Difference between revisions of "Hades Furnace"
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− | {{ | + | {{Building |
+ | | name = Hades Furnace | ||
+ | | image = Hadesfurnace.jpg | ||
+ | | location = [[requires::Medium Construction Site]] | ||
+ | | size = | ||
+ | | requirements = | ||
+ | * [[requires::Mining 3]] | ||
+ | | material1 = [[requires::Aluminum Plate]] | ||
+ | | qty1 = 2 | ||
+ | | material2 = [[requires::Boards]] | ||
+ | | qty2 = 5000 | ||
+ | | material3 = [[requires::Clay Bricks]] | ||
+ | | qty3 = 5000 | ||
+ | | material4 = [[requires::Copper Sheeting]] | ||
+ | | qty4 = 100 | ||
+ | | material5 = [[requires::Crucibles]] | ||
+ | | qty5 = 30 | ||
+ | | material6 = [[requires::Cut Stone]] | ||
+ | | qty6 = 500 | ||
+ | | material7 = [[requires::Fine Glass Pipe]] | ||
+ | | qty7 = 20 | ||
+ | | material8 = [[requires::Iron Bars]] | ||
+ | | qty8 = 75 | ||
+ | | material9 = [[requires::Iron Strap]] | ||
+ | | qty9 = 75 | ||
+ | | material10 = [[requires::Pulley]] | ||
+ | | qty10 = 25 | ||
+ | | material11 = [[requires::Steel Sheeting]] | ||
+ | | qty11 = 300 | ||
+ | | material12 = [[requires::Thermometer]] | ||
+ | | qty12 = 3 | ||
+ | | material13 = [[requires::Tin Sheeting]] | ||
+ | | qty13 = 15 | ||
+ | }} | ||
− | + | ==Sources== | |
+ | This building becomes available after the [[Mining 3]] technology is learned at a [[University of Natural Philosophy]] and {{RequireSkill | Mining | 3}} skill. | ||
− | + | Compare all [[Furnace]]s. | |
− | |||
− | |||
− | Compare all [[Furnace | ||
==Cost== | ==Cost== | ||
− | *2 | + | * {{Require | 2 | Aluminum Plate}} |
− | *5000 | + | * {{Require | 5000 | Boards}} |
− | *5000 | + | * {{Require | 5000 | Clay Bricks}} |
− | *100 | + | * {{Require | 100 | Copper Sheeting}} |
− | *30 | + | * {{Require | 30 | Crucibles}} |
− | *500 | + | * {{Require | 500 | Cut Stone}} |
− | *20 | + | * {{Require | 20 | Fine Glass Pipe}} |
− | *75 | + | * {{Require | 75 | Iron Bars}} |
− | *75 | + | * {{Require | 75 | Iron Strap}} |
− | *25 | + | * {{Require | 25 | Pulley}} |
− | *300 | + | * {{Require | 300 | Steel Sheeting}} |
− | *3 | + | * {{Require | 3 | Thermometer}} |
− | *15 | + | * {{Require | 15 | Tin Sheeting}} |
== Use == | == Use == | ||
− | * | + | *Smelt all known [[Ore]] into |
+ | ** [[produces::Aluminum]] | ||
+ | ** [[produces::Antimony]] | ||
+ | ** [[produces::Cobalt]] | ||
+ | ** [[produces::Copper]] | ||
+ | ** [[produces::Gold]] | ||
+ | ** [[produces::Iron]] | ||
+ | ** [[produces::Lead]] | ||
+ | ** [[produces::Magnesium]] | ||
+ | ** [[produces::Nickel]] | ||
+ | ** [[produces::Platinum]] | ||
+ | ** [[produces::Tin]] | ||
+ | ** [[produces::Zinc]] | ||
Uses [[Petroleum]] for fuel. | Uses [[Petroleum]] for fuel. | ||
− | |||
==Notes== | ==Notes== | ||
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* Max runtime is 20d 9h 47m 45s | * Max runtime is 20d 9h 47m 45s | ||
* Burns 49 petrol per day (49 ticks per day) | * Burns 49 petrol per day (49 ticks per day) | ||
− | |||
* Any ore not converted to metal will result in clinker when opened | * Any ore not converted to metal will result in clinker when opened | ||
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To construct, place a [[Medium Construction Site]] at the desired location, then select Projects > Furnaces > Hades Furnace. | To construct, place a [[Medium Construction Site]] at the desired location, then select Projects > Furnaces > Hades Furnace. | ||
− | It must be built 65 or more coordinates away from any other [[Persephone Furnace]] or | + | It must be built 65 or more coordinates away from any other [[Persephone Furnace]] or Hades Furnace. |
− | * If there is a [[Persephone Furnace]] or | + | * If there is a [[Persephone Furnace]] or Hades Furnace up to 64 coordinates away, you will get a dialog box, "You must locate any water cooled furnace at least 64 coordinates from any other". |
− | * Has to be '''65''' or more coords away in both | + | * Has to be '''65''' or more coords away in both north–south coordinate '''AND''' east-west coordinate |
It must be built near a water source and away from a road | It must be built near a water source and away from a road | ||
