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Difference between revisions of "Talk:Wine"

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   the grape's original x/y location affects its Aroma
 
   the grape's original x/y location affects its Aroma
  
 +
Example code used to find areas of flavor on the map:
 
   secret FlavorSearch(fl) of Player {
 
   secret FlavorSearch(fl) of Player {
 
       fl=GetObject(fl);
 
       fl=GetObject(fl);

Latest revision as of 22:18, 16 May 2021

Malard in discord:

 so just to clarify the vineyard technically has no concept here, when a grape is harvested, the grape is stamped with its x/y location
 the grape's original x/y location affects its Aroma

Example code used to find areas of flavor on the map:

 secret FlavorSearch(fl) of Player {
     fl=GetObject(fl);
     if (!IsA(fl,WineAroma)) fail("Not a flavor.");
     print("FlavorSearch for ",fl);
     for i=(1,100000) {
         var WX=RandomPX(World.MainPlane)/16;
         var WY=RandomPY(World.MainPlane)/16;
         var lis=WineAroma(World.MainPlane,WX,WY);
         if (contains(lis,fl)) print("FlavorSearch ",fl," at ",WX," ",WY);
    }
 }