Difference between revisions of "Trade"
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− | Trade in Egypt | + | '''Trade''' in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With [[Trading]]<v/> and [[Carpentry]] 3 (for small shelves)<v/> or [[Carpentry]] 4 (for large shelves)<v/>, players can set up [[Maps/Shop Locations|shops]] where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the [[Small Center]] and [[Small Corner]] structures, which hold inventory and payments for purchases. |
− | = | + | = Trade Exchanges = |
+ | == Shops == | ||
+ | [[Shop]]s require [[Trading]]<v/> and at least [[Carpentry]] 3 (for small shelves)<v/> or [[Carpentry]] 4 (for large shelves)<v/>. | ||
− | Our ancestors were able to research [[ | + | |
+ | * [[Maps/Shop Locations|'''Shops in Egypt''']] | ||
+ | |||
+ | == Trading Post == | ||
+ | |||
+ | A [[Trading Post]] allows for a secure trade between players. Both parties can see the Offer and the Bid. Once accepted by both parties the items are transferred to their new owner. This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange. | ||
+ | * Our ancestors were able to research [[Trading]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant. | ||
+ | |||
+ | == Post Office Compounds == | ||
+ | |||
+ | Player created Post Office complexes allow players to build a [[box]] or [[chest]] in a compound. Items are placed in the box and then ownership is transferred to the other party. This allows for off-line or out-of-time-zone trading. Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest. Once the box is transferred you cannot reclaim the items even if the other player has stopped playing. Boxes, chests and warehouse allow larger quantities of items to be exchange. | ||
+ | * Player Post Offices are often provided by large guilds | ||
+ | * Player Post Offices are normal compounds requiring standard building materials | ||
+ | * Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction. | ||
+ | ** The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player. | ||
+ | * Player Post Offices require either a cornerstone or maintenance. | ||
+ | ** Players with trade items in a Post Office need to be mindful of the account status of the buildings owner. Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable. | ||
+ | ** Building are subject any DPA laws passed. | ||
+ | *** DPA laws normally prevent an item belonging to an active account from being claimed. | ||
+ | *** Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA | ||
+ | |||
+ | == Bonfire Trading == | ||
+ | |||
+ | Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay. The maximum size of bonfires is greatly reduced in T8. Large wood transfers can be done via multiple bonfires. | ||
+ | * Bonfires that don't decay require [[Bonfire Stabilization]]. | ||
==Specific Items== | ==Specific Items== | ||
+ | *[[Relic#Trading|Relic Trading (Archaeologist)]] | ||
= Traders = | = Traders = | ||
+ | The following have established a desire to sell some goods: | ||
+ | |||
+ | ''' Shops ''' | ||
+ | [[Shop]]s require [[Trading]]<v/> and at least [[Carpentry]] 3 (for small shelves)<v/> or [[Carpentry]] 4 (for large shelves)<v/>. | ||
+ | * [[Maps/Shop Locations|'''Shops in Egypt''']] | ||
− | |||
'''Individuals''' | '''Individuals''' | ||
− | {|border="1" cellpadding="5" | + | {| class="wikitable sortable" border="1" cellpadding="5" |
! Broker !! Region !! Sells !! Buys | ! Broker !! Region !! Sells !! Buys | ||
+ | |||
|- | |- | ||
− | | [ | + | | [https://atitd.wiki/tale9/User:Styx Styx]|| Naqada || High-quality blacksmithed items and blown glass items || Please see my [https://atitd.wiki/tale9/User:Styx user page] for a list |
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− | | | + | | Dawner || Naqada || alloys || trading for (any type) cuttable gems. |
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− | | | + | | Solaris || Red Sea || Cutting gems for free (need cuttables) || |
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|- | |- | ||
− | | | + | | Saber || Red Sea || Marble / Granite || Concrete, most anything else |
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|- | |- | ||
− | | | + | | Kelistra|| Meshwesh || Paint|| For materials needed to make the paint, other trades also welcome. Please see [[Guilds/West Bank/Keli Paint Recipes|Keli's Paint List]] for colors available. |
− | | | + | |- |
− | | | + | | [[Global Market|Public Koptos Global Market]] || Koptos || hardened fishing lures, beeswax, charcoal, sterile papy || gravel, wood, jugs, papy seeds, fertile papy |
− | | | + | |- |
− | | | + | | Marlie|| Koptos || Canvas/Rope/Linen || gravel, clay, papy seeds |