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* A Water icon does not necessarily meet the requirements, and equally you can build where you don't get a water icon. | * A Water icon does not necessarily meet the requirements, and equally you can build where you don't get a water icon. | ||
− | To prevent attempting to circumvent the distance restriction by constructing two furnaces at the same time or by repositioning it after construction, every time you fire a [[Persephone Furnace]] or | + | To prevent attempting to circumvent the distance restriction by constructing two furnaces at the same time or by repositioning it after construction, every time you fire a [[Persephone Furnace]] or Hades Furnace a check is made for any furnaces nearby. If there is another furnace 64 coords or less away, ALL affected furnaces will display in the main channel <Font color=blue>Operating a water cooled furnace too close to another causes it to become unstable. It will not operate</FONT> when attempting to fire it. |
+ | |||
+ | ==Ecological Impact== | ||
+ | Under study. Confirmed in T9 is a reduction in pH from firing Magnesium or Tin Ore repeatedly. This starts at the furnace, and extends at least 60, but less than 100 coords, in diameter. This effect is generated at the time you open the reaction chamber, as with all furnace ecological impacts, and seems likely to be independent of the actual run-time of the furnace. Other ores may or may not generate ecological impacts, and these impacts may not be appreciable at practical use rates. They were established by firing, then opening, the furnace 50 times in quick succession. | ||
+ | |||
+ | Historically, a "donut shaped" pattern of ecological impact was reported, starting at 50 coords from the furnace, and extending to 250 coords from the furnace. This has never been confirmed in recent tales, nor were the precise eco values affected reported, so it is unclear whether there once was truth in this, or whether it is like the Clinker Myth - something enduring without any proof it was ever real. | ||
==Yield== | ==Yield== | ||
− | |||
{| border="1" | {| border="1" | ||
! Ore Used!! Petrol Used !! Metal Yield !! Time opened !! Ore Cost/Metal !! % Yield !! Notes | ! Ore Used!! Petrol Used !! Metal Yield !! Time opened !! Ore Cost/Metal !! % Yield !! Notes | ||
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[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Furnaces]] | [[Category:Furnaces]] | ||
+ | |||
+ | {{L|en}} |
Latest revision as of 02:30, 24 May 2021
Hades Furnace | ||||||||||||||||||||||||||||
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(Building) | ||||||||||||||||||||||||||||
Location | ||||||||||||||||||||||||||||
Medium Construction Site | ||||||||||||||||||||||||||||
Requirements | ||||||||||||||||||||||||||||
|
Sources
This building becomes available after the Mining 3 technology is learned at a University of Natural Philosophy and Mining 3 skill.
Compare all Furnaces.
Cost
- 2 Aluminum Plate
?
- 5000 Boards
?
- 5000 Clay Bricks
?
- 100 Copper Sheeting
?
- 30 Crucibles
?
- 500 Cut Stone
?
- 20 Fine Glass Pipe
?
- 75 Iron Bars
?
- 75 Iron Strap
?
- 25 Pulley
?
- 300 Steel Sheeting
?
- 3 Thermometer
?
- 15 Tin Sheeting
?
Use
- Smelt all known Ore into
Uses Petroleum for fuel.
Notes
- Holds 1000 Petroleum
- Max runtime is 20d 9h 47m 45s
- Burns 49 petrol per day (49 ticks per day)
- Any ore not converted to metal will result in clinker when opened
Construction
To construct, place a Medium Construction Site at the desired location, then select Projects > Furnaces > Hades Furnace.
It must be built 65 or more coordinates away from any other Persephone Furnace or Hades Furnace.
- If there is a Persephone Furnace or Hades Furnace up to 64 coordinates away, you will get a dialog box, "You must locate any water cooled furnace at least 64 coordinates from any other".
- Has to be 65 or more coords away in both north–south coordinate AND east-west coordinate
It must be built near a water source and away from a road
- If there is no water nearby, or if you construct too close to a road, you will get a dialog box, "Hades Furnaces are cooled with water, and must be built near a natural source, and away from paths."
