Difference between revisions of "Hackling Rake"
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| image = Hackling_Rake.png | | image = Hackling_Rake.png | ||
| location = [[requires::Compound]] | | location = [[requires::Compound]] | ||
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* [[requires::Flax Processing]] | * [[requires::Flax Processing]] | ||
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+ | {{GivesXP | Seperate component of [[Rotten Flax]] | Flax Processing | 1 }} | ||
== Sources == | == Sources == |
Latest revision as of 21:04, 25 May 2021
Hackling Rake | ||||||||
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(Building) | ||||||||
Location | ||||||||
Compound | ||||||||
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6 x 5 | ||||||||
Requirements | ||||||||
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Sources
A Hackling Rake becomes available after you have achieved Flax Processing 2. It cannot be built without Nails, and must be built inside a Compound.
It is a more advanced version of the Flax Comb. There is also an Improved Hackling Rake. A Flax Gin will do the same thing a hackling rake does, but automatically and more slowly.
Cost
- 18 Boards
?
- 36 Bricks
?
- 60 Nails
?
Upgrades
- 2 eyelet gems (of the same type).
- Reduces endurance timer on processing flax by approximately 1/2.
- If Rake is built in a compound, the eyelet upgrade will still be on the rake after a break/repair.
Use
Timer: Endurance (45/60)
- Process 1 Rotten Flax into 1 Straw, 1 Tow and 1 Lint in three steps.
- Can process up to 10 Rotten Flax at a time.
- Will wear out with use and eventually require repair after cleaning. Guaranteed to last 100 cycles and has a chance of breaking with each additional use. Any stored processed materials will be left in the comb.
Notes
(some of these notes apply to the Flax Comb as well)
- You can skip step 3 if you don't need lint to save time. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.)
- Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.
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