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− | | | + | | Mudskipper Trading Post || Koptos || Raelie tiles, mushrooms, eggs || See [[Mudskipper Trading Post]] |
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− | | | + | | Zaark|| Avaris|| Glass Mats/Products, charcoal, gravel || silk cloth, huge topaz, lotsa wood! |
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|- | |- | ||
− | | | + | | tehm(not in Tale9) || VoQ || [[Sheepstache/Trading|9k+ Shovels & Arch Shovels, Sea Lily Bulbs, a *lot*]] || Gravel, varies |
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− | | | + | | Udjai (no longer active)|| Bernike || <s>Glass items mainly</s> || <s>see my /info in game</s> |
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|} | |} | ||
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'''Trade Requests''' | '''Trade Requests''' | ||
− | {|border="1" cellpadding="5" | + | {| class="wikitable sortable" border="1" cellpadding="5" |
! Broker !! Region !! Last Updated !! Requests !! Offer | ! Broker !! Region !! Last Updated !! Requests !! Offer | ||
|- | |- | ||
− | | | + | | Azunar (no longer active) ||Swenett||22-09-19||<s>Papyrus, Papyrus Basket, Linen, Potash, Sheet Glass</s>||<s>Leather, Beeswax, Tuition Herbs, Insects, Ask for other stuff</s> |
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|} | |} | ||
+ | |||
+ | {{L|en}} | ||
+ | |||
+ | = Tools = | ||
+ | * To calculate the time you require to produce a specific item, check out [[user:sotrans|what]]! |
Latest revision as of 16:39, 13 May 2021
Trade in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With Trading
Trade Exchanges
Shops
Shops require Trading
Trading Post
A Trading Post allows for a secure trade between players. Both parties can see the Offer and the Bid. Once accepted by both parties the items are transferred to their new owner. This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange.
- Our ancestors were able to research Trading to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.
Post Office Compounds
Player created Post Office complexes allow players to build a box or chest in a compound. Items are placed in the box and then ownership is transferred to the other party. This allows for off-line or out-of-time-zone trading. Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest. Once the box is transferred you cannot reclaim the items even if the other player has stopped playing. Boxes, chests and warehouse allow larger quantities of items to be exchange.
- Player Post Offices are often provided by large guilds
- Player Post Offices are normal compounds requiring standard building materials
- Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.
- The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.
- Player Post Offices require either a cornerstone or maintenance.
- Players with trade items in a Post Office need to be mindful of the account status of the buildings owner. Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.
- Building are subject any DPA laws passed.
- DPA laws normally prevent an item belonging to an active account from being claimed.
- Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA
Bonfire Trading
Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay. The maximum size of bonfires is greatly reduced in T8. Large wood transfers can be done via multiple bonfires.
- Bonfires that don't decay require Bonfire Stabilization.
Specific Items
Traders
The following have established a desire to sell some goods:
Shops
Shops require Trading
Individuals
Broker | Region | Sells | Buys |
---|---|---|---|
Styx | Naqada | High-quality blacksmithed items and blown glass items | Please see my user page for a list |
Dawner | Naqada | alloys | trading for (any type) cuttable gems. |
Solaris | Red Sea | Cutting gems for free (need cuttables) | |
Saber | Red Sea | Marble / Granite | Concrete, most anything else |
Kelistra | Meshwesh | Paint | For materials needed to make the paint, other trades also welcome. Please see Keli's Paint List for colors available. |
Public Koptos Global Market | Koptos | hardened fishing lures, beeswax, charcoal, sterile papy | gravel, wood, jugs, papy seeds, fertile papy |
Marlie | Koptos | Canvas/Rope/Linen | gravel, clay, papy seeds |
Mudskipper Trading Post | Koptos | Raelie tiles, mushrooms, eggs | See Mudskipper Trading Post |
Zaark | Avaris | Glass Mats/Products, charcoal, gravel | silk cloth, huge topaz, lotsa wood! |
tehm(not in Tale9) | VoQ | 9k+ Shovels & Arch Shovels, Sea Lily Bulbs, a *lot* | Gravel, varies |
Udjai (no longer active) | Bernike |
Trade Requests
Broker | Region | Last Updated | Requests | Offer |
---|---|---|---|---|
Azunar (no longer active) | Swenett | 22-09-19 |
Tools
- To calculate the time you require to produce a specific item, check out what!