- A Water icon does not necessarily meet the requirements, and equally you can build where you don't get a water icon.
To prevent attempting to circumvent the distance restriction by constructing two furnaces at the same time or by repositioning it after construction, every time you fire a Persephone Furnace or Hades Furnace a check is made for any furnaces nearby. If there is another furnace 64 coords or less away, ALL affected furnaces will display in the main channel Operating a water cooled furnace too close to another causes it to become unstable. It will not operate when attempting to fire it.
Ecological Impact
Under study. Confirmed in T9 is a reduction in pH from firing Magnesium or Tin Ore repeatedly. This starts at the furnace, and extends at least 60, but less than 100 coords, in diameter. This effect is generated at the time you open the reaction chamber, as with all furnace ecological impacts, and seems likely to be independent of the actual run-time of the furnace. Other ores may or may not generate ecological impacts, and these impacts may not be appreciable at practical use rates. They were established by firing, then opening, the furnace 50 times in quick succession.
Historically, a "donut shaped" pattern of ecological impact was reported, starting at 50 coords from the furnace, and extending to 250 coords from the furnace. This has never been confirmed in recent tales, nor were the precise eco values affected reported, so it is unclear whether there once was truth in this, or whether it is like the Clinker Myth - something enduring without any proof it was ever real.
Yield
Ore Used | Petrol Used | Metal Yield | Time opened | Ore Cost/Metal | % Yield | Notes |
---|---|---|---|---|---|---|
20000 | 3 | 240 | 1,5 hours | 83.33 | 1.20% | |
20000 | 4 | 300 | 2 hours | 66.67 | 1.50% | |
20000 | 5 | 380 | 2,5 hours | 52.63 | 1.90% | |
20000 | 6 | 440 | 3 hours | 45.45 | 2.20% | |
20000 | 7 | 500 | 3,5 hours | 40.00 | 2.50% | |
20000 | 8 | 580 | 4 hours | 34.48 | 2.90% | |
20000 | 9 | 640 | 4,5 hours | 31.25 | 3.20% | |
20000 | 10 | 680 | 5 hours | 29.41 | 3.40% | |
20000 | 12 | 800 | 6 hours | 25.00 | 4.00% | |
20000 | 13 | 860 | 6,5 hours | 23.26 | 4.30% | |
20000 | 14 | 920 | 7 hours(+4min) | 21.74 | 4.60% | |
20000 | 16 | 1000 | 8 hours | 20.00 | 5.00% | |
20000 | 47 | 1960 | 23 hours | 10.20 | 9.80% | |
20000 | 48 | 1980 | 23,5 hours | 10.10 | 9.90% | |
20000 | 49 | 2000 | 24 hours | 10.00 | 10.00% | Gyration Cell Equiv. |
20000 | 64 | 2280 | 1d 7h 33m | 8.77 | 11.40% | |
20000 | 87 | 2560 | 1d 18h 35m | 7.81 | 12.80% | |
20000 | 98 | 2660 | 48 hours | 7.52 | 13.30% | |
20000 | 131 | 2920 | 2d 16h | 6.85 | 14.60% | Sweet Spot |
20000 | 147 | 3000 | 72 hours | 6.67 | 15.00% | Sweet Spot |
20000 | 179 | 3140 | 3d 15h | 6.37 | 15.70% | Sweet Spot |
20000 | 196 | 3200 | 96 hours | 6.25 | 16.00% | Sweet Spot |
20000 | 198 | 3200 | 4d 1h | 6.25 | 16.00% | |
20000 | 228 | 3300 | 4d 15h | 6.06 | 16.50% | |
20000 | 252 | 3340 | 5d 3h 30m | 5.99 | 16.70% | |
20000 | 319 | 3460 | 6d 12h 15m | 5.78 | 17.30% | |
20000 | 343 | 3500 | 7d | 5.71 | 17.50% | |
20000 | 401 | 3560 | 8d 4h 9m | 5.62 | 17.80% | |
20000 | 472 | 3620 | 9d 15h 15m | 5.52 | 18.10% | |
20000 | 472 | 3700 | 12d 11h 37m | 5.41 | 18.50% | |
20000 | 779 | 3760 | 15d 21h 23m | 5.32 | 18.80% | |
20000 | 888 | 3800 | 18d 3h 4m | 5.26 | 19.00% | |
20000 | 999 | 3820 | 20d 9h 19m | 5.24 | 19.10% | |
20000 | 1000 | 3820 | 20d 9h 47m | 5.24 | 19.10% | What's the point? |
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