. The ring-out (sustain) of the chime sound leads to some ambiguity of where the "end" of each note occurs, I have notated these to fill the space between notes, rather than interpret where rests may be. Chimes can and should be used outside of the musical notation's fixed position, shifting the notes forward or back in quarter note intervals (one space on the Chime Tower meter guide), or treating the final note of each chime as longer or shorter in length.

Important note: Chimes have been bugged for years in that when loaded into a Windsong Chime Tower, it doesn't playback the full length of the chimes. As of 5/13/2021 this is resolved in the Pluribus Games Edition Beta Client. In the old client, for now, the bug remains. For recordings of chimes as they sound in the Windsong Tower with the current bug, see https://www.atitd.org/wiki/tale6/User:Avanya/Chime_guide

I have already fixed a couple errors I made, if you spot one please contact Morendo in game or on Discord so I can fix it.


Diving

DivingAlbatross.png DivingBuzzard.png
DivingCondor.png DivingCrane.png
DivingEagle.png DivingFinch.png
DivingGull.png DivingHawk.png
DivingHummingbird.png DivingLark.png
DivingNightingale.png DivingOsprey.png
DivingOwl.png DivingParrot.png
DivingPheasant.png DivingPuffin.png
DivingRaven.png DivingSparrow.png
DivingWarbler.png DivingWaxwing.png

Floating

FloatingAlbatross.png FloatingBuzzard.png
FloatingCondor.png FloatingCrane.png
FloatingEagle.png FloatingFinch.png
FloatingGull.png FloatingHawk.png
FloatingHummingbird.png FloatingLark.png
FloatingNightingale.png FloatingOsprey.png
FloatingOwl.png FloatingParrot.png
FloatingPheasant.png FloatingPuffin.png
FloatingRaven.png FloatingSparrow.png
FloatingWarbler.png File:FloatingWaxwing.oga FloatingWaxwing.png

Gliding

GlidingAlbatross.png GlidingBuzzard.png
GlidingCondor.png GlidingCrane.png
GlidingEagle.png GlidingFinch.png
GlidingGull.png GlidingHawk.png
GlidingHummingbird.png GlidingLark.png
GlidingNightingale.png GlidingOsprey.png
GlidingOwl.png GlidingParrot.png
GlidingPheasant.png GlidingPuffin.png
GlidingRaven.png GlidingSparrow.png
GlidingWarbler.png GlidingWaxwing.png

Hovering

HoveringAlbatross.png HoveringBuzzard.png
HoveringCondor.png HoveringCrane.png
HoveringEagle.png HoveringFinch.png
HoveringGull.png HoveringHawk.png
HoveringHummingbird.png HoveringLark.png
HoveringNightingale.png HoveringOsprey.png
HoveringOwl.png HoveringParrot.png
HoveringPheasant.png HoveringPuffin.png
HoveringRaven.png HoveringSparrow.png
HoveringWarbler.png HoveringWaxwing.png


Soaring

Soaring chimes introduce a couple new features that aren't present in any other chimes.

  1. Two notes sounding simultaneously - SoaringAlbatross.png and SoaringBuzzard.png
  2. Grace Notes - SoaringParrot.png


SoaringAlbatross.png SoaringBuzzard.png
SoaringCondor.png SoaringCrane.png
SoaringEagle.png SoaringFinch.png
SoaringGull.png SoaringHawk.png
SoaringHummingbird.png SoaringLark.png
SoaringNightingale.png SoaringOsprey.png
SoaringOwl.png SoaringParrot.png
SoaringPheasant.png SoaringPuffin.png
SoaringRaven.png SoaringSparrow.png
SoaringWarbler.png SoaringWaxwing.png